A quick Q without trying to find the answer in the thread (which may now anyways be out of date) With a 4090 & 13900KF combo - Do I go for a 8k PIMAX for a Reverb G2?
Thanks!
Not even close. Pimax 8K X. It's basically unrivalled in-terms of VR performance. Imagine a Reverb G2's clarity in it's centre-spot, now imagine expanding that clarity (or thereabouts) to a much larger area, furthermore, imagine also gaining a TON of horizontal FOV, on top of that, imagine also being able to run at 120 Hz if you desire (using the 8K X beta firmware only available to the newer Pimax 8K X models with serial number starting 2076, not 2075). There's no comparison.
You also get the option of lowering the refresh rate to 90 and 72 Hz if you so desire.
You also get the option of changing the h.FOV between large (160 degrees), normal (140), small (120), and potato (100). I always use either large or normal on my Pimax 5K Super for various reasons.
If you don't mind going with a less expensive, lower-clarity model then there's the 5K Super. If you use "normal" FOV (140 degrees h.FOV), you can use up to 160 Hz (90, 120, 144, 160 Hz). You can even use 180 Hz but you have to use the "potato" FOV for that (100 degrees h.FOV). I know most non-Pimax headsets have an h.FOV of around 95-110 but, if you've never used a VR headset before then, trust me, don't try "potato" or even "small" (120 degrees) FOV or else you might quit VR right on the spot because of the wow-factor of such a bad FOV and feeling like you're looking through a key-hole - at least that's how it always was for me every time I tried a VR headset (I tried most of them) until I finally decided to buy & try a Pimax . Stick to "normal" or "large" FOV.
One last thing. The Pimax headsets qualify for the 12K trade-in program where you get a discount of the full price you paid for the previous headset off the 12K. The exception is the 5K Super, you get a 900 USD discount. For example, I payed $560 for the 5K S (on sale in August) yet I still get a discount of $900 towards the 12K - free money, basically.
Oh later the guy DID test the Crystal. That article makes more sense:
https://lebois-racing.fr/review-pimax-crystal
"To conclude on these first impressions: with the Crystal, Pimax progresses in all the fields. But to convince me to invest in this headset (1800€), the eye tracking will have to prove its efficiency, and thus guarantee me to gain in fps compared to the 8KX without having to change my graphic card. If Pimax succeeds in this challenge,
it will be the best all-around headset ever!
Pre-order the Crystal on the Pimax store.
EDIT: I put myself in the same conditions with my 8KX: I confirm that the contrasts are better on the Crystal. What is more marked in reality is the sharpness: it is much more uniform than on 8KX."
So he completely changed his mind after testing it. Almost everyone came to that conclusion after they tested it (yes exceptions are of course there but for sure 8 out of the 10).
Regarding the eye-tracking that French guy / site was complaining about:
A) that eye-tracking add-on module for current Pimax headsets only runs at a refresh rate (or polling rate or whatever it's called) of some thing like 30 Hz (the eye-tracking, not the headset's screen). However, I watched a video of someone who downloaded a custom firmware by "Guppyexpress" which changes it to 120 Hz. The video said after that, the tracking is much better. It then tracks "accurately, quickly" and "you really, actually don't notice it working at all because wherever you look, it sharpens up" (talking about eye-tracking foveated rendering).
B) The built-in eye-tracking on the new devices (Crystal, 12K, etc.) are being done by basically the best eye-tracking in the business, Tobii (the eye-tracking add-on modules for the previous headsets were not Tobii).
C) Foveated rendering via eye-tracking for the Crystal and 12K should work for the majority of games because it's being handled at the driver level rather than the game's devs having to implemet support for it.