Totally disagree, I don't know why people keep referring to sim in relation to this game because it was never meant to be a sim.

Then why do Codemasters and their PR team insist on saying before release it would be more sim-like? Yes, I knew it was never going to be, but they insist that it's in some parts trying to be.

This game is fun for many people with gamepads, which is alright but with the way the game has been designed, it is the ONLY way these cars can be driven and enjoyed at the same time. It is as close to being un-drivable with a wheel as possible.

I was hoping for a fun, simple to drive, game that I could comp-stomp with, but ironically I put in more wheel work and effort keeping the car(s) straight in this than I do I would in an rFactor 2 fully wet session. It is just not enjoyable or even practical to use a wheel. In Grid 1 it was atleast semi-fun and playable.

The idea behind Grid Autosport is great, but just like it's F1 brethren, it is marred by Codemasters inability to put it all together.
 
Then why do Codemasters and their PR team insist on saying before release it would be more sim-like? Yes, I knew it was never going to be, but they insist that it's in some parts trying to be.

This game is fun for many people with gamepads, which is alright but with the way the game has been designed, it is the ONLY way these cars can be driven and enjoyed at the same time. It is as close to being un-drivable with a wheel as possible.

I was hoping for a fun, simple to drive, game that I could comp-stomp with, but ironically I put in more wheel work and effort keeping the car(s) straight in this than I do I would in an rFactor 2 fully wet session. It is just not enjoyable or even practical to use a wheel. In Grid 1 it was atleast semi-fun and playable.

The idea behind Grid Autosport is great, but just like it's F1 brethren, it is marred by Codemasters inability to put it all together.
Defintely can't agree with you there regarding the wheel. We run an Xbox league for Autosport on here and most of us are wheel users and do not suffer with that problem at all or else we would have all given up by now rather than looking towards what we are racing in our next season once this one has finished in 3 weeks time.
 
Off work + BP meds + shower + dinner + T.V. = sleep. Damn. I used to be able to resist that boring bodily need. I'm setting alarms tonight...can someone confiscate Mr. Hooper's F1 2014 title for tomorrow morning. I don't have agents in London.
 
Then why do Codemasters and their PR team insist on saying before release it would be more sim-like? Yes, I knew it was never going to be, but they insist that it's in some parts trying to be.

This game is fun for many people with gamepads, which is alright but with the way the game has been designed, it is the ONLY way these cars can be driven and enjoyed at the same time. It is as close to being un-drivable with a wheel as possible.

I was hoping for a fun, simple to drive, game that I could comp-stomp with, but ironically I put in more wheel work and effort keeping the car(s) straight in this than I do I would in an rFactor 2 fully wet session. It is just not enjoyable or even practical to use a wheel. In Grid 1 it was atleast semi-fun and playable.

The idea behind Grid Autosport is great, but just like it's F1 brethren, it is marred by Codemasters inability to put it all together.

I certainly share your frustrations with Codemasters. They just don't seem to be able to use the Ego engine (which has gotten great reports from those who have torn the code apart) right. Some say they don't even use a fraction of it. They mainly focus on looks and animation. I agree, they do need to get it all together and I'm not but so hopeful they will on next gen because they could not on old gen.

I'd have to disagree with you about the F1 titles. I'm sure there are better handing games on the PC (and soon on the xbox one...pCARS), but I think all in all, CM has delivered the "feel" and at least enough of a semblance of drive-ability to allow me to suspend my disbelief for an hour or two in their F1 titles. That's what I want out of a game. Well, of course I want it all, but unless you have a PC, it does not exist on the console.

Jump to next gen xbox. Even Forza feels 1000% better with a Thrustmaster TX Italia. I can't imagine what a real FFB/physics centered game will be like. If that game is pCARS, with the graphics and all...it will be the last stop on my car game journey. For a while.

