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Misc True to Life AI 2013 Season 1.4

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" 1. Choose which season version of the mod you want. 2012 year or 2013 year. If you're using the 2013 version, remember you'll need v1tek's 2013 Season mod"

So, i need v1tek's 2013 Season mod ?
 
Aww c'mon pal, what's the matter?

If you want to play 2013:
1. Install v1tek's 2013 mod
2. install snthennumber's files from 2013 folder (choose your database for 50% or 100% races) and overwrite some of v1tek's files.

If you want to play 2012:
1. Install snthennumber's files from 2012 folder (choose your database for 50% or 100% races)

As simple as easy ;)
 
Errr, please don't come back and tell us you cannot do the hair pin test at YDT *cough* :D

R--E--A--D the Overview! Or look back some pages, a user submitted a video on YT how you'll be able.
2. I can't pass the hairpin test in the Young Driver's Test!
a. Some of you can't seem to be able to scroll down more than 10 lines on this page, so I'll put this disclaimer up here as well:
I recommend you install the CTF files after you have completed the Young Driver's Test, as the hairpin test is very difficult (but not impossible) to pass with the CTF files installed.
And here's my how to when it's too late from an other post today
Replace the cars > rb2 or mc2 or fe2 > track > abu_dhabi.ctf file with the original one, do the YDT then put back the modded *.ctf file.
 
hi, I re-established values ​​of grip tracks ctf file, but I did not notice the difference. You have changed a value in AI config file? If so, can you tell me where and what is the initial value of the original?
 
Today I put the mod again. Unfortunately, as I said, do not know the difference. Yes, now will not start Maldonado 4th-5th but I was 2 sec. Hamilton fastest in difficulty legend, with the Ferrari of Massa. It is a bit 'strange? Then you should remove the circuit of Europe, because if it is the Mod, 2013, the schedule must be that of 2013, right?

However, I will also ask if you can have the fastest pit stops and close to reality, the correct DRS zones, such as at Silverstone, then I noticed that sometimes there is a huge difference in speed between a RB and a Mercedes , with the RB that is faster. I do not know if you noticed that the RB is too fast and too slow and Mercedes. Same thing for Force India, is too low, as does the Toro Rosso.
The last thing I ask is to make a single file "database.bin" because sometimes I want to race as much as 25% or change the distance from the game without needing to move files. Waiting for your answer and thank mile, but until I see the differences with the 2013 version, I can say that this mod is fine :)
 
Today I put the mod again. Unfortunately, as I said, do not know the difference. Yes, now will not start Maldonado 4th-5th but I was 2 sec. Hamilton fastest in difficulty legend, with the Ferrari of Massa. It is a bit 'strange? Then you should remove the circuit of Europe, because if it is the Mod, 2013, the schedule must be that of 2013, right?

However, I will also ask if you can have the fastest pit stops and close to reality, the correct DRS zones, such as at Silverstone, then I noticed that sometimes there is a huge difference in speed between a RB and a Mercedes , with the RB that is faster. I do not know if you noticed that the RB is too fast and too slow and Mercedes. Same thing for Force India, is too low, as does the Toro Rosso.
The last thing I ask is to make a single file "database.bin" because sometimes I want to race as much as 25% or change the distance from the game without needing to move files. Waiting for your answer and thank mile, but until I see the differences with the 2013 version, I can say that this mod is fine :)


Your avatar is really annoying. I feel like I'm being criticized by a baby...
Anyway, I have no idea what you're saying about Massa's Ferrari, etc.
I put Valencia back in the track menu for quick races only. Valencia is not available to be raced on during Career mode.
The pitstop times are from v1tek's mod. I didn't change those. They're already faster than the default pitstop times the game creates, and I'm really not too worried about them since they're the same for AI and Player...so no advantage gained or lost there. And once again the scope of this mod is not 100% about realism. It's about making the competition of the game better.

You've failed to mention if the Mercedes, Red Bull, Force India, etc are too slow when the AI is driving it, or when you the Player are driving it. More detail please...

You can race a 25% & 50% race with the 50% database. If you want to race 100%, that's when you need to change the database. I can't make one database if I'm doing scaled tyre wear, it just doesn't work that way.
 
You write about an earned 5% of grip. is derived this percent from a modified value in the files of the AI folder , or the values ​​of the ctf files in the Tracks folder ?
 
You write about an earned 5% of grip. is derived this percent from a modified value in the files of the AI folder , or the values ​​of the ctf files in the Tracks folder ?


ctf files in the tracks folder adjusts aero and grip for the Player. Balanced folder handles the AI. So the 5% more grip for the AI is handled with the front/rear_grip values in the CTF files in the balanced folder.
 

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