@roundabout
Thanks for response and screens.
These exciters can extend the felt tactile effects also generated from
SBS (Shakeit Bass Shaker). It's not just "audio-tactile" that they can help increase the detail of.
Keep in mind one important aspect with this approach I am highlighting is the ability to place these directly to body regions.
We can experiment with this by using specific effects to operate only on certain units or use them for specific roles. Be it "engine/gear" or "audio tactile" only roles. This lets us experiment, to have multiple effects displaced with good detailing and avoiding a unit being muddled with several effects it has to generate. The exciters will struggle with multiple effects, especially if adding "telemetry RPM/Speed".
Trying units as "audio-tactile only" is also an option compared to mixing certain units to produce both.
Part of the fun is discovering what effects or configuration works really well and helps improve the immersion.
What I can tell people with certainty is that this approach is worth experimenting with. What I can't say yet is what are the best working combinations in how we place effects/channels and also combine audio-tactile either via mixing or units with set roles.
Own Build Update
I am still working on my own new build but the tactile isolation/structural-frame solution for the build is costing over £1200 in materials with the design I have. Got most of the stuff purchased but still need more before I can start putting it together, it's not like any other rig I have seen and has taken 2 years of on/off testing ideas/concepts while I continued to further extend how many/what tactile it would incorporate.
The rig will not have the problematic issue that most have with L/R tactile units energy and their effects mixing in the pedal region. As the whole rig will have its own independent L/R sections, with each side supported by 6x substantial isolator towers using various combined materials.
This concept should extend the purity of directional effects as the only primary "affecting bridge" for L/R effects to merge will be the seat itself, which cant be avoided. The isolation methods used are to enhance the tactile as much as possible but also help contain the vibrations from the floor.