Things are moving at Codemasters
When the AI was being a little more competent, they were constantly trying to run me off the track. I appreciate a bit of door banging because it's one thing you don't see in a whole lot of racing sims, but the AI is literally trying to kill you at every moment in Autosport. It's to an extent where it's not even fun
Good to see those reviews Robert,I love it.. I'm not that fast with the wheel yet, but so far I've run two career races and I'm having a blast. I got the feel that I want CSR Fanatec wheel with pedals and its fun to drive so far. I like that there is a feature to make the races longer. Which really makes it worth getting a wheel for. I ran my Career races up to x5 which means the first two races were 20 and 25 laps. Plenty of time to pass. Right now the AI is on medium but they put up quite a fight. I may reduce the laps a little and leave the AI where they are at or Increase the AI and leave the laps in there. There is also a split screen so you can have fun with other family members. Good Job Codies. And I was able to Change the configuration of buttons on my wheel.
Edit: I love also that you can get 10:00 worth of practice in before you race on a track with a car you've never driven. Gives you plenty of time to learn gear selections and braking zones.
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So far, the game is excellent. Of course there are some flaws, like the AI being too planted when you make contact. Or personal pet peeves like the clutch setup (doesn't engage a gear if you don't have the clutch engaged all the way - Forza's way is far superior. Miss a shift, damage your gear box and take a bit longer to engage the gear, but still go into gear.
Then you have the other stuff, like the cockpit cam being poor, due to the dashes on cars being useless (no rev counters or gear indicators) and mirrors not working at all (on 360 anyway)
Definite room for improvement, but a definite vast improvement over grid 2. Definitely headed in the right direction, and this boosts my hopes for DiRT4.
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Im just starting my open wheel career and Im very pleased with the feel of the driving. Alot like the classic cars in F1 2013.Im on the 360 using a Fanatec csr with elite pedals. Everything just feels right so far. I could never get that right feel in Grid 2 with the Indy car. So I was a bit worried, but very pleased with this. Decided to go against Ravenwest to begin, so I dont have tuning options as of yet. Cant wait to play around with those. Its awesome to be able to change the race length, 3 or 4 laps goes to quick in my opinion. I feel like this game was made for its hardcore fans. Well spent money in my opinion.
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You probably saw these.
Mirrors? Why did you play so much F1 2012?
Gauges? Why do you like Race Pro so much?
It's the feel man....Of course, I was one of the only ones who thought that Shift2 was a decent game. But this is much better.
i didn't know about this feature....Camerawork could be better on the replays, but the ability to upload your race, T.V. style, instantly to youtube, is GREAT! for us console users.
Good to know another MS Wheel user with the game . Have you found this 'floatiness' feel that has been referred to Karl? hat seems crazy to have deadzone at 5% increments, I usually have mine set to about 1 or 2% I think. @Railer Cantrell has a Madcatz FFB wheel that he has managed to find a nice feel with apparently so maybe he can offer some advice on the best settings to use.. not sure how comparable our wheels are but worth a shot.i didn't know about this feature....
I had a quick go last night and was frustrated (as expected) right from the start.
The menus are unfamiliar and the settings are unfamiliar. The FFB seems uninformative (but i might need to change the settings to get a feel)
The steering deadzone goes up in increments of 5... so 0% or 5% is your option. 0% makes the car zigzag left to right on the straights, and 5% seems too much of a deadzone, but it still doesn't completely get rid of the zigzaging.
Online was torturous to try and figure out, and when i did finally get to join a race i was bumpercared into a crash that did so much damage i had to constantly steer to the left in order to go straight.
I'm sure it will get better after i can get some more hours on it and figure out all the menus and cr@p. Hope the FFB was just a setting issue, and i hope the steering can be sorted out with settings as well.....
I found the "feel" not there. FFB setting prob need to be changed, but i couldn't feel the road at all unless i was locking the brakes. I could feel the kerbs when i hit them, and i could feel the zigzag while i was trying to steer...Good to know another MS Wheel user with the game . Have you found this 'floatiness' feel that has been referred to Karl? hat seems crazy to have deadzone at 5% increments, I usually have mine set to about 1 or 2% I think. @Railer Cantrell has a Madcatz FFB wheel that he has managed to find a nice feel with apparently so maybe he can offer some advice on the best settings to use.. not sure how comparable our wheels are but worth a shot.