AC GT3 @ Monza - Sunday 7th February 2021

Assetto Corsa Racing Club event
Can't say anything useful about the clicking sound. Can be anything...

650s is not my expertise. The others might be able to help you though.

In general it doesn't matter if you change the single gears or the final gear ratio.
You just need to play around with it.
I mostly change the single gears first and try to get them to work (no shifting at the crucial part of the corners) but sometimes they have uneven steps...

Then you need to change the final gear ratio and then the single gears again and hope that you'll end up with a better working combination...

Ps: I edited a few lines in my monitor post so maybe read through it again :)
Rasmus, you race on AC with FOV49 with a 34inch monitor? I will try that. Now I have FOV35 which feels the most natural as in real life when driving.
 
My first time uploading a video to TubeYou, so please forgive me if I've done it wrong. The fast lap starts around 2:25 if you want to skip the outlap.

Lap record (with outlap)

I have good news and bad news for you. The good one is your technique looks pretty solid from what I can say from one lap. :thumbsup: bad news are, you are already in a place where you really have to work and put some effort into the game to gain time. From now on it’s all about putting lots of laps into it and finding marginal gains.
Don’t focus too much on lap time and instead go for consistency. A fast single lap will win you nothing in a 60m race. If you can keep a solid time for an entire race you will finish p5-10.
 
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Rasmus, you race on AC with FOV49 with a 34inch monitor? I will try that. Now I have FOV35 which feels the most natural as in real life when driving.
Don't confuse my 34" with a 16:9 34"!
My monitor has the same height as a standard 27".
That's not a good argument though, as the rule would be to use lower fov on a smaller monitor :roflmao:

Just use whatever feels good for you.
When I go higher than 60, I get motion sick from the distortion, when I go below 40, I get headache from not seeing enough and the things I'm focusing on moving by too quickly.

Most games use something similar to a portrait lense, which is basically "see as much as possible but just below visible distortion".

Our brain can adapt very well to some distortion, when it gets enough informations alongside.
Lower fov = less distortion but less information
Higher fov = more distortion and more information

For each person there are upper and lower limits depending on what they're used to.

That said, I had an oculus rift for a couple of months and it was very nice to see "the tracks and cars in the real dimensions without distortion".
In some corners I was like "oooohhh so there is the apex, that's why it feels like a super mega late apex line on my monitor" :roflmao:

Bathurst's mountain section in acc: that was insane! The road felt 4x as wide but it was 10x as scary at the same time :p
 
Rasmus, you race on AC with FOV49 with a 34inch monitor? I will try that. Now I have FOV35 which feels the most natural as in real life when driving.

I had the impression that his FOV was too large, but I also understand that if you're not running triples or very big ultrawides, using a realistic / calculated FOV makes driving harder in certain situations. I kind of chosen a compromise as my desktop doesn't allow for the screen to be right on top of the wheel so I slightly raised the calculated FOV but most of all played with the seat position ( in game ;) ) to be able to see the left mirror
 
Don't confuse my 34" with a 16:9 34"!
My monitor has the same height as a standard 27".
That's not a good argument though, as the rule would be to use lower fov on a smaller monitor :roflmao:

Just use whatever feels good for you.
When I go higher than 60, I get motion sick from the distortion, when I go below 40, I get headache from not seeing enough and the things I'm focusing on moving by too quickly.

Most games use something similar to a portrait lense, which is basically "see as much as possible but just below visible distortion".

Our brain can adapt very well to some distortion, when it gets enough informations alongside.
Lower fov = less distortion but less information
Higher fov = more distortion and more information

For each person there are upper and lower limits depending on what they're used to.

That said, I had an oculus rift for a couple of months and it was very nice to see "the tracks and cars in the real dimensions without distortion".
In some corners I was like "oooohhh so there is the apex, that's why it feels like a super mega late apex line on my monitor" :roflmao:

Bathurst's mountain section in acc: that was insane! The road felt 4x as wide but it was 10x as scary at the same time :p
This makes me SO curious to try VR sooner or later
 
I had the impression that his FOV was too large, but I also understand that if you're not running triples or very big ultrawides, using a realistic / calculated FOV makes driving harder in certain situations. I kind of chosen a compromise as my desktop doesn't allow for the screen to be right on top of the wheel so I slightly raised the calculated FOV but most of all played with the seat position ( in game ;) ) to be able to see the left mirror
That's interesting!
I'm mostly putting my virtual seat higher and forwards compared to the default. Due to the higher fov, I'm sitting (distorted) too far away from the windscreen. So I want less cockpit in my view.
Here's how it looks in ac with the Ferrari:
IMG_20210206_123230_489.jpg
 
Welcome! We really welcome drivers of any skill, driving online is the best way to practice. Don't worry, there are drivers of all abilities here :)

I've added you as TBD. Please let me know the car you want before Sunday. Welcome!

@Chris Down

Morning!

Thankyou very much ! The Nissan GT-R. I have been trying the cars and I have just a couple of points to check and I'll confirm my entry with you :)
 
That's interesting!
I'm mostly putting my virtual seat higher and forwards compared to the default. Due to the higher fov, I'm sitting (distorted) too far away from the windscreen. So I want less cockpit in my view.
Here's how it looks in ac with the Ferrari:
View attachment 442981
Since I completely derailed this thread anyway, here's a little additional waffle:

In the picture below you can see how fov on cameras influences angular/distance/depth distortion.
With sensor size, focal length etc you could calculate the fov but I never did this...
I know that "portrait shots" are mostly done with a 50mm lense (correct me if I'm wrong).
From the comparison below you can see that faces start to look "normal" from 50 onwards.
Of course the photographer had to move further away from the model when increasing focal length!

