Oh thank god! I'm not the only person then! Hooray!!
You're doing 50% races I'm assuming, right?
This is the issue I'm having with this damn 50% scaled tyre wear database I'm trying to make, but apparently it goes further than that since you're using the default database.
There's something weird going on with tyre wear rates between quick races and career races. The first Career season I don't believe this is an issue, but in your second career season I'm seeing the same thing:
I'm driving with Ferrari right now, in my 2nd career season, doing 50% races. I'm at Shanghai and I do a race and it gives me a 1 stop strategy.
I do a quick race with Ferrari, at Shanghai (50% still) and I get a 2 stop strategy...
I thought I was going out of my mind, but I'm so glad to hear you're experiencing this too.
Now I'm stuck...idk if I'm going to be able to make this 50% database work.
@
aagancia you have any ideas? The values you change in track_tyre_wear_levels, f1teams, and tyres tables all do make a difference in the Player and AI's race strategy, but we can't have an entire career season where the AI is staying out way too long on their tyres. I've been seeing this happen and the AI loses a boat load of time trying to make their strategies work - their tyres just get too worn and they can't maintain a good speed.
My only thoughts is that there's something going on with the upgrade paths/strategies with the teams in Career mode that I'm not aware of. It's very strange because Career mode assumes the tyres either last longer, or the wear rates are lower...since 2nd year Career races are suggesting 1 less stop than quick races. Why the tyre wear would be considered lower while the cars are still being developed is beyond me...
Anyone have any insight?