Object -> Shade Smooth. or in Edit Mode it's under Mesh - Shading - Smooth Faces
Did not work
I'm guessing something's up with the FBX export; I assume those seams are where the UV seams are, yeah? Might be splitting the edges at those seams on export. I can't recall the fix off the top of my head, but some googling around UV seams breaking normals might bear some fruit, or lead you in a promising direction.
"
The results are correct. The reason it appears wrong is because the normal map is using
tangent space (which is what you usually want) - tangent direction is based on the UV map, so there will usually be a difference in colour where there is a UV seam.
However the colour difference is not an artefact. When used as a normal map (not as a colour map), everything will display correctly:"
That's an explanation I found about a user that had the exact same problem as me. But I don't really find the solution. Like ok I understand the problem behind it, but I don't really know what to do to fix it
Edit : Ok so I double checked when the helmet seams appears, when I export in collada the helmet from 3DSIMED and import it in Blender, it already shows the seams, and there's no normal map applied yet. And I don't think 3DSIMED broke it since when I load the collada back in 3DSIMED the helmet looks fine, but when I export the fbx from blender it's not round anymore
Edit 2 : Okay, so with 3Dsimed, I converted the helmet into kn5 and applied the same materiel (ksmultimap with same texture as before) and the line effect doesn't appear. Even with the normal map applied
EDIT 3 : I tried unpacking the kn5 to fbx with showroom, and imported it in blender.
Great it doesn't mess with the seams anymore
And then I exported it as fbx then kn5 with ks editor and again those lines are there...
EDIT 5 : Ok it's when I apply the normal map again. But then I don't understand why the first helmet (directly converted from 3Dsimed to kn5) has no normal seams