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Misc True to Life AI 2013 Season 1.4

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I put all files, but I didn't notice the difference. I put the database 100% and I did a race with a length of 100% but I havent noticed any difference. It's up to me or the differences are slim to none even in difficulty legend?
 
Does the players car also have increased mechanical failures? (Also how much %)?
If not, how can i change it in the database.bin. (with Ryders database editor).
I raced half the season but nothing happened to my own car.

Anyway. great mod! I love it ;)
 
Boy this is interesting isnt it...so far it sounds like tyre wear for the Player is hard coded in the exe since apparently no matter what we change we're still seeing the same wear levels? However when I make slight adjustments to the front/rear_tyre_wear values in the f1teams table (like I did for Force India) they (the AI) do in fact do longer stints on their tyres.
Maybe instead of being brash and doubling the front/rear_tyre_wear values in the f1teams table, we might just need to finesse them up a bit from their default values. So for example instead of 0.97, we make it 1.17 or so...

The concept of basically cutting in half the tyre longevity values in the tyres table does (to me) make sense to do, but it sounds like the tyres table values and front/rear_tyre_wear values in the f1teams table need to be balanced together in order to get actual scaled tyre wear...

Very strange stuff, but excellent work mate. Much appreciated! :thumbsup:


I got it!!! I totally solved the problem!!

The front_tyre_wear values were correct! the problem was that you halved the values for the tyres table!!! so anything we did the tyre table screwed up the statistics for the strategy... I just tested it with the database so far and it was working great (on lap 12 my car was running on soap!) so now I'm going to install the whole 2013 season and test it again full scale!

next: fuel scale!
 
I got it!!! I totally solved the problem!!

The front_tyre_wear values were correct! the problem was that you halved the values for the tyre table!!! so anything we did the tyre table screwed up the statistics for the strategy... I just tested it with the database so far and it was working great (on lap 12 my car was running on soap!) so now I'm going to install the whole 2013 season and test it again full scale!

next: fuel scale!


okay, bad news.
there's something in your mod or in v1tek's that is preventing the game from using the database wear values... because I've just installed everything now and the tyre scale is not working anymore. on lap 15 I was flying as hell.

I'll do some trial&error but maybe, if you know what that could be, I'd appreciate a tip :)
 
I fixed the fuel! (almost)

- open the track_fuel_distance table in the database
- double the fuel_usage_per_lap (this will make the car use the double of the fuel per lap, but of course this is not enough for the purpose of this mod!)
- compare the l100percent (LITERS loaded on the car on a 100% race!!)
- copy the value on the l50percent (same as above, but for a 50% race!)

now you'll start the race with a super-bulky car (as it should be) and as you reach the 50% lap (on melbourne it's the 15th lap on 29) you'll start pulling out the same times as if you were to start the 50% race before!

only problem to solve, now, is that the fuel counter is not working properly anymore: it starts the race showing +2 laps, but as you proceed even on mix3 it keeps on growing... probably there's something I'm overlooking.

About the tyres issue, if I load the db with the v1tek's mod (and you DON'T copy the schema.db file) it works totally, but if you load your mod, it stops working again and it reverts to the standard tyre wear.

More tests tomorrow...
 
Does the players car also have increased mechanical failures? (Also how much %)?
If not, how can i change it in the database.bin. (with Ryders database editor).
I raced half the season but nothing happened to my own car.

Anyway. great mod! I love it ;)


Mechanical failure chance for the Player is handled in the raceload.jpk file. It's higher than default, so if you're really hard on downshifts you will see some engine and transmission wear.
 
Hey nice mod. I've just installed it and modified the track difficulties to suit me. I was just doing Spa Quali 2 and a lot of the AI cars slow right down to crawling speed in the last 6 mins causing road blocks all over the track. What do you think is causing it?

I've tried replacing the original files of the following but no luck.

ai_driver_config.xml
loose_parts_settings.xml
And both files in route_0 of the Spa folder.
I've also messed about the track difficulties settings within the database file but still not fixing it.

EDIT - I reinstalled the game and it still happens. Must be a bug with the game.
 
What differences are you talking about...more detail please.
I think the problem is the 2013 version of the Mod. I noticed that it does not work very well.
That in 2012, however, I thought you had solved the problem when trying to overtake you, if you move toward their stamp on the brakes and instead it is still the case. I saw that no longer reach top speeds absurd and that they have a more real race pace, but if this thing is better improved. The 2013 version has problems. It should not be just
 
Guys i have a little problem...i don't know if it's this mod or v1tek 2013...but i have that in qualify the positions for the eliminations are wrong...in q1 it eliminates from 16th, q2 from 8th...and a 50 % race is of 15 laps...what can be the problem?
 
First is obvious: 11 teams result in the known issue that the quali's a bit messed up due to missing drivers/positions.
You're driving career? Check if 50% are set in the options, even if so, set them again. I once had the same bug, set 50% but australia had 25% laps, no idea why, though.
 
First is obvious: 11 teams result in the known issue that the quali's a bit messed up due to missing drivers/positions.
You're driving career? Check if 50% are set in the options, even if so, set them again. I once had the same bug, set 50% but australia had 25% laps, no idea why, though.

Thanks! However for 50 % issue yes i'm talking of the career and on the settings i have 50% race...probably it's a problem related to the database? Of course i used the 50% version..
 

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