thanks stereo, as always very kind..Nope, CM showroom ignores them and if there is still AXLE/DWB code it'll draw the lines from those. The suspension dev app shows them ingame, same way as other types, but you probably need to view it in twilight & with the car stationary due to graphical issues.
Here's a front axle example
Code:[FRONT] TYPE=COSMIC BASEY=-.55 ; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION% TRACK=1.665 ; Track width in meters (from pivot 3D placement of the 3d model of a wheel) HUB_MASS=35 ; masse sospese anteriori TOE_OUT=0.005 ; Toe-out expressed as the length of the steering arm in meters TOE_OUT_L=0.0004 BASE_R_OFFSET=0.0,0.0,0.0 ; coordinates added to right wheel position for asymmetry (offset from basey, track, etc.) STATIC_CAMBER=0.0 ; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game BUMP_STOP_RATE=120000 ; bump stop spring rate PACKER_RANGE=0.31 ; Total suspension movement range, before hitting packers BODY_0_NAME=AXLE ; adding extra rigid objects to the simulation BODY_0_MASS=110 ; pre-existing rigid objects are named HUB_L, HUB_R, and CHASSIS BODY_0_INERTIA=1.6, 0.1, 0.1 BODY_0_POS=0.8325, 0.0, 0.0 ENGINE_TORQUE_BODY=AXLE ; select where engine reaction torque applies (typically the body with the differential hard mounted to it. default is chassis) J0=TOP_KINGPIN ; J0= line has to exist, its contents is a descriptive comment J0_BODY_A=AXLE ; J0_BODY_A and BODY_B are the 2 objects this attaches to J0_POS=0.198, 0.076, -0.010 ; .005 ; default is body0 = CHASSIS, body1 = "this" (HUB_L on left, HUB_R on right) J0_KP=1 ; _KP=1 is the joint at the top of the kingpin, =0 is bottom. Use on a joint where BODY_B=hub; tells the code which joints are WB_CAR_TOP and WB_CAR_BOTTOM for steering calculations J1=BOTTOM_KINGPIN J1_BODY_A=AXLE J1_POS=0.1807, -0.076, 0.010 J1_KP=0 DJ0=TRAILING_LINK DJ0_BODY_B=AXLE DJ0_POS0=0.464,0.115, -0.805 DJ0_POS1=0.29,0.0,0.0 DJ1=TRAILING_LINK_U ; controls axle twist DJ1_BODY_B=AXLE DJ1_PARITY=0 DJ1_POS0=0.464,0.115,-0.805 DJ1_POS1=0.29,0.10,0.0 STEER_JOINT_0=STEER_LINK STEER_JOINT_0_BODY_A=CHASSIS STEER_JOINT_0_PARITY=1 STEER_JOINT_0_POS0=1.355, 0.22, 0.166 STEER_JOINT_0_POS1=0.1304, -0.033, 0.166 STEER_JOINT_1=TIE_ROD STEER_JOINT_1_PARITY=0 ; default -1, setting 0 or 1 makes this link part of left or right suspension. STEER_JOINT_1_BODY_A=HUB_L ; linking wheel hub to wheel hub is possible STEER_JOINT_1_BODY_B=HUB_R STEER_JOINT_1_POS1=1.5346, -0.033, 0.166 STEER_JOINT_1_POS0=0.1304, -0.033, 0.166 STEER_JOINT_1_STEERVECTOR=0.0, 0.0, 0.0 ; sets the direction this link moves when steered. in this case it's 0 because it only changes length with toe, not with steering. [FRONT_SPRING_0] ; vertical coil spring RATE=70000; 52700 BODY_B=AXLE PRELOAD=0.08 POS0=0.29,0.7,0.0 POS1=0.29,0.0,0.0 [FRONT_SPRING_1] ; lateral spring based on compliance RATE=1200000 PULL_FORCE=TRUE ; spring is symmetrical rather than the default of compression only BODY_B=AXLE POS0=1.201,0.115,-0.805 POS1=0.29,0.0,0.0 [FRONT_DAMPER_0] ; vertical damper DAMP_BUMP=6000 ; Damper wheel rate stifness in N sec/m in compression DAMP_FAST_BUMP=850 DAMP_FAST_BUMPTHRESHOLD=0.075 DAMP_REBOUND= 12200 ; Damper wheel rate stifness in N sec/m in rebound DAMP_FAST_REBOUND= 4000 DAMP_FAST_REBOUNDTHRESHOLD=0.130 BODY_B=AXLE POS0=0.29,0.5,0 POS1=0.29,0.0,0 MIN_LENGTH=0.355 ; suspension travel is limited by this MAX_LENGTH=0.575 END_RATE=1000000 ; spring force of end limits END_VTAPER=0.02 ; speed at which rate tapers off END_VMAX=0.10 ; speed where end limit adds 0 force [FRONT_DAMPER_1] ; lateral damping DAMP_BUMP=69000 DAMP_FAST_BUMP=3000 DAMP_FAST_BUMPTHRESHOLD=0.6 DAMP_REBOUND=69000 DAMP_FAST_REBOUND=3000 DAMP_FAST_REBOUNDTHRESHOLD=0.6 BODY_B=AXLE POS0=1.201,0.115,-0.805 POS1=0.29,0.0,0.0 [FRONT_DAMPER_2] ; limiting steer lock for stability, only acts as hard bumpstop, no damping DAMP_BUMP=0 ; req'd for it to read the section BODY_A=AXLE POS0=0.1, 0.0, 0.34 POS1=0.1304, 0.0, 0.166 MAX_LENGTH=0.28 [FRONT_DAMPER_3] ; steering damper connecting axle to hub to prevent speed wobble DAMP_BUMP=5000 DAMP_FAST_BUMP=1000 DAMP_FAST_BUMPTHRESHOLD=0.1 DAMP_REBOUND=5000 ; Damper wheel rate stifness in N sec/m in rebound DAMP_FAST_REBOUND=1000 DAMP_FAST_REBOUNDTHRESHOLD=0.1 BODY_A=AXLE POS0=0.53, -0.033, 0.166 POS1=0.1304, -0.033, 0.166
I try to take a look