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Misc True to Life AI 2013 Season 1.4

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i have installed this mod with %50 race distance and 2013 mod. however all the writing in the game (menus, hud, everything) is in block form so i cannot read anything. any suggestions?
 
Will you realese the v3.3 ? I'm waiting that masterpiece;)


As soon as I can. It's the CTF files that are the biggest component to this update since I'm redoing them from scratch. Since there's so many of them it takes time to test and manipulate them all. But I'm between 50-75% done with them, just working on realistic top speeds now.

misterbeam I'll check on Texas to make sure there's no issues with tyre wear
 
snthennumbers updated True to Life AI with a new update entry:

A pretty big revamp...

Version 4.0 release notes
(This was a pretty massive update so we’re skipping right to v4.0)

2013 Season:
Included 2013 double DRS Zone mod by aagancia (v0.6) – HUGE thank you!! Excellent work :thumbsup:

AI:
Increased timeout parameters for when the AI disappears from the track.

Tracks folder (braking points):
Hockenheim turns 1, 2, 3, 4, 8, 11
Montreal turns 1, 8


Database:
Reverted back to Soft & Medium tyre compounds for Hungary as per recent 2013 regulation changes....

Read the rest of this update entry...
 
Sounds great, I'm looking forward to see the new braking points work ^__^
The .ctf files sound also interesting, guess I should setup a 2012/2013 season in my game as well to see how it goes (currently only 1997 and 2007 driving, hehe). I know it must've been a bunch of work (I always avoid editing every single .ctf file if I can ;))

So, any plans for Nürburgring & Istanbul (I know you said it can't be done, but I think you didn't see the mod before I linked at a later pm, tehe)?
I guess especially for 2013 season more and more people are using the two tracks from 2011, so it would be really great to have fine working braking points (as stated in the past the old AI from Kristian still has trouble on both tracks).
Well, I don't want to annoy you with that or force you to do so [I couldn't, haha] but you're the only active buddy around here, who'd have the knowledge to adjust these files. With some hints, I'd try it myself but as I only drive on semi-pro-like values, there'd be surely an issue with legend ai :D
 
I didn't pay attention to laptimes since it's not really a concern of mine. It's just too complicated to replicate real-life laptimes because there's too many parameters...aerodynamics, tyre wear, tyre grip, gear ratios, suspension settings, etc etc etc...
I do not mean, real F1 lap times
But your 3.2 version vs 4.0, any difference on lap times, special on Ai.
 
I do not mean, real F1 lap times
But your 3.2 version vs 4.0, any difference on lap times, special on Ai.


Oh oh...there may be some slight changes since some tracks are now using different car setup parameters. The differences shouldn't be anything massive though.

I didn't check to see if laptimes had changed or not though, so I can't tell you for sure.
 
So how do i change database for 100% race mode in v4.0 or where i can find ready file to simply replace it?

I'm new to this topic, just found out your mod yesterday so i guess this might be stupid question but reading 56 pages to try find out an answer seems a litttle bit senseless, since u guys surely know the topic much enough to tell me that, so dont ragehate for asking this question;)
 
So how do i change database for 100% race mode in v4.0 or where i can find ready file to simply replace it?


Not quite sure what you're asking. If you're new to this mod and it's the first time you're installing it, read the installation instructions included with the mod. Also check the overview page for more details.
 

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