But Autosport is much much better than GRID2. That's what they promised. They didn't promise Assetto Corsa. And in that respect they delivered. I have a Fanatec and I think the cars are wonderful (for a console) and the racing is even better because the cars are not so "SIM" - like. Sometimes one can compromise the other. Like Forza. Again...on the console. The wheel users in our league, like Peter said, love the close racing and immersive feel of the tracks. They did a good job with that.
 
Hmmmm. Well, I did play Shif2, and I thought it was one of the most innovative and immersive games ever made for a console. Driving is dirty, shaky, and violent. You could pipe in carbon monoxide, but we don't have that yet. I thought Shift2 did the best job to capture that. Even Codemasters did an amazing job of doing this better from F1 2012 to F1 2013. (The wheel in your hand violently moves back and forth as you turn, as in real life).

Shift2 was the first game on the console to offer the helmet cam...a great idea, even though I personally thought it needed some tweaking, like being able to adjust the degree of apex look. I understand this is back in pCARS, but there are more adjustments re: look to apex. Maybe you know more. If there are even adjustments for seat position and look to apex and shake (on the console) it will be revolutionary. Shift2 also included, for the first time as far as I know, Bathurst. That alone made it worth a try.

However, the physics of Shift2 were awful. Although the game was well received by the critics
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Shift 2: Unleashed was met with positive reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 83.08% and 84/100, the Xbox 360 version 81.91% and 82/100 the PlayStation 3 version 80.40% and 81/100.

And playing with a game pad just doesn't cut it (and should not be catered to by any real driving SIM...sorry).

Like this guy said about Shift2:
Dmarc_Atl said
I use the DS3...
That explains it all! :)
In my opinion Shift and Shift 2 are awful with a gamepad! I can't drive at all with a gamepad on Shift 2 - I am constantly crashing! :scared:
But connect a good wheel, enable elite mode, manual gears and tweak the wheel settings and Shift 2 transforms to an incredible, realistic and intense racing experience.
I hope you manage to find some settings to suit the DS3 since Shift 2 is a really great game. But on topic when we are judging the physics of a racing sim-game I think we should use a wheel since a gamepad has very small movement and not enough tactile feedback to accurately simulate the steering of a car and therefore a driving-aid (which can not be disabled) is constantly applied.

Last edited: Apr 13, 2011
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I thought the handling was pretty bad. But since I had a Fanatec, I could adjust the settings and get a good experience, but the public never really got it. Maybe the cynics are right...any console game has to cater to pad users. But I hope not. Enough already do.

And there was some talk of conspiracy that EA ruined the physics model just like they did in NFS Shift. But who knows. At least EA is out of the picture with pCARS. And let's not forget, Shift2 was pretty good at getting you to feel like you were racing (been there). THAT was the game that had the London track...loved it.
But with many many people putting pCARS in the same category as Assetto and rFactor, my hopes are high. I think you are in the very small minority when it comes to Assetto.
 
Well, if you have played it I can't much argue with your opinion. I do however, see many hardcore PC SIM guys that really like it. I guess, like anything, I'll have to play and find out.
 
Really? I thought most PC users were wheel guys. I'd have to agree with you on the console, but, for instance, look at the success of a game like guitar hero and the like. You HAD to buy the expensive instruments to play it and it was a huge success. Tens of millions of copies across all platforms. I think wheels are to racing games are what guitars are to guitar hero.

But as the market sits now, you are right. It needs a nudge toward the wheel on the console. I think that's why M/S went with Thrustmaster. The TX Italia is poetry in your hands.
 
the default setup is ok... but a little tuning makes it a little more comfortable. i did two 10 lap races tonight. first in default and second with a little springs added.FL first race 1:29.941. FL second race 1:30.040. But i think the second race was quicker although iforgot to get the time fron the first race.

maybe someone can help me level up friday night or saturday morning....
 

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What are you planning to upgrade this Black friday?

  • PC

  • PC Hardware (ram, gpu etc)

  • More games (sims)

  • Wheel

  • Shifter

  • Brake pedals

  • Wheel, shifter and brake in bundle

  • Rig

  • Something else?


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