Waste of $44.

It doesn't save control settings in between each session. I was re-configuring my wheel every time I loaded up the game. It also has microstutter issues that have been prevalent since DiRT Showdown a few years ago. Figures, it's using the same engine. To nit pick, it's even got the same frontend menu as Grid 2. Not a good sign.

What matters is the AI and driving model.

The AI is downright terrible. At Hockenheim, they were all going wide in T1, all the way onto the tarmac runoff, then checking up by 50 km/h and wildly swerving back onto the racing surface in sync, like a poor rFactor mod. When the AI was being a little more competent, they were constantly trying to run me off the track. I appreciate a bit of door banging because it's one thing you don't see in a whole lot of racing sims, but the AI is literally trying to kill you at every moment in Autosport. It's to an extent where it's not even fun; the AI is specifically out to get you as if this is Burnout.

The physics are brutal. I understand it's not a sim and I never expected it to be. In fact I loved the original Grid, as well as Race Driver 3, and was pretty hyped for this. What I don't understand is the need to brake from 250 feet out in a DTM-spec car, yet every other moment the car feels like it has 300% grip and is just as ridiculous as the original Grid. I had to restart the same race 5-6 times because I flat out could not figure out how to drive the car.

Singleplayer doesn't have any of the fun RPG teambuilding elements. It's just groups of races where you choose to drive the blue car or the green car for slightly different XP gains.

I wish I could take it back to the store and get a refund. It's awful, I wish I'd never bought it, and you're still better off playing Grid 1.
 
Had I known this absolute joke of a game was built on the Mario Kart engine, I would not have bothered.

It's shameful. Doesn't even have proper FFB. But no manual shifting? And they have the balls to call this a "quasi sim"? What planet are codemasters at? And how difficult it would have been to insert manual shifting in the game?

If I wanted to have the game shifting for me I would have simply taken my POS of a car around the block a couple of times.

That's it for me with Codies. They have absolutely no shame. I could have given my money to the drunk at the corner store, at least he would have had fun with it.
 
PRO: Graphically, the game is pretty, but so was GRID 2. Its also nice to see more real world tracks again. It seems to run very smooth on my setup, that's with the 4k textures enabled and all graphics options to the max, v-sync enabled, it never drops below 60fps to matter what is happening on screen. i5 2500k @ 4GHz and GTX 780, 1920x1080 on my HTPC.

CON: The AI is pretty rough, downright brutal. They love to bump, push and spin you around which can be infuriating for people that have become accustomed to racing clean like myself. I find myself using the flashback feature at least once per race to correct the asshole AI.

CON: I also haven't figured out a way to get this game to recognize my TH8RS shifter, but as I recall, I couldn't get GRID 2 to recognize it either. When I go to controls and set them for manual shift with clutch plus H-Shift, then go to customize controls. it shows a clutch and 8 speeds to map, but when I try to map them, it doesn't recognize that the clutch is being pressed, or any of the gears on the TH8RS. I wonder if this game only accepts one USB input device.
 
I could not find any way to shift at all. No sequential, nothing. There just isn't a mapping for using a shifter of any kind.

Is there a buried trick to turn that on? In that case why would it not allow me to map a shifter anyway? Just for future use.

I did 2 laps and I am about to uninstall the thing. I am furious with myself for falling for the Codemaster doublespeak again.
 
I know it sounds like a lot of cons but the game is actually pretty fun, its an interesting challenge. I can only hope they will address some of these issues with feedback from the community.
 
I could not find any way to shift at all. No sequential, nothing. There just isn't a mapping for using a shifter of any kind.

Is there a buried trick to turn that on? In that case why would it not allow me to map a shifter anyway? Just for future use.

I did 2 laps and I am about to uninstall the thing. I am furious with myself for falling for the Codemaster doublespeak again.

I was able to use sequential shifting when I use my paddles. Simply choose manual shift with sequential. Then go to customize controls and scroll all the way to the bottom of the button mapping and you will see upshift and downshift, just assign those to paddles.
 
I could not find any way to shift at all. No sequential, nothing. There just isn't a mapping for using a shifter of any kind.

Is there a buried trick to turn that on? In that case why would it not allow me to map a shifter anyway? Just for future use.

I did 2 laps and I am about to uninstall the thing. I am furious with myself for falling for the Codemaster doublespeak again.
You have to go to I think game settings and select manual, its not on the controller page unless selected first - auto is default. I'll give it a little time, I was hoping for better physics but maybe gameplay will provide some fun.
 
I found how to shift manually, but apparently there is no way to map the shifting excepts to the paddles. I wanted to map it to my DSD sequential.

The other thing that's driving me nuts is that I pick a race of 10 laps at the A1 ring with 15 minutes practice, I make sure I save everything...
and I am at Jarama, in a 3 lap race no practice.

On top of that, the AI seem to be more focused on hitting you than driving and the physics are just ridiculous. You really have to go out of your way to miss a turn.

The cars in front slide better than the rally guys and I get to the turn way too hot, my car just beautifully slides sideways like I haven't done anything else my entire life.

I also first drove a Chevy Cruze but in the second race I picked a BMW. Absolutely no difference in the way the two cars drive.

