Is there another link to download the True to Life V3.2? I can't download from direct link
Try this:
http://www.mediafire.com/?g3jrta154m3e9pb
Is there another link to download the True to Life V3.2? I can't download from direct link
As i said i didn't install vitek mod before doing this.All the things i modified i mentioned in my post which you replied.Not a problem with my mod bud, that's an installation issue with v1tek's 2013 season mod. My mod doesn't handle any graphics files (excluding the Lotus livery change for the 2013 Lotus cars).
Check v1tek's installation guide here:
http://www.racedepartment.com/forum/threads/f1-2013-season-mod.68460/page-7#post-1426936
Boy this is interesting isnt it...so far it sounds like tyre wear for the Player is hard coded in the exe since apparently no matter what we change we're still seeing the same wear levels? However when I make slight adjustments to the front/rear_tyre_wear values in the f1teams table (like I did for Force India) they (the AI) do in fact do longer stints on their tyres.
Maybe instead of being brash and doubling the front/rear_tyre_wear values in the f1teams table, we might just need to finesse them up a bit from their default values. So for example instead of 0.97, we make it 1.17 or so...
The concept of basically cutting in half the tyre longevity values in the tyres table does (to me) make sense to do, but it sounds like the tyres table values and front/rear_tyre_wear values in the f1teams table need to be balanced together in order to get actual scaled tyre wear...
Very strange stuff, but excellent work mate. Much appreciated!
I got it!!! I totally solved the problem!!
The front_tyre_wear values were correct! the problem was that you halved the values for the tyre table!!! so anything we did the tyre table screwed up the statistics for the strategy... I just tested it with the database so far and it was working great (on lap 12 my car was running on soap!) so now I'm going to install the whole 2013 season and test it again full scale!
next: fuel scale!
Does the players car also have increased mechanical failures? (Also how much %)?
If not, how can i change it in the database.bin. (with Ryders database editor).
I raced half the season but nothing happened to my own car.
Anyway. great mod! I love it
snthennumbers
One more question, how to change the tyre compunds in the database for a track?
I put all files, but I didn't notice the difference. I put the database 100% and I did a race with a length of 100% but I havent noticed any difference. It's up to me or the differences are slim to none even in difficulty legend?
I think the problem is the 2013 version of the Mod. I noticed that it does not work very well.What differences are you talking about...more detail please.
First is obvious: 11 teams result in the known issue that the quali's a bit messed up due to missing drivers/positions.
You're driving career? Check if 50% are set in the options, even if so, set them again. I once had the same bug, set 50% but australia had 25% laps, no idea why, though.
Same thing happened to me. In game, simply move the slider from 50%, to 25%, then back to 50% and save the settings. Worked for meThanks! However for 50 % issue yes i'm talking of the career and on the settings i have 50% race...probably it's a problem related to the database? Of course i used the 50% version..