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Misc True to Life AI 2013 Season 1.4

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snthennumbers hm, I see, well if the AI really gets mechanical issues due to broken wings it could explain it for me, if it were on all tracks, as I've increased the probability for mechanical failures at the database (and am using the mech. fail. raceload.jpk not sure if it's included in your pack, I only use your AI files and some track fixes like for Melbourne [works noticable better with the AI's pit stop exit btw. thanks for that]).
I was only curious why the AI changes their wings at Singapore (even when they lose it in the first two sectors) but on no other track (for me), also not Monaco.
Hoped, you'd have an idea 'bout that. Well, so far I guess I'll compare my values with yours (I am using games' default loose_part and decals). Can't use your DB as I run a complete 1997 modded game with individual database and .ctf.
Your mod started to be an AI-mod-only at first, so I still stick with your AI files (I only modify the co stuff for the teammate being not so friendly, hehe).



Yes!!!

I use the realistic damage mod by Cromiell and when I used the highest damage settings (hardcore) for the AI while low damage settings for myself, the slightest touch would break the AI's front wing and they retired. I had to change the AI setting to medium before they would pit.

Do you use any damage mod?
 
Do I need to answer that question, Bong? Or do you find the answers in my text yourself?
If not, lemme quote myself:
I've increased the probability for mechanical failures at the database (and am using the mech. fail. raceload.jpk
I am using games' default loose_part and decals

btw: I play on err "semi-pro" like difficulty if that makes anything different. (intermediate AI is adjusted to my skills, so on some tracks it's 0.717 while on other 0.657 or even in 0.837 like in China)
 
Hi snthennumbers, I have installed your awesome AI Mod on vittek's 2013 MOD and database for carrer 50% race, i have select 4 feedback for have 90 flashback, but i haven't it, i have only 4... Is an issue or is only my problem? Can i resolve it with yours helps? Thanks in advance for all your work for this and others stuffs :)
 
Do I need to answer that question, Bong? Or do you find the answers in my text yourself?
If not, lemme quote myself:



Only trying to help. There is no need to thank me.

BTW, even snthennumbers understood your question as followed:

Is anyone experiencing an issue where the AI is retiring from the race due to a broken front wing?

Hence my answer: YES!
 


Ok...like I said earlier I'd like to see some video of this happening since it never happens for me. Along with the video, copy and paste the values from your loose_parts_settings.xml file.
 
Has anybody experienced massive under-steer? For instance at Canada I did a 100% quick race and I am getting a lot of under-steer and the game feels like it has been slowed down. Qualifying was great and normal speed, but the race is noticeably slower ( I have a fast computer all settings maxed out since I got the game). I didn't do but 5 laps and couldn't take it anymore. Is this a full fuel tank simulation and the car will loosen up and get fast or what?
 
Ofc the more fuel you've got, the more understeer you have and slower you are.
Keep watching which fuel strategy you choose: If it's set to "cautious" you'll have usually +7 laps of fuel which means ~20kg more weight (a bit less than 3kg per round it should be) and 20kg can be 1 second per lap (at least with my driving skills).
But I wonder how slow it should've been for you to stop after 5 laps, lol. F1 2012 isn't the best speed-simulation anyway, in Abu Dhabi I always feel like driving 120km/h when it's actually >200 :D

snthennumbers one questions to AI and tyres: Is there a way to make the AI do better calculations with tyres?
I mean: The AI always stops at least 1 lap too early on soft and hard (on every track, so I can keep out at least 1 or 2 laps more on soft) but they stop almost always 1 lap too late when changing to inter or full wet (which means you'll fly through the field when having the right tyres at the right lap).
I'm driving 50% races with your 50% database values (and still your AI ;)).

Regarding the front wing DNF, it seems it is as you'd said: Mechanical issues/damage will cause them to retire. Had a rain race in China, 6 cars w/o front wing - one of them retired at the same lap near the track the rest went changing their noses.
 
Ok I am aware that more fuel (holding race amount) should definitely cause more under-steer because of the extra weight. I just was unsure if it was in this mod and yes the car was SIGNIFICANTLY slower. I have been playing codemasters since 2010 and its the slowest the car has ever felt. Not just lap times but the acceleration felt like my computer was slow (as I said before my computer is fast). My qualifying time (100% in Canada) was I think 1:13.908 on super soft tires and my race pace the first five laps was like 1:20.00 or something on soft tires. If it speeds up ill be EXTREMELY happy because that would be awesome, if not very disappointed lol. Ill do the race again today after the real qualifying in a few hours and update on if it all clears up fingers crossed. Thanks for your reply though I feel a little better in the meantime.
 
snthennumbers one questions to AI and tyres: Is there a way to make the AI do better calculations with tyres?
I mean: The AI always stops at least 1 lap too early on soft and hard (on every track, so I can keep out at least 1 or 2 laps more on soft) but they stop almost always 1 lap too late when changing to inter or full wet (which means you'll fly through the field when having the right tyres at the right lap).
I'm driving 50% races with your 50% database values (and still your AI ;)).


The rain issue I've noticed too, I think it's just the AI's way of trying to feel out the weather. Some races ive done its started to rain and I switch to inters, and the AI stays on slicks. I pop around the track quick and pick up a few spots, but then sometimes the rain stops and the track dries out forcing me to switch to slicks again. Other times I make the right call and go to inters and make up lots of time, then the AI switches to inters a lap or 2 later. From what I can tell, there needs to be enough rain falling for the race to be declared "wet" before the AI starts panicking and going to inters/wets. I think the only solution to this would be to modify the weather settings so that there's no "middle ground" with the weather - it's either raining or its not so to speak.

As for regular tyre changes, for me it depends on the track. I play with a gamepad, and all assists (don't make fun of me lol). So at Canada the other day I did a 50% race and the game put me on a 3 stop strategy. The AI wound up doing a 2 stopper so I had to adjust my strategy and make my tyres last longer. Other tracks I find I'm doing better on my tyres than the AI. Sounds to me like you might be easy on your tyres as well...I'm not (my wee little joysticks make it hard to be a smooth racer lol). But big picture: remember during qualifying the AI is doing 5+ laps while doing their hotlaps. I always try to do just 1 or 2 hotlaps to preserve my tyres for the race. So the AI is probably pitting a little earlier than you because their tyres are older than yours (I'm assuming you're not doing 5+ qualifying laps...)

Shannon (Guy)
Yes heavy fuel loads will cause notable understeer, I've seen this too. The game does an odd thing and after say 10-15 laps all of a sudden you'll start to see the handling get better. Then another 10-15 laps and there'll be another "bump" up in handling. So the game doesn't adjust lap by lap like in real life. You'll notice this too during variable weather races. The rain will just start to fall, and you lose a little grip, 3 laps later or so there'll be another "bump" down in grip levels as the rain continues...so it's not technically a "live" weather environment, and its not technically a "live" fuel usage scenario, but adjusts in "chunks" so to speak. Believe me, it's odd how CM does this stuff, but it's what I've noticed personally.
But anyway, do more than 5 laps and you'll start to notice these "chunky" grip level changes as your fuel burns off. And as Melphiz said, being on a cautious fuel strategy will also make you slower than the AI by a bit since your car is heavier. I always use cautious fuel strategies though since I'm paranoid of running out of fuel :p

Cheers
 

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