I am very disappointed in this game.

plus no pit stops in the "Endurance" mode? I read that yesterday someplace. Hilarious. One of the most exciting aspects of modern racing and a pivotal part of endurance racing and these guys just get rid of it. Probably too much work and their focus group told them people don't like them. Like they did with the cockpit view.

For those of you having fun with this aborted thing here, more power to you. I envy you.

For me this is it.
 
More play with Railer toight. Racked up some cash. With the RaceNet challenges, I think it won't be a problem to buy the lower level cars. Probelm comes when we get to the upper tiers. And I was mistaken. You can only upgrade and tune in Multi-player, so unless you own your own car, you can get some much needed tuning done. I think we can Start with the Mini Cooper Cup and go from there. They are relatively cheap. If anyone wants to race, I'll be around.

Still tweaking my settings, but have the tin tops pretty much dialed in. They are a blast to drive. The Codies were right...you forget about the dashboard. I remember that sensation from Shift2 and Race Pro. What still continues to impress me is the detail work they put int each car's handling. I'll try to get a video up of my first on line race tonight. They give you a VW to start. I'll try to highlight the options that you have AS IF you own a car in multiplayer (e.g. I'll run a race in singleplayer Custom Cup) vs. singleplayer in BTCC. If I can find a race on line in BTCC.
 
I've come to the conclusion that this game only accepts one USB input device so it won't recognize a separate shifter. I read on the Steam forums that guys with G27's are having no issues with the manual H pattern shifter and I'm sure its because GRID is picking it up along with the wheel as one USB input device.
 
My conclusion this far is that this is GRID 2 with slightly better physics, and more real world tracks. That's it in a nutshell. I will still enjoy it since I never expected a true sim from the Codies, those looking for another alternative to Assetto Corsa, iRacing, rFactor 2, etc, look elsewhere.
 
Turns out there is shifting after all, but so far I found no way to map it.

But the driving is among the most unrealistic I have tried in a long time. I can almost feel the car (no aids) being driven by someone else. You really have to go way out of the envelope for these cars to break traction, and when they do it turns into a beautiful powerslide where in reality you would simply crash the car and wear down your tires as if you were racing on sandpaper.

This makes F1 2013 look like a true sim.
 
Are you playing with a wheel? I have a Fanatec CSR and I too thought the open wheelers were not curable at first, but the more I tinkered (kind of like F1) the better it got...now to the point where it "almost" feels like F1. That "out of body" experience you have had may be due to camera shake, which people are not used to, but it's very real. You can turn it off or down.

I can give you my settings if you think it will help. Also, with the open wheelers, you have to be able to tune them and then go to extremes with the numbers, not unlike F1 2012.
 
No way was this ever marketed or meant to be competition for Assetto or iRacing. But I think it's quite a few steps away from GRID2. I'll give you a for instance...

I got on and immediately went to the IndyCar. I could not believe how floaty and slippery it was. Then, I started tinkering. I'm sure if I can tinker, you computer guys can tinker much more.

My problem was lack of FF, not to much. So I had to dial it way up to 90% on the Fanatec CSR and 100% on the game, both settings. I have a separate setting on my wheel that will amplify environmental effects. But it sounds like you feel them plenty good. That bodes well for the Madcatz and MS wheel users. I talked to a Madcatz user today who was very happy. I have two settings on my wheel pre-mapped. One for touring and one for open wheel.

The touring and open wheel Sen (rotation) are set to "off" and it works perfectly. Another good sign for MC Wheel users. In fact, the preset says "Microsoft Wireless Wheel" With my wheel, and open wheel, I had to really get into the crux of the handling. To me, the biggest problem that remains (and only problem), is the brakes. With ABS off, you are going to lock up no matter what you try, unless you have a super expensive set. I just turn ABS on. I'm not too proud. I does not hurt the lap times all that much. In addition, I had to get rid of that float, and that was accomplished by the Sen setting, but also dRi and SPr settings. The first allows you to correct mistakes more quickly. It was meant for drift, but comes in handy when you want to smooth out the path of the car. That in combination with the Spr, which allows the wheel to "snap back" to center more easily was a huge improvement in the handling of the IndyCar. And just like F1 2012, you have to go to extremes with tuning. Max Downforce, Max Diff to open, and almost full left springs (very soft). Combine all of this and you have an open wheel car that rivals F1. Of course they screwed up the pits and of course they screwed up the fact that these cars will flip the moment they hit sand, but they also have flashbacks and the damage doesn't kill your ability to compete unless it's red. I suspect the F1 crowd and the PC crowd will say it's not up to their standards.

Of course, the A.I. and the graphics for us console people are outstanding. I have never experienced more intelligent A.I. Sure they are a bit bold, but so are real racers. You have to work to pass them and they will pass you when you are not looking (well, that's another conversation...mirrors...hope we get them).

If you keep the races short and clean, you can have some good ones in open wheel. Just give a flashback or two (nothing more than a pit stop on the track), and you can have a great race online with the right people. N, it's not the same "feel" as F1 2013, but I would argue that F1 is almost too planted, too sterile, too smooth, and too much like driving a car that is radio controlled instead of trying to feel what it's like to be in there.

And I think they nailed the touring cars. Maybe among Categories they are similar feeling, but not across Tiers. They are very well thought out and so much fun to drive. That is where the game really shines.
 
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