I think have the default multiplayer.ini file, i don't remember to have changed anything in this file.Cyril, did you edit your multiplayer.ini to use the old prediction code or were you just on default?
I think have the default multiplayer.ini file, i don't remember to have changed anything in this file.Cyril, did you edit your multiplayer.ini to use the old prediction code or were you just on default?
Here you can find the changes, that go back to the prediction code, which at the moment works much better especially if some cars have a 100+ ping.I need to change something in the multiplayer.ini file?
This track is giving the engine and brakes a really hard time. In the dark I could see my brake discs glowing for a long time even on the straights, but luckily Matt and Andrew setup the brakes and engine cooling to very high settingsA very intense event for me at Mills:
Q: Had one epic lap with a crazy mid-sector a couple of minutes towards the end. I can't remember ever beating my fastest offline-time this clear. But I guess the sea of rubber helped
Still a funny gap to Arnaud in the end (0,004s).
R1: Had a rather bad start. I got a bit irritated by the car starting to roll immediatly after getting to my gridbox and with another league race in mind just a couple of days ago, where I got a false-start because of the same reason, I was not getting my timing right with holding my brakes until the last moment.
Still got only passed by Arnaud and could drive around in p2 for over half of the race.
Coudn't really stay closer to him then 2-3sec until he had an off-track excursion which led me past, with Matt always directly behind me.
Rest of the race I tried to just maximum concentrate on staying on track and to not give any chances to Matt.
Had one holy s*** moment when I got a wheel to far over the curb and had to struggle to get the car accelerating fast enough to not fall behind Matt.
Very happy with managing to not do any big mistakes in this race, even though my pace wasn't that great, especially in the first half of the race
R2:
Considering that I was the blue car flying and jumping into the wall in this vid I guess it was a very difficult race
As you can see there was nothiing anyone could do, since the lagging green car was causing the accident.
I've already called the pits, but to my amazement all 4 tires where still intact and my wings were still attached. After getting somewhat used to the offset-steering with the bent suspension I decided to carry on, even with the 1sec+ / lap slower car instead of making an who knows how long pitstop.
My goal was to hold it on track and to collect some points. There were a ton of dangerous moments with my rear getting very loose over time with my fronts not really getting to temps with the damage. I actually tried to get them hotter by sometimes overturning in corners and some small lock-ups
There was a lot of stuff happening in the race so somehow I ended up behind Andrew for the second half of the race. He didn't do any mistakes and i coudn't go any faster so stayed behind him until the end.
On the last 2 laps also Callum attacked me a couple times, 1 time with some contact after he tried it from a bit far behind which I haven't expected.
Thank god the race was over by then as the discrepeny between front- and rear-grip became worse with every lap.
-> q: 1st / r1: 1st / r2: 3rd
For next time, I hope for some better luck for my teammate and also for less stuff happenning in the race2-lottery.
btw concerning engine and brake-failures on this track. You guys should have a look at the temperatures over multiple laps. For example the engine was overheating on this track for me with anything than the higest radiator setting.
Fuji was different since there you had a very long straight to cool your engine and brakes down.
see you guys next time
No, you don't need to. The thread that Frederic linked to is worth reading but does not apply to this league, only to FSR.I need to change something in the multiplayer.ini file?
On the last 2 laps also Callum attacked me a couple times, 1 time with some contact after he tried it from a bit far behind which I haven't expected.
Interesting, I'll check again for that. It's really weird the way it comes off, almost like it was a lag event. As if the server sent me the message to rip it off rather than it occurring locally on my machine. Reason I say this is it doesn't fly up and off, it just suddenly is off and appears behind the car. I wonder if the server can send failure/breakage events to the clients. I should check the server replay as well once that's up.@Matt Sentell Maybe you did hit an invisible or barely visible object with your front-wing. I've already multiple times damaged front-wings in rf2 by hitting parts of other cars lying around on the track, which were either hard to see or even stuck into the ground halfway (or fully).
Guys I watched the battle with you two and Mr Ford for about 1/2 the race after my retirement.Sorry Dino, I blame the adrenaline lol
Yikes. I wonder if that varies at different tracks, but with my lap 1 drive thru penalty, I probably did better than pit lane starters!I can only recommend you all to never start from the pitlane. I checked the replay, because the traffic light at pit exit was red for a very long time. It was in fact red for 50 seconds after lights out!
In F1 they are much more friendly with that, so it is not an ideal strategy to avoid race 2 start crashes
Yeah I don't know what would have happened when I would have left the pitlane under redYikes. I wonder if that varies at different tracks, but with my lap 1 drive thru penalty, I probably did better than pit lane starters!
I can only recommend you all to never start from the pitlane. I checked the replay, because the traffic light at pit exit was red for a very long time. It was in fact red for 50 seconds after lights out!
In F1 they are much more friendly with that, so it is not an ideal strategy to avoid race 2 start crashes
Yes I think so too. I saw two cars not really moving after T1 and just thought: "Damn guys move!".I think for the light to go green the whole pack has to pass through sector 1, so if you get a few guys going off and losing wings it could take ages for the last car to exit sector 1, other times everyone could get through clean and the light go's green a lot quicker.
I felt in control of the gap for most of the races mainly due to the tight track. In hindsight I was helped by Dino's damage and a nice bit of aggressive driving from Calum it's nice to progress from xbox to here. It's already been an amazing journey. Calum was so unlucky and continues to impress me from sim to sim. We just need to find mark g now...!Guys I watched the battle with you two and Mr Ford for about 1/2 the race after my retirement.
It was great close racing.
Dino wedged between 2 team mates. It was as if pressure on Dino from Calum would somehow give some space to Mr Ford.
The 3 of you raced clean and hard and it was good viewing. I was watching and thinking "these Xbox lads cant do it ...can they?" anyway you did yourselves proud.
I just hope I can catch up and find some pace. The pleasure came back a bit last night and I had fun.