AC Modding Questions Thread

I made a Python app and it threw an error the first time: ERROR: Python ERROR LOADING MODULE :sys.path.append('apps/python/Fuel_Gauge_py')
also this error in debugger:
1729626113482.png


So I shut down the game and deleted the app's folder from apps/python/ folder.
I then simplified the app to a very basic window with a label that I knew would run and then added it back to the apps/python/ folder again under the same name and it was still throwing the same error.
I then copied the app into a new app with a slightly modified name and that one ran just fine.

Is there something I need to do to get the old app to update or delete completely so it will run properly? Thanks.
 
I am trying to change a cars ext_config.ini to have working turn signals, however I am struggling to get 2 meshes to work as: normal rear lights, brake lights and turn signals. I want to make it so that I can just turn on and off the rear lights have working brake lights and when I use my turn signals for the off inbetween the flashes to be whatever state they would otherwise be in. currently I can get everything except the turn signals working or only the turn signals. this is the current config:

[EMISSIVE_BRAKE_0]
NAME = Light_Mesh_SUB3.RLI
CHANNEL=0
COLOR = 25,0,0,10
LAG = 0.7
SIMULATE_HEATING = 0
LOCATION = REAR
FALLBACK_HEADLIGHTS_COLOR = 25,0,0,5
CAST_LIGHT = 1

[EMISSIVE_BRAKE_1]
NAME = Light_Mesh_SUB3.RRI
CHANNEL=0
COLOR = 25,0,0,10
LAG = 0.7
SIMULATE_HEATING = 0
LOCATION = REAR
FALLBACK_HEADLIGHTS_COLOR = 25,0,0,5
CAST_LIGHT = 1

[EMISSIVE_BRAKE_2]
NAME = Light_Mesh_SUB2
CHANNEL=0
COLOR = 25,0,0,10
OFF_COLOR = 0,0,0
LAG = 0.1
SIMULATE_HEATING = 0
LOCATION = REAR
FALLBACK_HEADLIGHTS_COLOR = 0,0,0,0
CAST_LIGHT = 1

[EMISSIVE_BRAKE_3]
NAME = Light_Mesh_SUB3.004
CHANNEL=0
COLOR = 25,0,0,10
LAG = 0.7
SIMULATE_HEATING = 0
LOCATION = REAR
FALLBACK_HEADLIGHTS_COLOR = 25,0,0,5
CAST_LIGHT = 1

[EMISSIVE_BRAKE_4]
NAME = Light_Mesh_SUB3.002
CHANNEL=0
COLOR = 25,0,0,10
LAG = 0.7
SIMULATE_HEATING = 0
LOCATION = REAR
FALLBACK_HEADLIGHTS_COLOR = 25,0,0,5
CAST_LIGHT = 1

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=head_Light_Mesh_SUB3.FLI
COLOR=50, 10, 0,5
OFF_COLOR=25,25,25,5
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=head_Light_Mesh_SUB3.FRI
COLOR=50, 10, 0,5
OFF_COLOR=25,25,25,5
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Light_Mesh_SUB3.RLI
COLOR=50, 10, 0,5
OFF_COLOR=0,0,0,0
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Light_Mesh_SUB3.RRI
COLOR=50, 10, 0,5
OFF_COLOR=0,0,0,0
LAG=0.5
SIMULATE_HEATING=0.1
LOCATION=REAR
CAST_LIGHT=1

Can anyone point me in the right direction? I haven't been able to figure it out on my own or using google
 
Can anyone point me in the right direction? I haven't been able to figure it out on my own or using google
Don't use [EMISSIVE_BRAKE] on anything with turn signals, they conflict with each other.

Code:
[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Taillight_L
COLOR=42,1,1
FALLBACK_BRAKES_COLOR=42,1,1
FALLBACK_HEADLIGHTS_COLOR=5,0.6,0.45
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION=REAR
COLOR -> turn signal on
BRAKES_COLOR -> brakes on
HEADLIGHTS_COLOR -> turn and brakes off, headlights on (or turn signal blinking, brakes on, headlights on)
 
Last edited:
Don't use [EMISSIVE_BRAKE] on anything with turn signals, they conflict with each other.

Code:
[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Taillight_L
COLOR=42,1,1
FALLBACK_BRAKES_COLOR=42,1,1
FALLBACK_HEADLIGHTS_COLOR=5,0.6,0.45
LAG=0.9
SIMULATE_HEATING=0.0
LOCATION=REAR
COLOR -> turn signal on
BRAKES_COLOR -> brakes on
HEADLIGHTS_COLOR -> turn and brakes off, headlights on (or turn signal blinking, brakes on, headlights on)
thank you very much, immediately using this when I get home :)
 
Here's the tut I've just wrote:

HOW TO SET UP A SKINNED MESH in ASSETTO CORSA

https://drive.google.com/open?id=0B5f5ZhOWxHVBTmpTTGZzSk9sWmM

Feel free to share it anywhere, I don't mind, as long as it gets to anyone interested.

@Ben O'Bro is not possible to make a detailed H animation, would be really cool but AC doesn't allow that.
The closest is to use the SHIFT_HD dummy that simulates the H pattern and vibration, but it doesn't allows any animation. Check out my S800 has that shifter mode.
Oh my, this is a 7 year old thread but I can only hope for a reply or some help. The link to your tutorial isn't working anymore btw, and I'm having issues with animating the gear lever dust cover. It seems once I add a bone to the skinned mesh in the skin modifier, the mesh spawns at a different location in kseditor.
 

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Shifting method

  • I use whatever the car has in real life*

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  • I always use sequential

  • I always use H-shifter

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