Hahaha, sounds most likely!sniperpav how'd you make out? Get it working?
Maybe it's been so long since he posted because he's been having fun racing
I have a question. I was altering my difficulty settings earlier and like a complete fool went and changed the flashbacks... Is there a way to get the 99 back?
Thanks,
- Anthony.
Nice one, thank you very much!
I don't know if I installed it right. If you do a race with this mod of 20% long, how many DNF's will the race have?
Apropros DNF, snthennumbers I am still playing with the rtmoderatedamagethreshold value but somehow I don't notice a difference if set to 0.25 or 7.0 but what I've noticed:
The AI goes to pit and changes their front wing in Singapore but on "open" tracks they never do, they always drive a little bit and then drive off the track and retire ... I wonder why they can't just do the same as in Singapore.
Ooh I see now, I already see that the AI is much more aggresive than before. Good job sir!Well first off you can't do a 20% race...you mean 25%? a 25% race should have maybe 1 or 2 DNFs. 50% race could be around 4, 100% race would be maybe 5 or so depending on the track (could be less too of course).
Ooh I see now, I already see that the AI is much more aggresive than before. Good job sir!
Is the mod also working in career?
snthennumbers hm, I see, well if the AI really gets mechanical issues due to broken wings it could explain it for me, if it were on all tracks, as I've increased the probability for mechanical failures at the database (and am using the mech. fail. raceload.jpk not sure if it's included in your pack, I only use your AI files and some track fixes like for Melbourne [works noticable better with the AI's pit stop exit btw. thanks for that]).
I was only curious why the AI changes their wings at Singapore (even when they lose it in the first two sectors) but on no other track (for me), also not Monaco.
Hoped, you'd have an idea 'bout that. Well, so far I guess I'll compare my values with yours (I am using games' default loose_part and decals). Can't use your DB as I run a complete 1997 modded game with individual database and .ctf.
Your mod started to be an AI-mod-only at first, so I still stick with your AI files (I only modify the co stuff for the teammate being not so friendly, hehe).
Once again you don't get why I ask you something, I wonder if my english skills are so horrible.
I wasn't asking for any troubleshooting, just hoping, you could have an idea or hint, if there'd be some reason why the AI's DNF behaviour isn't the same on all tracks.
If you don't have any idea just say so, I could ask in the mod question thread but ffs noone with knowledge is even looking there
Hello, if I have the v1tek 2013, which I copied to the folder. Only database.bin or all of the contents?
Thank you!
Install all of v1tek's mod first, then install my mod - saying yes to overwrite any files.
And database.bin 50% or 100% you want it?