Looks like I should create a 90 LUT for youLooks like I'll be going between new 80 and 100 LUTs for some time, it's hard to decide when both have their own positive sides.. I've tried maybe a dozen very different cars with both, and the choice between the two feels impossible.
Of course the 100 LUT feels closer to a real car being heavier, but I really doubt if there's any sense in caring about this when using G29.
From my experience:Actual question:
Do you maybe have any recommendations of car/track combinations that are in your opinion good ones to test with?
Yeah, but the gain also changes the first part around the center too.There's always the possibility to change car-specific FFB if I really need to, so there's really no need for any additional LUTs
I don't think a 90 LUT would help me, with some cars even the 100 LUT felt a bit on the light side - not surprising, considering what I used beforeYeah, but the gain also changes the first part around the center too.
Since you were using a higher gain with the recommended lut, you're not too picky about it, but I've got the pattern for the CORRECT lut scaling now in Excel so it's a sub-5-min-job to create any lut with identical center area but different clipping level
Does the new LUTS work with DFGT? They're good with it?Sounds like a plan and makes a lot of sense!
I've found out that at about 65% of gain (cars being 100%), the clipping level is right at the edge of the grip and kerbs are peaking into clipping.
Calculating at what percent of the physics engine this would be, since the clipping meter always clips at 100% output:
100% physics * 100% gain = 100% output
X % physics * 65% gain = 100% output
=> 100% / 65% = 154% physics
Physics aren't really in percent though. But the calculation for the clipping limit makes sense like this.
It's more like "with 65% gain, your physics output, right before clipping happens, can be 154% of the physics output that you have with 100% gain right before clipping happens".
The 80 LUT clips at 124% physics output (100/80 = 1.24), so you gain at least some detail at the limit compared to 100% gain.
Sadly not. The DFGT has way smaller Deadzone in the center than the Gxx wheels. If you'd try the new LUTs, your wheel would stark shaking like crazy.Does the new LUTS work with DFGT? They're good with it?
Aye, I find DFGT force not that hard. Often I feel it's lightern than what could be. I am comparing BeamNG and Assetto Corsa, on BeamNG it's heavier, in Assetto it's hard to find a good compromise. Your LUT work well doing so.Sadly not. The DFGT has way smaller Deadzone in the center than the Gxx wheels. If you'd try the new LUTs, your wheel would stark shaking like crazy.
The DFGT LUT is pretty much the best I could do though.
Maybe I'll try to put it through the same scaling algorithm like the new Gxx LUTs to give the DFGT a bit less clipping (also lower ffb strength on average though!).
I'm not sure how easy that would be to do.
In theory the G920 and G25/27/29 should behave identically but for some reason some G920 have a different gain setting internally and you can't adjust that.is there a way to get a 90LUT for the G920 ? i've tested the 90LUT of your last reply and the wheel shakes with the cars standing still , i´ve tried lowering the gain and also adding minimum force to no avail!. Thanks in advance
ouff, that's a big diameter for the little Logitech motorHello Rasmus,
I recently uploaded your recommended LUT for my Logitech G25 wheel.
I recently changed the stock wheel to a 14 inch cheapo/faker Nardi wheel.
What adjustments would need to be made now that I'm using a bigger and slightly heavier wheel??
Look forward to your feedback.
Thanks manHello Rasmus,
Appreciate your quick response, I'm quite surprised to be honest.
Ideally using a bigger diameter wheel isn't the way to go with such a small unit, but I like it as it replicates driving a real car. I've also ensured that the weight differences in the wheels are marginal and not too extreme. The adapter and wheel themselves came in a kit specifically for the G25 - this was purchased from a racing sim shop on eBay.
I did have the opportunity to look back on your previous posts and saw you released other LUT files. Could using the 100LUT file make a difference or should I simply wait for that "Super Strong but Squashed like Heck" LUT ??
Really what I'm after is the same strength/feeling I had with your legendary recommended LUT, on the bigger wheel. I acknowledge that there are limitations on this, and some trade-offs will need to be made.
Again, appreciate your quick response and passion for us dinosaurs in sim racing
Lmfao.Thanks man
Yes, the 100 LUT is already a step in the right direction. It starts clipping a bit earlier compared to the 80 LUT (which is identical to the "recommended", just 80 gain instead of 50 gain).
But I doubt that it'll be enough.
You probably need to go from the 80 lut to the 100 lut and 3 times further into that direction
YepLmfao.
I'll just upload the 100lut file and be done with it.
So all I need to do is download it, place it in the appropriate directory and select it through the AC controller ffb menu.