I worried about that too, but when I pushed them on the subject I got the impression that those of us looking for a realistic experience need not be worried. All the good serious stuff will be in, with options to make it more user friendly possible to turn on and off. I'll not go into the conversation we had here, but I finished the chat with a contented feeling that it will be suitably "hard-core" enough to satisfy those wanting that kind of experience.

At the end of the day time will tell I suppose :)

Dear SimBin
I am looking for....
Modern Graphics, simple menus, day/night, weather, full assortment of car adjustments without overly complex language (adjust "scoop knee"....lololololololololololol), laser scanned tracks from various continents/countries, reasonable expense, simulation (pro) and arcade (amateur) handling/game model, full pitstop control (pro) and game controlled pitstops (arcade), good damage simulation/graphics, and could I play it if my internet connection goes down?

with......
FIA F1 Championships (current & historic)
FIA World Endurance Championship (Last 7 years BOP'd) with driver changes.
FIA World Rally Championships (current & historic)
And possibly...
CART Indy car series (pre Tony George era) + the Indy 500
and IMSA prototypes of the 80's?
And if you could create a fictitious world DTM spec series with cars from the US, Japan, & Germany (if the real one doesn't come to fruition by 2018),

I would buy 5 accounts and I promise to never drive a mini-van again.:D

please don't forget Triple Screen support, VR support, and multi-GPU support.
 
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Absolutely over the moon about SimBin running with the Unreal 4 game engine. This will be a defining moment in Race-Sim history. As much as I've enjoyed the ISI game engine based games over the last 15 odd years. This truly will be the next level **** a lot have been waiting for. Bring on GT3!
 
That's kind of the whole point of GTR3 becoming a thing. I don't think they'll half-ass it.
Lets hope because it was a good game in those day's on PC , so I hope they can bring something honest and good on the marked .
Not saying that Assetto Corsa is bad but if you know the PC version and than compare it to the PS4 than you could know what I mean .
 
Though I'm slightly apprehensive about the Console involvement etc, I'm still very excited to see what we get!! :)

I remember playing the GTR1 Demo at Spa for months with just the Lister and Morgan. Even bought it from Amazon.de as it was being released 3 months before the UK and still have it proudly displayed :). Played GTR2, Race and Evolution to death, so I'm hopeful that they will stay true to their past, even though they're basically a different team!

Really looking forward to seeing the Unreal Engine and R3E excelllent sounds in use for this!! Fingers crossed peeps :).
 
Back in the days a series license costed nothing.

Back in the days sims were so complete people played them for years and years with studios going bankrupt for not having an income.

Times have changed

I disagree. Look at Codemasters F1 series. No DLC and I'm still playing it and they sold by the bucket load. I really don't mind paying a premium price for a completed fully licenced race sim just like GTR2 was. I don't want a pre aplha, beta or whatever unfinished sim either. I want one thats done properly and ready to go with great AI, proper championships and night/day cycle etc. The only thing I want later are patches that improve the game. The studio can move onto something else and then we will buy that one and so on and on. Just my personal opinion but I detest DLC.
 
Powered by prehistoric (pre rf1) ISI physics engine? No thanks.

I don't think Simbin have said which physics engine it will use. If it uses the R3E physics engine this is not a prehistoric pre rF1 physics engine. Simbin were originally licensed ISIMotor2 and the physics was 99% the same as the rF1 engine. Simbin licensed the source code from day one and have been developing the physics engine ever since.
 
One of the things I have been missing in racing sims is the ability to walk around the pit, paddock, wherever and move objects around (tools, wrenches, other people :D etc).

Since GTR3 is now being developed with the Unreal engine and most major shooters use this engine as well. Will this now finally be the time that simulated motorsports goes to the next level?
 
One of the things I have been missing in racing sims is the ability to walk around the pit, paddock, wherever and move objects around (tools, wrenches, other people :D etc).

Since GTR3 is now being developed with the Unreal engine and most major shooters use this engine as well. Will this now finally be the time that simulated motorsports goes to the next level?
Somebody has too much time on their hands:whistling:
 
Ready to pay for DLC but not happy with paying for RRE style liveries. What a piss take.
Honestly I played RRE few hours and nothing more.
I can't give you a proper answer on this :D

RRE for me was some kind of old heated soup. That's why the news of a fresh new engine makes me happy!
And also I prefer a sim where I have some content inside and I do not have to pay for every single car I want.
So the classic package is more for me.

But yes, if the DLCs contain full Series, I'm in!
 
There's good and bad DLC.

A good DLC for GTR3 would be, say, a GT4 fully licenced series and its rulesets and tracks or say, a retro GT1 class. 4-5 completely different cars and a few randomly picked tracks would be a poor DLC (you know who I'm picking on here). Especially so, since it'll only serve to split the already niche online playerbase.
 
Agreed, something akin to what would be the GTR2 field in GTR3 as DLC would be sweet, because we all want to drive the Morgan every now and then.
 
We could use that feature in club racing! Go punch the person who took you off in turn 1 at the start of the race :D Awesome!

If that feature was live in open lobbies you might as well call it Mortal Combat 10 :roflmao: 3 cars on track and 27 blokes in the pits kicking the s&&t out of each other....
 
Well these kinds of threads never get boring so why the devil not eh?

Things I would really love to see in the new GTR game (in no particular order):
  • Full series licence - all the cars, all the tracks, all the rules.
  • Proper race weekend schedule (opportunity to set multiple practice sessions to my desired length, quali and race rules etc).
  • Day to night transition.
  • Dynamic weather.
  • Weight penalties (if applicable)
  • Reverse grids / 2 or 3 race formats (again if applicable)
  • Detailed damage model including ability to write off the car, mechanical damage and realistic pit times to repair)
  • Manual pit stops (including animated crews)
  • Manual race starts
  • Formation laps
  • AI drivers with "personality". Stuff like Alonso mega brave, Verstappen dangerous under brakes :)roflmao:) Maldonado in the wall etc.
  • VR support
  • Animated flag marshals
  • Dynamic track surface (like rF2)
  • Real weather
  • moddable content (especially liveries for online leagues and stuff)
  • Driving school module (not bothered personally but I know its a popular request)
  • Future full series DLC packs (including relevant tracks for that series)
  • Awesome dedi server support and broadcasting UI for our leagues and clubby races
That's about it off the top of my head :)

Feel free to add your own opinions on what you want the game to have when it releases in the comments :)
 

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