Things are moving at Codemasters
Excellent Peter. Thanx. I think the first time i set one up i just went straight to street racing as we were on the DC street circuit. I did have a look through some of the other classes but i didn't see any other minis.@Karl Fuss just checked before work and I was correct you are selecting the wrong discipline, you should select Touring Cars not Street Racing. Then select Mini not classic Mini from the option below. My Mini generally has around 8,800 on the clock BTW.
Even for the Washington race you should have selected Touring Cars Karl. Street racing clearly gives something very different.. a more banged up car by the sounds of it.Excellent Peter. Thanx. I think the first time i set one up i just went straight to street racing as we were on the DC street circuit. I did have a look through some of the other classes but i didn't see any other minis.
Was starting to think i was going to have to delete the game and reinstall it or something....
I'll have a quick test when i'm home at lunch.
I have to say though, I did feel quite vindicated last night in the session with Chris. I knew there had to be something else going on when i had no problem doing a 1:33 instantly.
The time difference is not that great in these cars but the difference in handling is chalk and cheese Wes. If you have seen any of my posts you will realise it's something I am particularly miffed about.still no time done on this track and car. i hope the laptimedifference is not that big with setup, because i have low onlinelevel. is there someone online tonight after 10.30 uktime ? i need to know and learn some things about this game
I had some 10 lap races with Chris last night and found the untuned car to be fun to drive. I didn't have a problem being competitive with the AI and finished on the podium in all the races.My reposne as promised.... My gripe is not to do with the league, yourself or any other such matter but purely down to my disatisfaction with the way the game itself has been structured in such a way that disadvantages certain people. It just makes no sense to me but I am sure they had their reasons. But of course we have no way to change that so one of my favourite sayings comes to play ‘it is what it is…’ My initial feelings when I realised that full tuning capability was going to take some serious online time was that we should run the league at least initially in loaned or at least un-tuned cars so that we all raced on a level playing field. However, once everyone got so into buying and levelling up cars that was clearly something that would have been unfair. That has become more apparent since I have started fiddling around a little with the tuning options myself and found exactly what you had pointed out previously from your own early experiences with tuning that the cars were that much more fun to drive once you had them tuned to your own particular style. So of course that makes forcing everyone to run un-tuned a no-go.
The number of cars is fine as it is too. I am sure everyone will prefer the chance to run a greater number of cars over the course of the season rather than fewer and even with fewer I am doubtful it would make much difference in whether I got the required cars levelled up fully. The basic tuning just doesn’t provide the depth and refinement required to get the car feeling how I liked it, the increments are too great. Which of course is how it should be otherwise what would be the point of it. I guess they thought needing to acquire the levels would provide more of an incentive to get on and play the game online but neglected to take into account those who are not able to do so with such regularity. There should have been an alternative and I have sugested as such to them but I am sure it will not be something they could change at this stage.
Bottom line is that it is up to me to do one of three things.. 1) Drop the other facets of the game and spend that time in the levelling up process or 2) Find more time to play the game 3) Drop the online stuff (apart from the Challenges which are fun despite the un-tuned cars) and concentrate on the strongest parts of the game.
Option 1 is not a goer for me.. I enjoy the Challenges and Custom Cup modes of the game too much to want to drop them. Option 2 is a tough one. Splitting time between F1 2013 (with the Classic series still on the go as well making the time split even more) and Grid Autosport doesn’t make that any easier and with GA on a weekly schedule I can’t simply alternate between the two as was possible with the F1 Classic series and the modern series until more recent times (and I’m not suggesting a change to that either btw as I think everyone is happy running it each week). Option 3… again not something I would want to do but equally like you I am not sure I would relish 50+ laps in the un-tuned car every race. Might just give a long race in an un-tuned car a go just to see though.
I’ll just try to find an extra bit of time somehow to devote to just the levelling up process but at this time of year that’s tough to do, as explained elsewhere I am away after Friday (next week) and most of my time will be taken up on Summer stuff until the end of the month which will already see us closing in on halfway through the opening season.
Anyway, I am likely popping home for lunch again today to get in a few more Challenge runs so if you around let me know and maybe we can fit in a few levelling up races then.. it’ll be about 1pm my time. Unlikely I know but just in case
Good to know Karl, I have mainly driven un-tuned loan cars so know they are fun but was just not sure whether that fun would diminish with the length of race we run.I had some 10 lap races with Chris last night and found the untuned car to be fun to drive. I didn't have a problem being competitive with the AI and finished on the podium in all the races.
I too have an issue with this whole levelling-up-in-order-to-use-the-full-potential-of-the-car thing, and i had a little rant online with Chris about it last night. It's unsportsmanlike when you get right down to it, and that's what truly annoys me most. The time difference per lap may not be huge btwn a tuned car and an untuned car, but it's still there. It would be like racing in F1 with some cars that were able to change their downforce level and some cars that were not. That would be an unfair advantage.
Anyway, whtvr. I'll be racing here with an untuned car. I don't have the online exp. and always stay away from public lobbies so i don't see myself levelling up enough anytime soon. I tried a little bit last night with Chris around the Indy oval as laid out by Robert. Chris set up 5 races and let me win them... but it was boring and loading the screens took more time that the race. I levelled up a bit but not enough.
it's not me that's slow.... it's the car.
Just had some laps with Chris online and had no problem doing a 1:33 my own Mini with no tuning. So someone explain to me why the loaner car is 5 seconds a lap slower?!?!?! and how exactly are you guys practicing with a new mini offline? I can't seem to figure it out. Everytime i start a custom cup race offline the only car i can drive is a loaner... and it's consistently 1:38s not 1:33s
Peter, you said you had a session the other morning and jumped straight into races and had a 1:33.... what mode was this? What car were you driving?
I got to custom cup. select street racing, hot hatch, select track and distance. End up in a Mini that has anywhere from 11,000kms to 14,000kms on it.... and it's feckin slow.
I still don't understand the levels... there's frigging two of them. lolWhat level have you achieved so far Karl? I have a Min and a Honda for the Endurance races. I tihk the Honda is at 14 and the Mini at 9.
LOL a Calculator!!!!Oh and one other thing I spotted on there today.. although we are having Time Trial patched back inot the game apparently you can't select all cars or tracks in that mode of the game .
Loore CodemastersCommunity Manager
July 31
Unfortunately it's down to technical limits, in particular surrounding the leaderboards, and how many we could potentially have. Each format has different limits which makes it even more difficult but ultimately it came down to a decision of what we have now, or nothing at all.
Yet another technical limit issue with the game!! You'd think we were running this game on a calculator with all the limits that keep being hit!!
The time difference is not that great in these cars but the difference in handling is chalk and cheese Wes. If you have seen any of my posts you will realise it's something I am particularly miffed about.
1:32 is fast. 1:34 is easier to target i think...ok thanks peter.. i did read some yes but not too much orelse i will not play the game anymore lol. some really bad things about this game. also no sectortimes or laptimes, and that stupid onlinelevel to setup a car.. tonight i test the minis at indy(without setup), see if i like it..
so a 1.32 is a time to aim at?
If you are not below 1:40 Wes i'll buy your game lolok thanks, if im not below 1.40 i sell the game lol. and the cars react the same online and offline i hope
I had a quick 3 lap race in Touring Car class when i was home at lunch.... 1:34 easy, no tuning. And the AI are much more fun here than in Street....