those open wheelers do seem to slide through the corners....
I watched some of these videos last night and in the career mode ones the guy was driving it like a rally car and crashing into guys like bumper cars.....
not sure how much career mode i'll be playing if it's like that all the time.
 
those open wheelers do seem to slide through the corners....
I watched some of these videos last night and in the career mode ones the guy was driving it like a rally car and crashing into guys like bumper cars.....
not sure how much career mode I'll be playing if it's like that all the time.

BTW, play all the multi-player you can. That's were you get the cash to buy cars for races in the league. It's not transferable from single-player.

I don't see much sliding, but others do. It's really split by the video opinion, probably because of GRID2. But the people who have actually played it, say the handling is great. To me, that San Fran GP3 video is anything BUT sliding. In F1, we are over-gripped. And on a street course like that, the rear gets loos just like in the video (a little) quite a bit. But when you compare it to GRID2, it's night and day to me.

One thing -- the damage is NOT like F1, so I would not expect that your front wing would explode if you bump another car. Even more rigid for Touring. You can incur damage more easily in open wheel, but nothing like F1, which is a good thing considering the lack of pits. I think the F1 damage model is too sensitive myself. I see IndyCar races all the time where they hit each other pretty hard and there is no real noticeable damage. Maybe the cars are tougher. I was watching the GP2 race the other day and they were rubbing pretty hard. It all really depends on the angle. I think CM wanted to make it so F1 car just could not touch anything. Ironically, in real life, some of the worst damage occurs at the rear (hence the IndyCar ugly "bumpers") and you slam someone at 150mph in F1 and...nothing. So all these games require some sort of suspension of disbelief.
But I think if they nail the handling, all will be good. We shall see.
 
PRO: First impressions, physics feel much improved compared to GRID 2, much more like the original GRID, certainly no Assetto Corsa which I don't think anyone thought it would be.

CON: For some reason, at 900 degrees of rotation, the wheel feels extremely slow, I can't believe in a game as modern as GRID Auto that we still don't have proper support for a 900 degree wheel. I had to lower my DOR to 360 in the Thrustmaster control panel which feels pretty close to 1:1, 540 DOR also works but you will have to turn the wheel quite a bit more to get the response you want. 900 DOR feels like you might as well be Rally driving and having to spin the wheel all the way around to take any turn.

CON: FFB is meh, I'm still trying to find settings I like. It has a vibration setting, strength setting, and wheel weight setting. The default setting is 50/100/50 which feels awful on my TX. Way too heavy and very unresponsive, a lot of shake in the steering wheel which feels like a cobble stone road. The vibration setting controls the road and curb feel, I turned that down to 20%, anything more feels like cobble road even on smooth tarmac. I like my strength setting at 60% but this one will certainly vary with preference, but anything above 60% starts to feel like clipping to me and becomes too difficult to change directions quickly. The last setting, wheel weight feels like friction when releasing the wheel, at 100%, the wheel feels slow to get back to position, at the default of 50%, its not bad but I prefer a little less at 40%. At 0%, it feels like the wheel isn't attached to the car, just very floaty with little resistance. So far, 20/60/40 has been best for me.

CON: I haven't had time to try all disciplines and cars, I played with the Tuner discipline a bit, mostly muscle cars. The rear end of those cars will step out pretty easy if you stab the throttle coming out of a turn without any assists. Gently squeeze the gas pedal and you'll get a smooth lap or learn to drift like a pro. After trying some more cars, it seems all rear wheel drive cars are all like this. AWD and FWD handles pretty well, but RWD cars are a handful and the rear end breaks loose constantly.


EDIT and UPDATE: I previously said the FFB was meh, but after more time with it and getting it adjusted where I like it, I can honestly say it feels very good with my Thrustmaster TX. I like 30/70/40 and it gives a good feel on all of the cars. This game is the first racing game/sim that I've ever actually enjoyed drifting, the FFB is so good for drifting.
 
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First impressions. Good 70& Bad 30%.Stay away from the open wheel class. lol. Of course, I have not really dialed in the settings and the tuning, but they tend to slide. However, the more I played with it, the more it got closer to F1. No pits would be a problem in that kind of series. And I only played around with the Indycar.
BUT...
I think the stock cars are F-ing fantastic. No, it's not Assetto Corsa, but everything I tried was like a mix between Shift2 (immersion), Race Pro (handling), and your standard Codies game. The feel was heavy, the braking was tricky (no more fake ass F1 slam your foot down and slow perfectly every time), and there was no sliding unless you got on the gas too early or didn't tune it right. Tuning is basically going to be just to get the right feel, not to gain an advantage.

Oh, and we don't have to worry about owning our own car. We get a loaner with a choice of team livery AND all the upgrades and tuning as if you had the highest class. Sweet.

This is going to be fun....
 
I don't have time to make a comparison but right away, I didn't notice any difference. I read on the Steam forums from the developers that the biggest difference in the 4k textures is the liveries.
 
Well, they are definitely 1000% better than GRID2, but they don't have the grip of F1. I fear that we being used to F1, it will bias us. Personally, I think they would be fantastic on a street course or oval. Road Courses too, but just not the grip levels of F1. Mind you, I was only in the IndyCar and I have not funny maximized my settings.
 
I bet it's pretty hard to create an physics engine that can cross so many disciplines on the console. But the Mini I got in versus the Brazil Stock car ws like night and day. You could tell they did a lot of work on the wound, the shift points, the handing, etc. of each car. That takes a lot of work. And the graphics are stunning. The little details like bi-planes flying over Brands and the commentary (like a T.V. broadcast) at the start, is very well done. And the scope of cars here is incredible...tracks too. And all are unique and none are limited.
 

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