I use the same approach when setting up fov.
You really don't want to have the distorted look like with a 24mm lense haha.
But going up to a 200mm lense barely gives you less distortion. But at the same distance, you would probably only see one eyebrow instead of the whole face...

Fun fact: Google Hitchcock zoom/ dolly-zoom/vertigo zoom to see what it looks like when you synchronize a moving camera with changing focal length.
For the viewer it looks like the camera would stay in the same place, while the fov changes and it gives a weird psycho effect.


https://nofilmschool.com/2011/11/lens-choice-affects-subjects-appearance

xlarge_e4315eb25d608da3dcf848172e4f2928-616x346.jpg
 
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Indeed -- 50mm on full frame is fairly typical, and even longer is also fine. On APS-C, 35mm+ is usually fine.

For racing one other effect is the sense of speed is usually lost since there's less definition of depth.
Nothing beats some good old nitro boost 100°+ fov from need for speed or other arcade racing games :D
"woooohooooo, 1000 km/h!"
 
Since I completely derailed this thread anyway, here's a little additional waffle:

In the picture below you can see how fov on cameras influences angular/distance/depth distortion.
With sensor size, focal length etc you could calculate the fov but I never did this...
I know that "portrait shots" are mostly done with a 50mm lense (correct me if I'm wrong).
From the comparison below you can see that faces start to look "normal" from 50 onwards.
Of course the photographer had to move further away from the model when increasing focal length!

I use the same approach when setting up fov.
You really don't want to have oh fand look like with a 24mm lense haha.
But going up to a 200mm lense barrel gives you less distortion. But at the same distance, you would probably only see one eyebrow instead of the whole face...

Fun fact: Google Hitchcock zoom/ dolly-zoom/vertigo zoom to see what it looks like when you synchronize a moving camera with changing focal length.
For the viewer it looks like the camera would stay in the same place, while the fov changes and it gives a weird psycho effect.


https://nofilmschool.com/2011/11/lens-choice-affects-subjects-appearance

xlarge_e4315eb25d608da3dcf848172e4f2928-616x346.jpg
I think that is an important point - I don't use the formula for FoV - I use the visor cam videos in YouTube to set up the correct perspective on a flat screen - I find it gets weird otherwise, like the 24 mm shots.
 
I think that is an important point - I don't use the formula for FoV - I use the visor cam videos in YouTube to set up the correct perspective on a flat screen - I find it gets weird otherwise, like the 24 mm shots.
Yep, I think my 49° are pretty close to the fov of the t-cam view in F1.
I don't watch that much motorsports but I follow F1 quite closely since 2018 so I'm used to seeing tracks from that view!
 
That's interesting!
I'm mostly putting my virtual seat higher and forwards compared to the default. Due to the higher fov, I'm sitting (distorted) too far away from the windscreen. So I want less cockpit in my view.
Here's how it looks in ac with the Ferrari:
View attachment 442981

That's not far of my view in the VR headset. Laterally its similar anyway. Supposedly 110 but more like 55 deg in each eye or whatever it is. The con is its gets mad blurry outside of the centre but the pro is you can move your head... but only to a point as you will eventually loose sight of the road altogether, checking your RHD mirror for example. Hopefully someday i will get a rig to replicate the near 180 FOV of real life. Sitting in my car the other day having a ponder i could see both b pillars without and 'check' both side mirrors without moving my head.

The ferrari cock pit is odd also. The shape and proportions are strange. Pillars are large and the mirrors a way out to see beyond the arse of it. The big net on the right is a pain then for trying to check the right side mirror.
 
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I will go with the nissan, please. I finally got a chance to practice on the server last night. It was humbling and inspiring!
Was that you (tagyoureit) yesterday? You were laying down some laps! :) Nice choice with the Nissan. I watch a few of your laps in the SCG...you have to brake earlier than you think you do (at least that's what I've come to notice). For example, going into Ascari (T-8) by braking point is the person in orange (150 board?) if I brake any later I won't make it.

Just want to remind you to change your name in AC for the race on Sunday or else you'll incur the wrath of Chris. ;)
 
Yep, I think my 49° are pretty close to the fov of the t-cam view in F1.
I don't watch that much motorsports but I follow F1 quite closely since 2018 so I'm used to seeing tracks from that view!
I'm pretty sure that fov setting in AC is vertical, so your 49 is probably on the high side unless you sit really close to the screen. When I was using screens (23" 16:9) my proper 1:1 vertical fov was around 30 and I put the center screen as close as possible, right over the quick connect on the wheel. You screen is ~18% taller, so 1:1 fov should be about 35-36
 
I'm pretty sure that fov setting in AC is vertical, so your 49 is probably on the high side unless you sit really close to the screen. When I was using screens (23" 16:9) my proper 1:1 vertical fov was around 30 and I put the center screen as close as possible, right over the quick connect on the wheel. You screen is ~18% taller, so 1:1 fov should be about 35-36
My "calculated correct" fov would be 21° iirc.
I'm about 90cm away with my eyes from the monitor and it's only 27" standard monitor height.
So definitely "way too high" fov but if I lower it or go even higher, my body/eyes resist by hurting or getting motion sick :roflmao:
 

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