Things are moving at Codemasters
Thank you. I used your profiler and in-game settings as a base, and I ended up with 70%/60%/30%.In game:
Go to vibration
Vibration strength on 40%, anything above it just gave me to much rattling.
Wheel strength on 80%
Wheel weight on 30%
Europe: 00:00 am CET on Friday 27th
UK: 11pm BST on Thursday 26th
taken from the pinned thread on steam
Have to disagree that pad users can't compete with top wheel users as we have a couple of incredibly quick pad users in our Xbox league and our 2011 Champion who was super quick did it on a pad too . I've no idea how they do it as I can't go in a straight line on one lolis linearity, deadzone and all those settings missing again for pad users? I don't like playing noob games like this with wheel, too lazt and it's just not needed, i use pad. Without linearty setting tweaks etc, pad uses can't compete with the top wheel guys, fact. They in there when you plugin a pad or not? i can't see them so far
Have to disagree that pad users can't compete with top wheel users as we have a couple of incredibly quick pad users in our Xbox league and our 2011 Champion who was super qwuick did it on a pad too . I've no idea how they do it as I can't go in a straight line on one lol
Ok, I liked and I think Its a good game. I use to separate the "things";
First, It's a game before a simulator, YOU are suppose to have a fun moment at you wheel. Ok, to be better we can "simulate" it.
Second, I can race at many tracks and cars. Even its no so realistic, the graphics are nice.
Third, if I wanna race at a REAL simulator, GSCE, AC or NR2k3 are the option.
I know the game have some glitches.