thanks for the wheel setup peter.. ill try that.. i have same problem with limited time to play.. you need some time for this.
to do setups online you need to own the car?
the most i have been doing is f3, formula c i think.. formula a and b where untill now to bad and arcade. almost hilarious lol.
wtcc i didnt like. maybe because i have some simular on racepro and compare with that this is really bad.. but knowing cm a little this may be little better with setup or better wheelsetting. i did not try minicooper yet.
cars in general slide to much, its typical cm.
its a very arcade game but i still think i can enjoy some classes and offcourse need some more time.
and if friends call me for racepro ill leave grid
 
It's hard to beat Race Pro, in terms of feel, I agree there Wes. However, Autosport is the closest I have felt to Race Pro. I have a Fanatec, so I may not be the best person for you to ask, but I do agree that the open wheel cars are probably the least authentic feeling, yet still I can get some of them to feel very real, almost as close as the open wheel cars in Race Pro. Particularly, I like the Auto GP (Cat B) open wheel cars and the IndyCars, although it takes a lot of work on the wheel (and I have a different steering setup just for them) to make them feel right. They are hard to drive, but I think that makes them more authentic feeling. They don't simply stick to the road and brake perfectly. I actually remapped my clutch pedal to be the brake for them.

I think they compromised the feel of the open wheelers to make the sedans feel good, and I think they really do. From a Boss 302 Mustang, to a MINI Cooper, to the WTCC cars to the DTM Cars to the V8 Supercars (not quite as good as Race Pro, but to me, the stunning visuals of the amazing array of tracks makes up for it, as it sort of immerses me into the drive unlike any other game) the handling indeed changes noticeably from car to car and is exactly what I would imagine that car to feel like, although I have not driven some of them, but many I have, and some even on track, like the Mustang, the Corvette, and the Nissan.

Like Peter said, wheel settings do help, as the game just out of the box seems to be a bit slippery in feel, but not much more so that Race Pro, since tuning there, although more complicated, made a big difference too.

Last night I was testing out an x-bow (open wheel) and Bugatti (Tuner or Street) and they both felt spot on.
 
The consensus from Matthew and Railer seems to be soft springs to tighten up the grip in the corners. I'm going to try that out. Also, most are running little downforce because these cars don't really go that fast, especially at Indy GP where you have that long straight. I of course, was doing the opposite. I think we all shortened the gears (again, may be different for Indy a bit) and the real keystone is the Diff, to me. If you like it tight in the corners, the Diff will help a lot, but if you don't mind a bit of bounce, like a real road car, then opening the Diff seems to be preferred in order to gain grip and speed on the straights.
 
thanks for the wheel setup peter.. ill try that.. i have same problem with limited time to play.. you need some time for this.
to do setups online you need to own the car?
the most i have been doing is f3, formula c i think.. formula a and b where untill now to bad and arcade. almost hilarious lol.
wtcc i didnt like. maybe because i have some simular on racepro and compare with that this is really bad.. but knowing cm a little this may be little better with setup or better wheelsetting. i did not try minicooper yet.
cars in general slide to much, its typical cm.
its a very arcade game but i still think i can enjoy some classes and offcourse need some more time.
and if friends call me for racepro ill leave grid
Yes for online tuning you need to have earned enough money to buy the car and then you have to level it up with further online play to open up the tuning options. I think Level 16 gets you the basics but to get full tuning I think it is about level 32 at least.

Robert found out early on the quickest way to do this and it's all explained in this thread:-

http://www.racedepartment.com/threads/atcc-drivers-can-level-up-get-rich-by.89436/

It still of course requires you to go online to do this which is where I struggle as most of my time is spent offline due ot the times I tend to get free to race but it's the best workaround there is if you want to get the full experience.

I would have preferred the Race Pro method where you can achieve all you need in offline mode but I guess they were keen to push people to race online.. strange really when you consider that the online mode is the weakest part of the game. I haven't been back to Race Pro for a long time so might try that at some point just to get a good comparision between the two games.

Definitely play around with your wheel settings as it does make a difference. Owners of CSR's, etc have far more ability to customise their wheels to get a really good feel due to their independant wheel settings while we are restricted to the in game settings but keep at it and hopefully you'll find something that gives you the feel you desire.

