ANNOUNCEMENT!
A week has now passed since Round 3 -
Thrustmaster 24 Hours of Le Mans - of the
RDLMS powered by Vesaro, and I'm finally glad to say that the biggest and most gruelling, challenging and prestigious event of the season is now over! I would like to begin with an apology for taking so long to process the results and start responding to messages following the race; as I had focused so much on the RDLMS prior to Le Mans I needed to dedicate time to work last week as I have a lot of catching up to do over the next few weeks. I shall, however, start working my way through PMs, the Sign Up list, etc. over the course of this week and maybe also next week - I am trying to go as quickly as I can, and your patience would be greatly appreciated - before preparations commence for the next race.
So that's another event down - three to go! We have now reached the halfway point of the series, and a mid-season break which will give you all the perfect opportunity to take a breather and (hopefully) catch some rays after a tiring but exhilarating start to the championship. Meanwhile the organisation team will investigate and attempt to resolve previous issues, and make plans for the second part of the season.
On that note, in line with previous post-race announcements, I would like to say a big thank you to everyone involved in last week's event - organisers and stewards, broadcasters and commentators, the track development team and testers, and last but not least the editorial team!
Once again I will not mention any names because there are and have been so many people involved in the organisation of the RDLMS; without all of these people it would not be possible to bring you these events. And inversely, without all of you - the participants and viewers - there would be no events, so I will also take this opportunity to thank all of you for your involvement in the league to whatever degree this may be! I'm glad to hear that
most of you enjoyed the event, but unfortunately there were some hiccups.
The event was marred with technical issues from the beginning; a number of people, myself included, experienced significant problems before and during the race - I blame the weather, at least for my issue - so there was a concern that the event would need to be "abandoned" part way through. However I'm incredibly thankful that we were able to get through the entire 24 hours.
In spite of this the red flag situation is, of course, an unavoidable topic and I would like to apologise sincerely for this incident. Everything seemed to be running fine until we hit the ~2 hours 30 minutes mark, at which point a significant number of clients suddenly disconnected. This was worrying enough, though there were no indications of any problems on or with the server, and then as people began to reconnect I saw that they were pending an opening session and could not rejoin the race. The fact that so many people had disconnected suggested that there was a significant problem - we are still attempting to determine the cause, and have several theories in mind regarding potential contributory factors - so we made the decision to call a red flag. We immediately worked to ascertain the standings and lap count at the point when the first driver affected by this problem disconnected from the server, and prepare for the race restart as quickly as possible. We also thought it best to confirm what the plan would be if there was a repeat of this issue - thankfully this was not necessary.
Unfortunately the situation was slightly unprecedented, in that it was not a typical red flag situation - the server did not actually crash - and the nature of the problem made restoring the standings trickier than it otherwise would have been.
@Frank and I spent the best part of 2 hours trying to painstakingly determine if the lap count and positions were correct following the server crash. We hope that everything was correct in the end - I can assure you that it was a difficult process, and we tried our utmost to ensure that lap counts were correct after the red flag - and I would like to apologise in case there were still any mistakes.
During the mid-season break we shall be reviewing the process of restoring standings after a red flag to ensure that we are properly prepared in case there is a repeat of this situation in future rounds.
I would also like to apologise for problems during the restart; it was rather hectic in Race Control at the time, and I know that one team in particular was unable to continue as a result - for this I am terribly sorry, and I shall be contacting you directly in the next few days.
Finally I would like to offer a general apology to all of those who experienced any problems or terminal disconnects during the race. To drop out of any event early, through no fault of your own, is a shame, but to be forced to retire from a 24 hour race is especially painful; I speak from experience, as my own team's car was out of the race even before the 12 hour mark after the game suddenly and unexpected put us back in the pits, almost as if the driver had pressed ESC. Proportionally there were fewer of these issues during this race compared to Round 1, and there was an equal number compared to Round 2, which is positive but we will definitely do more to try and eliminate these problems. Very little has changed during the course of the past three events regarding the server settings, except for the fact that the dedicated server application has been given access to an increasing amount of the available bandwidth. Now that we have a bit of time to regroup and rethink during the break we will do the best we can to determine the cause of issues and potentially rectify or work around them prior to the next race - this may even involve speaking directly with the developer directly.
Meanwhile there are just under 8 weeks remaining until the next event - Thrustmaster 6 Hours of Road America - so there is plenty of time for testing and training; I shall create the event thread for the next race, and setup the Round 4 server towards the middle or end of next week. During this time work on the custom version of the Road America circuit shall continue, and assuming there is ready to be used then a beta version of the track will be released. If it is not initially ready, or if you are just eager to put in a few laps before the server is available, then we shall be using
this version of Road America as the base for the mod that will be customised specifically for use by the RDLMS.
Race day for the fourth event of the RDLMS powered by Vesaro (Season 7) will be Saturday 26th August. Remember to start submitting your new and updated skins for Round 4; all teams, including those that already have a car in the custom car / skin pack, are permitted to submit liveries at any time during the championship so that they may be included in the next release. The submission deadline for Round 4 shall be at 23:59 GMT on Friday 11th August, before the next version of the component -
v4.0 - is released on Saturday 12th August.
I would like to take this opportunity to ask teams to please confirm which skin they would like to use for the next event - if you used a special design for Le Mans and would like to revert back to a previous livery then please inform me (@Daiman Patel) via a PM or resubmit the skin that you would like to use. (Remember to apply albedo maps and resubmit your skin files if you choose to use a previous livery and have not already made the appropriate updates if required.)
Meanwhile, the qualifying & race results, as well as the overall standings after three events, are now available in the
Results and Standings thread. Any incident reports or issues that have been raised after the race, or that are still due to be raised, will be dealt with at the beginning of the next round.
The server replay files for the race can be downloaded from
here (before the red flag) and
here (after the red flag).
Finally, please remember keep your eye out in the
RD Le Mans Series sub-forum, especially the
General Information and
General Discussion threads, as well as the private
Important Information for Drivers thread for any updates and announcements regarding the league.
Thank you all again, and we look forward to seeing you for Round 4.