Mr Latte
Premium
Just had an interesting conversation with a guy who likes SimVibe quite a bit. His main point was that it gives you more usable tactile information that helps improve your lap times and that with it's auto tune capability that it generates more useful feedback. He also made a comment on SimHub not always being synchronized well.
Keep in mind that his comments were not about the absolute pinnacle of immersion, but about how helpful the tactile information was in helping you to improve your lap times.
So I'm curious if any of the SimVibe people on this thread could explain how the Auto Tune works, and what's required to make it work correctly.
Currently I'm a bit biased because it seemed like I was forever dealing with technical difficulties getting and keeping SimVibe working for me. Just curious about some other people's experiences.
Others are welcome to give their own answers or feedback...
I may be wrong but to my understanding, "Auto-tune" will look at the peak outputs you have for effects based over a few laps looking at the output of each channel and the effects being used.
I assume it is primarily there to help tune/balance how the software and tactile perform. This is also likely to help reduce the piston pang the Mini Lfe can suffer from. In audio terms it may also help against clipping. It may do something internally to give certain effects more operational gain over others. It is more likely to reduce the output levels of highly active effects. It could be monitored with specific hardware but really like many things about Simvibe it is not very well expanded on in really how it operates.
Often people have a habit of using similar frequencies (the ones that feel good) and when you have multiple different effects or layers of the same effect that operate at the same time using similar Hz, This increases the dB output of those frequencies. This can cause problems in output levels being too high. It makes sense that Simvibe offers something to help reduce situations when this could happen but don't be fooled that it is some magical wizardry type feature that does amazing things with effects calibration.
Output Mixer - ALL Frequencies Per Channel
The tactile unit does not work on a per-effect basis as the output mixer within Simvibe will output ALL the frequencies for combined effects mapped to the CM or EM channels that a user has in their configuration. So any active effects on a channel when that effect is called it will generate a response based on the frequencies set for each effect. Keep in mind however audio in the way it works does not just output only the Hz the user defines. The Hz input are the "center values" for an effect.
Interaction
If a user feels more involved from the immersion, it may help their concentration which in some cases may help their driving or consistency. Though personally I would say if considering tactile for improving driving. In the sense of working towards helping to achieve lap times, "wheel-slip", and "wheel lock" based effects are good examples. If these are configured to be working well, they can help a user improve. Much time can be gained in braking and smooth acceleration but also limiting understeer or oversteer in corners.
Certainly with Simhub/Shakeit I have configured wheel-slip effect to work within an "operating sensitivity" that it matches cars in AC or ACC that show on their dash any wheelslip activity. So if operating like this you can use the felt tactile to indicate when true wheelslip is active.
Sensitivity & Activity Level?
A problem I have seen in some people's "profiles" or "settings" is that they use wheelslip effect with an overactive sensitivity level. Basically that it is almost active in most corners as they are using it to feel more representative of a surface or road texture effect. This will depend on the amount of speed/steering input they are applying but also on the cars handling. So if using this effect that way, then it's not much use as a tool for determining when actual proper wheelslip is happening and to reduce it.
Using around 70Hz is a good point for wheel-slip effects but the Clark TST and the recommended exciters will achieve better detailing with over 60Hz than BK units or some others like the Aura Pro, Reckhorn and ADX.
Mono / Stereo
Regards Simvibe I think it may only support "mono" based wheelslip type effect. Simvibe will not enable a person to use EM mode for stereo based wheel-slip as EM offers only mono based effects. IIRC some sims do not offer "per wheel" slip telemetry, although others do.
I do not think it is that important if this effect is felt in mono or stereo, just that the user can use its activity to reduce the wheel-slip being caused. Simhub will, however, indicate/display any effects that use per wheel activity via its "Live Effect" analysis.
Other effects may help the entertainment or immersion perspective but if tactile helps a user feel more connected or involved with the car and what it is doing regards its handling it can only be a good thing.
Preferences & Possibilities
You can do much more with Simhub/Shakeit and that includes creating custom effects and determining the paramaters with the telemetry how they operate. On top of that it also gives more control in how the effect is generated/output and further to this you can output any effect to any channel to any number of channels.
On several levels it is technically superior and much nicer UI.
Problems / Issues?
I don't know what is meant with synchronization issues?
Although I have to say that any issues Simhub has that people report they are usually fixed very fast.
Its developer deserves more credit for the work he does but also others on the Discord that help within its community.
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