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Misc True to Life AI 2013 Season 1.4

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@snthennumbers I understood that Mate But i should have mentioned you but due to new system the Edit was off after some time and i too forgot to add. I saw the Property rear_drive_proportion with #234. I want to add this Point to the Post before and Discuss about it. So do you know any thing about this one

Sounds like it would something like torque, but a value of 0.55 is just useless to work by. I haven't tested that value so I don't know what it does.
 
Hi, I am new in this mod and realized that it has a few dependencies from other mods to work, right? Where can I find a walkthrough for installation?

There's an installation guide included in the download. This mod has no dependencies. The 711mb download turns into 2.28Gb of content which includes everything listed on the overview page. It's just 1, simple, big download to take care of all your 2013 and AI needs :thumbsup:
 
still same problem....in melbourne after qualifying when i want start the race in the stoppingstrategy is only for 15 laps...makes me crazy....any idea what happend???

No idea what you're saying. The pitstop strategy is only for 15 laps in Melbourne? After quick qualifying? Full qualifying? One-shot qualifying? All of them? Does it happen with all cars?

Post some screenshots...
 
There's an installation guide included in the download. This mod has no dependencies. The 711mb download turns into 2.28Gb of content which includes everything listed on the overview page. It's just 1, simple, big download to take care of all your 2013 and AI needs :thumbsup:
I found the installation guide when I open the downloaded file.
Thank you anyway :)
 
Hello,

The « Download Now » button refers to a 771 MB file, not a 2.28 GB, Because when I copied all files and followed the PDF, some drivers still drive for the wrong team (Glock with Caterham for example). I had the previous version of the mod before, and had no problem with it.
 
Hello,

The « Download Now » button refers to a 771 MB file, not a 2.28 GB, Because when I copied all files and followed the PDF, some drivers still drive for the wrong team (Glock with Caterham for example). I had the previous version of the mod before, and had no problem with it.
I just downloaded it, and it is 771mb. But it becomes a 2.28gb folder after you unzip it.
 
Hello again,

After replace all files in F1 2012 folder the Steam start an auto update on F1 2012 game with 366mb is it normal?

- Go to your games Library in Steam.
- Right-click on the F1 2012 game.
- In the context menu that will open, select Properties.
- In the F1 2012 - Properties dialog that will open, click on the UPDATES tab.
- Once there, open the "Automatic Updates" drop-down list.
- Select "Do not automatically update this game" in the list.
 
Sorry the 50% database has been removed for the moment. I've identified a discrepancy between wear rates in Career Mode (at least the 2nd Season from what I'm experiencing, because the first season seems fine) and quick races. So I'm still working on getting the wear rates and tyre longevity balanced out so there's no blatant advantage to one team over the other.

@aagancia (and whoever else is reading this), if you set the values in the track_tyre_wear_level table in the database to 1.0, you won't get a pitstop strategy in some 25% distance races in your 2nd Career Season. No idea why because a normal 25% quick race gives a pitstop strategy just fine... But making those values 0.99 instead of 1.0 fixes the issue.
 
Is this compatible with the Update 1 FLTDOX? I'm playing the carrer and i'm stuck at Canada and it doesn't saves. So I tried to install the update 1 FLTDOX and it doesn't works. Anyone can help me?
Sorry for my bad English, I'm from Argentita
 
@snthennumbers as you've refreshed your overview page a while ago, I'd like to ask you (if you still got) if you could provide me your previous information, you know the explained AI config details. As I am working on 1994 mod, I'd like to try some things here and there and I always used your old overview as a guide (was really helpful) but didn't save it, unfortunately ;)
 
@snthennumbers as you've refreshed your overview page a while ago, I'd like to ask you (if you still got) if you could provide me your previous information, you know the explained AI config details. As I am working on 1994 mod, I'd like to try some things here and there and I always used your old overview as a guide (was really helpful) but didn't save it, unfortunately ;)

I'll message you with it
 
http://www.speedweek.com/formel1/news/43276/Singapur-Randsteine-Die-Flugshow-ist-abgesagt.html

August 20, 2013 - The organizers of the Singapore Grand Prix, decided to change the track of street circuit where there is the curve 10, a narrow chicane called "Singapore Sling".
According to the correspondent of Speedweek, Mathias Brunner, the layout of the track will be changed and instead of the usual curve marked by an abrupt change of direction instead there will be a more conventional turn to the left.
Furthermore, the report also speaks of an improvement of the track as regards the curves 1-2-5-8, whose surface will be smoothed to reduce the roughness present in those traits.

Is it possible made this mod in game ?
 
http://www.speedweek.com/formel1/news/43276/Singapur-Randsteine-Die-Flugshow-ist-abgesagt.html

August 20, 2013 - The organizers of the Singapore Grand Prix, decided to change the track of street circuit where there is the curve 10, a narrow chicane called "Singapore Sling".
According to the correspondent of Speedweek, Mathias Brunner, the layout of the track will be changed and instead of the usual curve marked by an abrupt change of direction instead there will be a more conventional turn to the left.
Furthermore, the report also speaks of an improvement of the track as regards the curves 1-2-5-8, whose surface will be smoothed to reduce the roughness present in those traits.

Is it possible made this mod in game ?


Not that I know of...would involve basically remaking the track which no one on this site has ever done.
 

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