Is VR dead?

  • Thread starter Deleted member 197115
  • Start date
Sadly that is very possible.

Last time there was license for the Index controller, followed by the Index a day later.
Meanwhile the last Steamdeck came by itself.

1030 (????): https://www.rra.go.kr/ko/license/A_b_popup.do?app_no=202317210000256753

1010 (Steam Deck): https://www.rra.go.kr/ko/license/A_b_popup.do?app_no=202117210000666696

1007 (Valve index): https://www.rra.go.kr/ko/license/A_b_popup.do?app_no=201917210000114273
1006 (Valve Index controller): https://www.rra.go.kr/ko/license/A_b_popup.do?app_no=201917210000113079

The Korean descriptions are the same for the controller as the Index.

"Specific small power wireless device (wireless device for wireless data communication system)"


The Steam Deck was :
Specific low power wireless device (wireless device for wireless access system including wireless LAN (5150~5350MHz, 5470~5850MHz frequency band))

and 1030 is also:
Specific low power wireless device (wireless device for wireless access system including wireless LAN (5150~5350MHz, 5470~5850MHz frequency band))

Actually there is still reason to hope. The Wireless lan is just 5GHz and it's very likely this will also support that, so... ?????
 
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  • Deleted member 197115

It's all a win:win. If the Index announcement doesn't come, I'll just focus more on my BSB and if the announcement does come, Hurray!
Good philosophy, see good in bad, I like it. :)
 
If the Index 2 compared to the Index 1 has a wider FOV, less or no god rays, more sharpness towards the edges, a larger sweet-spot (easier to position and maintain sharp image, especially important with motion simulators), upping the DPI while keeping the comfortable fit and excellent audio and even if all these factors are only slightly improved it will still be a unicorn for me, I will gladly pay whatever they ask for, since there is nothing out there currently that could compete.
 
If the Index 2 compared to the Index 1 has a wider FOV, less or no god rays, more sharpness towards the edges, a larger sweet-spot (easier to position and maintain sharp image, especially important with motion simulators), upping the DPI while keeping the comfortable fit and excellent audio and even if all these factors are only slightly improved it will still be a unicorn for me, I will gladly pay whatever they ask for, since there is nothing out there currently that could compete.
Same here, sounds like you are describing the ideal HMD there.
With only one addition, the onboard chip should also help with rendering / upscaling the 3d image so we can expect all those things you mentioned with our current graphic cards. :)
 
Same here, sounds like you are describing the ideal HMD there.
With only one addition, the onboard chip should also help with rendering / upscaling the 3d image so we can expect all those things you mentioned with our current graphic cards. :)
Is that really a thing to upscale in the goggles? Maybe nowadays with the whole AI upscaling going on..
 
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Same here, sounds like you are describing the ideal HMD there.
With only one addition, the onboard chip should also help with rendering / upscaling the 3d image so we can expect all those things you mentioned with our current graphic cards. :)

It will be interesting to see if Valve does a lot of things, but there are so many hopes and expectations flying right now. There will no doubt be disappointments.

Some are hoping that Valve will create some kind of DFR standard since most of the potential for DFR is currently wasted. There are indications of an external optional processing puck which could allow stand alone use and/or wireless use, but no indication on what processing would remain on the headset.

We pretty well know it will have micro OLED, Pancake, and HDR, but we don't know the specs that people mostly focus on, resolution and FOV.

Depending on their focus, going to pancake lenses could reduce the size and weight of their next headset, unless they add pass through cameras etc.. to make it more of a spatial computing device. So it could be lighter, or heavier.

Some are expecting that it will support tracking without lighthouses, but will also support lighthouses with a hybrid approach for even more accuracy than they have now.

Then there is all that brain sensing stuff they created patents for. I don't think we have any idea how that will play out.

It's hard to compete with a dream headset.
 
With only one addition, the onboard chip should also help with rendering / upscaling the 3d image. :)
FWIW Brad believes that there will be an APU(Accelerated Processing Unit ) on the Galileo headset even if there is an optional puck for stand alone processing/wireless operation. He also said that Valve made comments that there won't be a new steamdeck anytime soon which continues to point to a new headset.

Last weekend was a busy one. Valve dropped more updates over the weekend and at crazy hours. Historically they never push out updates over the weekend. Sooo.... Something is going on and it looks like it has some urgency to it :)

Fingers crossed that an announcement comes out tomorrow on their 20th anniversary! But no guarantees obviously. Last time they started taking pre-orders the day after the announcement.

Other new features include desktop sharing which points towards spatial computing and eye tracking appears to be confirmed, but no face tracking cameras.
 
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FYI, These are A/B images taken at very high resolution of the BSB at 75HZ and 90Hz.

Wow that difference is even bigger than I thought... Seems that only 75Hz is usable. And that's with "non movement", in sim racing the image moves a lot so I expect that it will be even more visible in that case(as TAA artifacts in ACC for example also are, they are way more visible in sim racing than in the Kayak game for example).
 
Whoa, that's horrible. And BSB was assuring that through some magic pixie dust process/compression it's all the same even if screen manufacturer stated the opposite.
Tsk- tsk. :thumbsdown:
They never said it was the same.

They specifically said that at 75Hz it was using DSC "visually lossless" like everyone else, but that at 90Hz it was lossy and that depending on what you were playing it would be more or less noticeable.

That said, pretty much all complaints have been directed at reading text, and otherwise most people find 90Hz looks perfectly fine.
 
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  • Deleted member 197115

They never said it was the same.

They specifically said that at 75Hz it was using DSC "visually lossless" like everyone else, but that at 90Hz it was lossy and that depending on what you were playing it would be more or less noticeable.

That said, pretty much all complaints have been directed at reading text, and otherwise most people find 90Hz looks perfectly fine.
May be I misread it but we have discussed it back then, some "voodoo compression" that still display full res, when in the end they just drop resolution as panel cannot support it at 90hz.
 
May be I misread it but we have discussed it back then, some "voodoo compression" that still display full res, when in the end they just drop resolution as panel cannot support it at 90hz.

The panel is ALWAYS running at full resolution. That was never the issue.

The issue is the bandwidth that the driving chip can handle. So there is more compression/decompression in the final step at 90Hz than at 75Hz.
 
The panel is ALWAYS running at full resolution. That was never the issue.

The issue is the bandwidth that the driving chip can handle. So there is more compression/decompression in the final step at 90Hz than at 75Hz.
It doesn't really matter what resolution it runs. In the end it looks like a 1920px image instead of an 2560px image. As you can see in the through the lens pictures. It's not a small difference. It's the same as running the Pimax Crystal at ~60% resolution, won't be usable to me.
 
  • Deleted member 197115

The panel is ALWAYS running at full resolution. That was never the issue.

The issue is the bandwidth that the driving chip can handle. So there is more compression/decompression in the final step at 90Hz than at 75Hz.
Looks like it just sends lower res image that gets stretched on the panel, just like if you play 1080p on 4K display. What compression/decompression, had they ever explained the tech, how does that work if results look so bad. DCS is already lossy compression that retains original res at the expense of some quality loss, that one clearly looks like lower res image.
 
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