Guys do we need this for the Mills round and if we do can you remind me how to get it working, thanksI think this is quite good: https://www.dropbox.com/s/umo0l92rmznkp0i/Gl4dia70rZv4Bright.hdp
Guys do we need this for the Mills round and if we do can you remind me how to get it working, thanksI think this is quite good: https://www.dropbox.com/s/umo0l92rmznkp0i/Gl4dia70rZv4Bright.hdp
put it here: rFactor2\UserData\player\Settings\Mills_OuterloopcGuys do we need this for the Mills round and if we do can you remind me how to get it working, thanks
I could be wrong
The way I suggested, has always worked for me in the past.
Perhaps they updated that problem since, I just renamed your skin ALT.dds and went on the server, it indeed shared it's skin on the server.
The skinsharing should work for you, at least the file is fine. If it still doesn't work let me know.
If you would now go online with a skin called alt.dds on our server, you might not see the red and green box, as I just have that skin uploaded to the server when I tested it. Try call it jundtalt.dds and see if you get a red box, and if you wait for 2 minutes it should get green. Than you know it works correctly.
Issue is: I don't even see it offline. I added it under UserData\player\Settings\fr35_car\FR35_18\ALTJundt.dds, but it doesn't show the skin.
I can go under tuning and select ALTJundt.dds, but even after reloading it, the skin always stays with the red&black Marussia-like skin.
I use Build 382 Lite.
Issue is: I don't even see it offline. I added it under UserData\player\Settings\fr35_car\FR35_18\ALTJundt.dds, but it doesn't show the skin.
I can go under tuning and select ALTJundt.dds, but even after reloading it, the skin always stays with the red&black Marussia-like skin.
I use Build 382 Lite.
Hi all,
Does it exist a live timing for the server?
Good day.
I think this is quite good: https://www.dropbox.com/s/umo0l92rmznkp0i/Gl4dia70rZv4Bright.hdp
Haven't seen the server up in a few days. Is that intentional or just not known about? Time to start a little testing.
I would use the old one, yeah. I know what you mean about the small touches and that's the one thing I mentioned as a positive about the new one in that post (http://www.racedepartment.com/forum/threads/fsr-winter-series-2014.80754/page-4#post-1626255).@Matt Sentell On another part of the forum you wrote stuff about new vs old collision model; would you use the old one with these cars ? So far I had rather good experience with the new one. Good meaning the small touches I had since then did not result in disaster.
Yeah I phrased that the wrong way, saying it's something I rarely "do". I never actually cause those intentionally, and very rarely by accident. What I meant is it's something that rarely occurs for me in races, because I tend to give people a lot of room to race. That still doesn't mean it won't happen but for me, when I contrast the experience I have using the two prediction methods, the old is clearly preferable. I've done races both ways and the stuff I see with the new is just distracting and disturbing at times. I've also seen accidents involving others that I don't think would have occurred on the old code.The light-contacts are usually not an intended choice, atleast not from my end
Hopefully we'll see a new build soon that improves the new code, because one would hope that the approach taken with it has the potential to be better than the old in every way.
What in-game time will we be racing at at Mills? Just so I can make sure the HDR profile's set up and working as intended before race day.