i see , thanks for having a look at it )I've seen and observed the behavior, there isn't anything I can do at the moment to resolve this.
i see , thanks for having a look at it )I've seen and observed the behavior, there isn't anything I can do at the moment to resolve this.
I'm sorry, what i mean was when the app creates a new layout by rebooting the game. Do you meant to do it, by creating a RARE layout on every ("working") track? Does it still reboot when the track already had its RARE layout as @dimensionnel stated? I'm afraid that if it still reboot, i couldn't play on a non-RARE-injected track anymore, and the app ironically creates thousands of RARE-injected track layout, even (for example) free roam tracks.Can you give me more information regarding the reboots
Good idea but alas they still get stuck even with fuel usage set to 0,i'll have to disable rare for endurance races for nowtry playinng with fuel usage set to 0, i play like that to avoid problems with ai stuck because of no fuel , temporary solution but works well for me .
( make sure u have the same amoutn of fuel as ai tho as u d be alot faster if u have less )
as a workaround , just open an yrare layout , disable the mod then open a non rare layout ( freeroam for example ) and it shouldn't reboot anymore.I'm sorry, what i mean was when the app creates a new layout by rebooting the game. Do you meant to do it, by creating a RARE layout on every ("working") track? Does it still reboot when the track already had its RARE layout as @dimensionnel stated? I'm afraid that if it still reboot, i couldn't play on a non-RARE-injected track anymore, and the app ironically creates thousands of RARE-injected track layout, even (for example) free roam tracks.
I'm sorry for the complicated question, i hope you get my point
Hahaha thanks mate! sorry for mentioning you without permission btw! Much appreciatedas a workaround , just open an yrare layout , disable the mod then open a non rare layout ( freeroam for example ) and it shouldn't reboot anymore.
I would like to thank those who have been providing good feedback about the bugs they have been encountering in the preview versions leading up to v1.2.0.0.
Here are the bugs I have visibility on and am working on getting ironed out in the coming week.
View attachment 654584
Again, if you are looking for a stable build, release that have "-preview" are definitely not what you should be downloading.
Great to see the bugs being handled! Thanks again for putting your free time into this, fingers crossed that stuck ai can be fixed, good luck!Schmawlik updated [RARE] Rules and Race Enhancements with a new update entry:
Still hammering away bugs for v1.2.0.0
Read the rest of this update entry...
PLEASE DELETE OLD RARE FOLDER FROM THE LUA APP DIRECTORY
/assettocorsa/apps/lua/RARE
DO NOT REVIEW THIS APP BASED ON PREVIEW VERSIONS...
This is a preview version for the upcoming v1.2.0.0 release that is waiting on the public release of CSP v1.80. There are feature that will work with preview versions of CSP v1.80, that will not work with CSP v1.79.
I expect there to be some issues that need to be worked through, so be warned.
Features and Fixes (CSP...
Hahaha thanks mate! sorry for mentioning you without permission btw!
Suggestion Reply:U dont need permission bro lol . It s a public forum .
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@Schmawlik thanks for this mate . Cant imagine playing without it anymore tbh now i just run with 0 fuel usage and make ai just pit for tyres even in gt races lol .
Got a couple of questions tho if u can answer them that d be cool )
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Suggestion : The tyre compound limit thing u added , i didnt want that so i went in the ini file and deleted the settings for all the tracks there now i can select whatever tyre i want . Cause i use wet tyres too and use the mod with non f1 cars. U might want to add a button to disable that feature for people who dont use it .
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Question 1 : I see in the update it says fixed ai stuck in pits after teleporting there . What does that mean my AI have always just stayed in pits after teleporting there in case of an accident even without RARE.
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uestion 2 : In the mod there is a setting under AI to ake it more competitive. Underneath it there s another one , i forgot the exact word i think it s called relative ai scaling or adaptive ai scaling and it has a slider, can u explain what does that one do please ?
Oh i see , i ll have to disable that then cause i have a grid of f1 drivers with custom level and ballast so it s somewhat like the real life grid.Question 2 Answer:
Alternate AI strength changes the way the AI level system works, by not relying on the way AC originally handled the AI levels. I instead rely on tweaking the throttle responses out of corners and changing the AI aggression when overtaking.
The AI setting is meant to make the AI levels better, in fact I made it originally for F1 grids. So I recommend using it.Oh i see , i ll have to disable that then cause i have a grid of f1 drivers with custom level and ballast so it s somewhat like the real life grid.
Thanks flr the answers.
Do u happen to know where the setting that allows people to rejoin is by any chance ? Content manager is hige and the search is ... Kinda broken lol.
I meant i had the ai levels correspond with skins. For example u d see mercedes, redbull, ferrari , AM , a bit faster than the other teams , drivers too.The AI setting is meant to make the AI levels better, in fact I made it originally for F1 grids. So I recommend using it.
Not sure where the settings is.
Can you send me a screenshot of the track directory, and the gp_rare directoryIve installed it correctly and everytime I go into a race It crashes and a popup comes up saying Can't launch the race layout gp_rare for track is missing. Plz help
Can you send a screenshot of the suzuka directory?Hi, im getting this error with the last update:
View attachment 654796
And as always, thank you very much for this mod
What track.I have the correct version of CSP, but whenever I click the RARE app it stops the race but never restarts as it states it didn't create the rare layout of the track