Thanks, I already found it since, but since we're dealing with that do you know how to change the tyre radius in the ini so that the tyre doesn't go below the ground? I tried editing it but I don't see any difference in showroom when I use align with dataIn suspensions.ini there's a
[GRAPHICS_OFFSETS]
WHEEL_LF=0.01 ;Left front graphical offset of the wheel positioning in the x axis (width). + is left - is right movement
SUSP_LF=0.01 ;Left front graphical offset of the suspension positioning in the x axis (width). + is left - is right movement
WHEEL_RF=-0.01 ; Right front as above
SUSP_RF=-0.01 ; Right front as above
WHEEL_LR=-0.005 ; Left rear as above
SUSP_LR=-0.005 ; Left rear as above
WHEEL_RR=0.005 ; Right rear as above
SUSP_RR=0.005 ; Right rear as above
maybe that helps.
One warning remark on this, the CM showroom interprets these incorrectly, if you have different values in WHEEL_LF and SUSP_LF the showroom will not look the same as the game. (iirc the brake caliper moves with WHEEL offset in the showroom, SUSP in the game)In suspensions.ini there's a
[GRAPHICS_OFFSETS]
WHEEL_LF=0.01 ;Left front graphical offset of the wheel positioning in the x axis (width). + is left - is right movement
SUSP_LF=0.01 ;Left front graphical offset of the suspension positioning in the x axis (width). + is left - is right movement
WHEEL_RF=-0.01 ; Right front as above
SUSP_RF=-0.01 ; Right front as above
WHEEL_LR=-0.005 ; Left rear as above
SUSP_LR=-0.005 ; Left rear as above
WHEEL_RR=0.005 ; Right rear as above
SUSP_RR=0.005 ; Right rear as above
maybe that helps.
Thanks for the warning. At least it didn't give me much problem and I was able to do it.One warning remark on this, the CM showroom interprets these incorrectly, if you have different values in WHEEL_LF and SUSP_LF the showroom will not look the same as the game. (iirc the brake caliper moves with WHEEL offset in the showroom, SUSP in the game)
Hi! So quick question.
I am currently developing a few Formula Student cone tracks for private use within the team. One of the things I'd like to have is the ability to detect when the car has gone over the edge of the track, even if it is just 1 tyre, and invalidate laps accordingly.
I know on online servers this is something you can change with a setting, and select how many tyres can be off the track before the lap is invalidated. Offline however, you are able to go off the circuit with 2 tyres by default and there doesn't seem to be any way to change this value in settings.
My question is, what file inside the game contains this information? Is it an accessible value? Can I add a file to the "data" folder of the track which overlaps the default value (similar to the surfaces.ini, that allows you to override the values of the 4 default surfaces)
Any help is appreciated, I don't want to have to open an online server any time we carry out any sort of session
That would be perfect . Where can I learn how to correctly format the layout.ini? I've never created one beforeYou should be doing 1 fbx to 1 kn5 with kseditor, as many times as needed, then use the track layout.ini to tell it to load all of them (only requirement the game has is the 1st one must be named the same as the track folder). don't use 3dsimed at any point.
Check most track folders (for example ks_nordschleife) and look for models_xx.iniThat would be perfect . Where can I learn how to correctly format the layout.ini? I've never created one before