Looks great, looking forward to seeing more of this. Specially what licenses/series they get to work with/base it on. As pumped as I am for this I really hope we won't see another full series but not quite like R3E's GT Masters and let's not even get started with iRacings Blancpain license.

I get it's all just placeholder and imported assets at the moment but I do find it a bit funny that a title coming out next year is showing a last generation GT car, awesome as it may be. :)
 
First of all I want to say I'm excited to see more and more of GTR3 :)

Now I want to be a little picky.
These pics don't give the woow effect, I mean, something that feels "photorealistic".
I hope for more shots.
 
Gonna be a dick and say the game looks quite crappy right now. Especially the last picture. Almost look like a FMV intro usually found on late 1990's PC games, something like this:


But the potential is there. It's the Unreal 4 engine after all. You have to be hell bent on make it look bad. Very hard to not look good in the end.
 
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- Graphics and weather like Project Cars
- Racing series/licenses, physics, sounds and FFB from R3E
- AI from Forza (AI that actually dives into a corner when you open the door, and AI that constantly closes the door when you are attacking..AI that does "the Verstappen" - not too often though :laugh: )

good that i don't have high expectations for this :whistling:
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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