VWSR S3: Virtual World Series by Renault (F3.5)

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@Ian Franssen @Martin Bulgin

You need a third party downloader to be able to download that? I don't need one for that website... :O_o:

As for the skin name: Of course I knew about that, I kept re-reading a thread on ISI Forums. Robert Wiesenmüller, who made our (basic as not really final) skins, had just named them like that so we know who is which skin file. I re-named it "alt.dds".

I tried now several times, but it goddamn doesn't wanna work. Path is:

\UserData\player\Settings\fr35_car\FR35_18\ALTJUNDT.dds

Of course the skin sharing is enabled(green light dot).
 
@Frederic Schornstein @Tamás Fóth

Looks fine from here actually. Although as we don't have TC(?), it couldn't have been me going full throttle with it while the TC blocks it so I don't wheelspin too much.

Having driven the Meganes and never felt such a sensitive pedal response, I was confused.

It's just that it still doesnt seem to be linear.

If I press the accelerator 100%(all the way down), I'd get 100% accelerator output for sure.

But as I see it, I press it less than 50% and the acceleration is as if I was doing the same above, "pedal to the metal". I was actually barely applying any throttle at some turns. At the 2nd last turn in Fuji(which is nearly a double left hander), the sensitiveness seems to be so out of proportion that I was drifting(!) sideways through the turn as the pedals were as if my pedal travel was very small(A bit throttle = oversteer, bit of braking = Lock and that mentioned drift starts). The car was basically drifting over it's 4 wheels through the turns as a tiny bit of brake made it flick into it.

If I did that in one of the cars my family owns, I'd have gone through brick walls by barely "blinking" at the accelerator.


It's hard to believe that this is "real".

@Andrew Ford mentioned the sensitivity of the pedals to play with. But I hardly felt any difference between 0% and 200%. Is there something that could increase pedal travel? Locking up&full acceleration should come much later than just applying about 1/4 of the full pedal travel range... That's just wasted "pedal space".

I think in rF1, I played with the different axis in the controller settings menu to increase the travel so I'd be able to apply more pedal without getting a lock up.

So for example the S1-axis was there and I changed it. You can actually see it when you apply the axis, increasing travel let the red bar decrease too.

Last but not least:

HOW can you see my skin in the game while I can't?!:cry:

I couldn't even see any other skins...
 
@Ian Franssen @Martin Bulgin

You need a third party downloader to be able to download that? I don't need one for that website... :O_o:

As for the skin name: Of course I knew about that, I kept re-reading a thread on ISI Forums. Robert Wiesenmüller, who made our (basic as not really final) skins, had just named them like that so we know who is which skin file. I re-named it "alt.dds".

I tried now several times, but it goddamn doesn't wanna work. Path is:

\UserData\player\Settings\fr35_car\FR35_18\ALTJUNDT.dds

Of course the skin sharing is enabled(green light dot).

Or I didn't find the correct button, it said i didn't had to use it if I as member. Will check tonight again David to see if it works at my pc, I hoped that was the solution. if it was just alt.dds the name might be too short
 
@Frederic Schornstein @Tamás Fóth

Looks fine from here actually. Although as we don't have TC(?), it couldn't have been me going full throttle with it while the TC blocks it so I don't wheelspin too much.

Having driven the Meganes and never felt such a sensitive pedal response, I was confused.

It's just that it still doesnt seem to be linear.

If I press the accelerator 100%(all the way down), I'd get 100% accelerator output for sure.

But as I see it, I press it less than 50% and the acceleration is as if I was doing the same above, "pedal to the metal". I was actually barely applying any throttle at some turns. At the 2nd last turn in Fuji(which is nearly a double left hander), the sensitiveness seems to be so out of proportion that I was drifting(!) sideways through the turn as the pedals were as if my pedal travel was very small(A bit throttle = oversteer, bit of braking = Lock and that mentioned drift starts). The car was basically drifting over it's 4 wheels through the turns as a tiny bit of brake made it flick into it.

If I did that in one of the cars my family owns, I'd have gone through brick walls by barely "blinking" at the accelerator.


It's hard to believe that this is "real".

@Andrew Ford mentioned the sensitivity of the pedals to play with. But I hardly felt any difference between 0% and 200%. Is there something that could increase pedal travel? Locking up&full acceleration should come much later than just applying about 1/4 of the full pedal travel range... That's just wasted "pedal space".

I think in rF1, I played with the different axis in the controller settings menu to increase the travel so I'd be able to apply more pedal without getting a lock up.

So for example the S1-axis was there and I changed it. You can actually see it when you apply the axis, increasing travel let the red bar decrease too.

Last but not least:

HOW can you see my skin in the game while I can't?!:cry:

I couldn't even see any other skins...
Have you tried lower brake pressure like 90% and a bit less brake sensitivity around 80%. With these settings and a good brake balance it is not that easy to lock a wheel. With 100% pressure you have to really be gentle on the brakes at lower speeds, because you have brakes, that can pull 3 to 4g, but only if you have sufficient downforce (speed). So it is very easy to lock them at low speeds, which is a common thing for single seaters.
 
Yeah, but as I said already, the real issue is with the throttle. The car revmeter shows quite high revs in comparison with the pedal input. Somehow throws me off.