As a pure racer it's a lot of fun providing you don't expect it to be a full on sim.. it's never meant to be that but does provide some very fun racing especially in the offline mode.

Hopefully, the patch will provide some iprovements to the online game and it is also supposed ot give us ther Time Trial mode that was removed just before release.
 
I'm probably not going to get any GRID track time this week as I need to get some time in at New Delhi having not tried that track yet but if I do i'll probably revisit the race just to compare a tuned car to what I was racing with last week.
 
Yea, be worth a few laps to compare open vs. closed diff; low vs. high gears; and soft vs. hard springs. Downforce is low and brake bias is definitely around -50 if you have quarter increments. Middle if not.
 
i was only just getting 6th gear in the first race, and only on one of the straights...it was pathetic. I'm sure i was having to take some of the corners in one or two gears lower than the fast guys.
But i also couldn't find the flow of the circuit....mostly because i was sliding through the corners
 
Yea, be worth a few laps to compare open vs. closed diff; low vs. high gears; and soft vs. hard springs. Downforce is low and brake bias is definitely around -50 if you have quarter increments. Middle if not.
I am interested to know if the ability to adjust your gearing reduces the possibility of gearbox damage too.
i was only just getting 6th gear in the first race, and only on one of the straights...it was pathetic. I'm sure i was having to take some of the corners in one or two gears lower than the fast guys.
But i also couldn't find the flow of the circuit....mostly because i was sliding through the corners
I was taking 6th on a few straights in the loaner car in practice and although like you I initially felt that maybe I was taking some corners a gear too low when I changed that to try to prevent the gearbox damage I just felt so much slower.
 
oh....and i was doing some of the racenet challenges last night. one of them is open wheel cars around spa. What a joke. It was not enjoyable in the least.
Really!! I loved that challenge.. toughest part was avoiding the cars through and just on the exit of Eau Rouge as each time I tried it they always had incidents through there. I just stayed to the inside or outside waited for the crash and then picked my way through. If you could do that it was a fairly easy ride to pass the rest on the opening lap and get a decent time.
 
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i'm pretty sure i was 15-20 seconds off the pace (or more)... Boothy and Chris were talking about 2:04s
I was nowhere close to 2:04's... if they are doing that sort of speed I am thinking the tuning has more benefit than we first thought. Best I managed in a loaner car was around the 2:10 mark which I was able to do lap after lap but never got any lower in the 4 or 5 race attempts I had. I think I was probably too cautious through several of the lower speed corners though but doubtful I would have found another 5 or 6 seconds!!
 
Really!! I loved that challenge.. toughest part was avoiding the cars through and just on the exit of Eau Rouge as each time I tried it they always had incidents through there. I just stayed to the inside or outsde waited for the crash and then picked my way through. If you could do that it was a fairly easy ride to pass the rest on the opening lap and get a decent time.
the AI are pretty bad. It's like they have no awareness of cars beside them, much unlike the AI in F1 2013 and F1 2012. With both these games coming from the same developer, how can they get the AI so wrong here? I watched a lot of AI last night while doing some of these racenet challenges and they simply swerve over onto the racing line for the corners regardless of cars. I had to restart the Brands Hatch challenge 8 times before making it through the first two corners.
 
Boothy is a maniac in all of these cars. Any of them it seems. He's just good. Period. To me, the IndyCar is not like what we are used to in F1, but then again it's not an F1 car obviously. When I first got the game I thought like you...what a pile of crap. It felt like I would just lock up the brakes every time I touched them, and it would just float around the corners or get all jumpy on the straights. But then I started fooling with the linearity settings and making sure to put 15% brake deadzone in there and also getting the springs set and the diff fully open.

But Peter is right...in the challenges, you can't tune the cars, so they don't feel as good as if you owned them. For instance, find your wheel settings here or on the codemasters forum, then open the diff and play with the springs (softer probably, but more soft in rear because you want front turn in, and maybe the brake bias. If you are on a MS Wheel, use Peter's setup and go to Custom Cup Offline, then go to practice, set the tuning, and have a go at Spa. You will notice a big difference I think. Or you can go to the Indy 500. I think those cars were really made for ovals.
 

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