I don't need to apply much of the pedal to rev high.

In rF1 mods, I only rev into the red zone when I have nearly pushed the throttle to max. The 3.5 seems to be oversensitive with it.
 
Yeah, but as I said already, the real issue is with the throttle. The car revmeter shows quite high revs in comparison with the pedal input. Somehow throws me off.

I don't need to apply much of the pedal to rev high.

In rF1 mods, I only rev into the red zone when I have nearly pushed the throttle to max. The 3.5 seems to be oversensitive with it.
Sry but apply 25 to 40% in a roadcar without a gear engaged you will end up at the rev limiter. It is a light highpowered car. Look at the throttle application in F1 cars it is very steady and linear.
 
Sry but apply 25 to 40% in a roadcar without a gear engaged you will end up at the rev limiter. It is a light highpowered car. Look at the throttle application in F1 cars it is very steady and linear.
This is true. And you can't really compare how rF1's throttle behaves, because that was one of the big shortcomings in its engine simulation. rF1's throttle was only realistic at 0% and 100%, everything inbetween is just linearly interpolated, which isn't accurate. They've got a more complex and faithful model in place in rF2, and this is just what happens.
 
Ah well. Thank you guys for listening to my shortcomings with rF2 and clearing the misunderstanding up. Guess I should start to race differently in single seaters on rF2(since the Megane is much more drivable for me right from the get-go).

Guess rF1 led me onto the wooden way for years regarding that point. I wonder how it is in iR, AC, LFS, RBR, ec. about throttle input. I never really paid attention:unsure:

But at least I managed to gain something else out of it: It wasn't my G27 getting worse!:D

I see that with a rubbered track(As I re-joined the server some hours after the race and did a 1:30) I might fare better since the car will stick more to the ground and I might be able to keep it more balanced and under control.

But that issue with the skin I still didn't manage to solve.. argh. How many drivers had custom skins?
 
The default skin is named alt.dds aswell, no? Why do they work?:O_o:

I could be wrong;)
The way I suggested, has always worked for me in the past.:)
Perhaps they updated that problem since, I just renamed your skin ALT.dds and went on the server, it indeed shared it's skin on the server.:thumbsup:

The skinsharing should work for you, at least the file is fine. If it still doesn't work let me know.
If you would now go online with a skin called alt.dds on our server, you might not see the red and green box, as I just have that skin uploaded to the server when I tested it. Try call it jundtalt.dds and see if you get a red box, and if you wait for 2 minutes it should get green. Than you know it works correctly.
 
Round 1 - VWSR F 3.5 Fuji
1. Ian Franssen - Race 1 Lap 1 Turn 10

Everyone was warned in the briefing to be carefull on the first lap, Ian did took too much risk by braking late for corner 10 leaving 2 competitors nowhere to go. As they were busy fighting eachother, and Ian should have enticipated that they could possible not see and/or enticipate Ian making a move. The incident lead to the cars blocking the racinglines, which led to multiple cars coming together.

Penalty:
Placed to the back of the raceresult for race 1, Ian has ended on the last position, everyone else who finished behind Ian in Race 1, will move up 1 position.
Further, Ian will get placed back at the grid of Round 2, Race 1.
 
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Provisional Results Round 1: Fuji

Race 1:
  1. Matt Sentell
  2. Dino Paolini
  3. Arnaud Wafflard
  4. David Gronvalls
  5. Tamas Foth
  6. Frederic Schornstein
  7. Andrew Ford
  8. Nicky de Fré
  9. April Dillon
  10. Romain Lanlois
  11. David Jundt
  12. Sean Greenlaw
  13. Kevin McDonald
  14. Martin Bulgin
  15. Calum McLure
  16. David Boulianne
  17. David O'Reilly
  18. Simon Christmann
  19. Ian Franssen (received penalty for collision)

Race 2:
  1. David Gronvalls
  2. Matt Sentell
  3. Tamas Foth
  4. Dino Paolini
  5. Sean Greenlaw
  6. Nicky de Fré
  7. Simon Christmann
  8. April Dillon
  9. Andrew Ford
  10. Ian Franssen
  11. Martin Bulgin
  12. David Jundt
  13. Romain Longais
  14. David O'Reilly
  15. David Boulianne
  16. Calum McLure
  17. Kevin McDonald
  18. Frederic Schornstein
  19. Arnaud Wafflard

Pole Position:
Matt Sentell

Fastest Lap during race:
Race 1: Matt Sentell (1.29.271)
Race 2: Matt Sentell (1.29.259)

Most positions gained during race:
Race 1: David Jundt (8 positions gained.)
Race 2: Matt Sentell and Simon Christmann (13 positions gained)
 
What you guys are talking about comes down to the frictional and inertia properties of an engine. Every engine is different in terms of how much throttle opening is required to take it to the rev limiter, and how quickly it gets there, when in neutral or with clutch disengaged. The FR3.5 engine seems to be exceptionally "free revving," as the expression goes. It does make the car quite a handful when grip is low.

David, if you haven't tried it on Mills yet for the next event you should probably do that. There seems to be a lot more grip there and the car is much more fun to drive.
 
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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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