@scottiedawg66 and mr latte
are there any options to control
"G loads for braking/acceleration or lateral G "
with ur software ? + what Software ? shakeit?
here is a first idea
Im not involved with any software or programming, at best I have shared some ideas or features I would like to see and in some cases they have been added.
Lateral G
SSW supports all the G-Loads but has limited controls with its settings in how we can use them.
I believe, Shakeit currently does not have lateral G but its developer has said it will come in an update at some point.
I still don't quite get the concept of what you're trying to achieve. Some in the past have tried to use tactile for motion-based sensations, like using springs but this is highly inaccurate. Really if we can not bring accurate movement/control in relation to the telemetry data then in my view its best to leave motion to motion solutions that do and use tactile for what it can bring.
Thoughts On Tactile Energy Potential?
The energy possible with "G-Based" sensations from using tactile is limited/based on the capabilities and number of tactile used to generate the effects. I have also stated in the past, this is not just limited to panels in a seat and while it is not the same type of sensation. The feedback felt for the effect and its vibrational energy can be enough to penetrate through the whole body. The point I highlight is what potentially can be achieved with this approach is still a great increase to the immersion. Its NOT about comparing a transducers vibration, to represent or equal that of a physical moving panel depressing into the user's body. As in my view we don't necessarily need to feel such depression to have something else represent the effects operation/load and positional placement.
You only have to look at some cars with extreme subwoofer installations what bass vibration energy can do. To be clear, this is not the approach I am taking, but it is a demonstration of vibrational energy generated by audio. Yet from past debates on this, some on RD forums want to tell me what perhaps is possible, or can/can't be achieved with "tactile" regards "G-Force" based effects when they themselves have perhaps done very little experimentation or testing with such.
On my own build, as an example with deceleration/braking, the goal is to be able to have upto 10 large BK units bring controlled, individual sensations for the pedal/seat regions to represent G-load. I dont think, I need to go down the path of a G-Seat to have very immersive/convincing sensations to represent G-Based effects and while I don't doubt what a G-Seat can bring in its own immersion and giving a sensation to relate to the operation of different G effects.
I want to see and test what can be achieved with the experiments I want to do. In my view a G-Seat is not natural and having a G Seat that can cause discomfort or muscular pain like
@HoiHman described with his own modded GS4 would not be something I personally would want with already having mild back-aches. I don't question that such can be entertaining or immersive but its an example that I have said before, "immersion" is not always about portraying "real world accuracy". It's about delving the user more into the simulation. So for some to come to the conclusion that tactile cannot be well used to represent energy for "G-Forces" and bring its own "immersion" my own actual tests thus far for me personally do not align with their opinions. While a G Seat, places the energy into the user, the telemetry data used for this I believe is in a representation of the car, not the driver. What I am seeking to do is help portray the vibrational energy the "G-Load" is placing on the car and the vibrational tactile/feedback that would be caused through the car's chassis. So, my own approach
is different but it seems some don't grasp it or think it would offer much additional or convincing immersion.
I have considered a Crowson model in the past but these can get quite warm and I'm not sure how well it would hold up to the very high demands we would be placing on such a unit with "telemetry based" tactile and potentially multiple effects.
With tactile to represent low energy frequencies, we could generate a tactile vibration/wobble that varies in its felt sensation. Experimentation is required but we have the potential to generate or find sensations for the different G based forces or to the users preferences. The video below may help visually in highlighting how different sensations may vary or can be achieved.
PLAY AT SLOWEST SPEED
If one Crowson unit can vibrate over 250lbs via its operation, it may, however, be interesting to consider buying one to test as a method of bringing high energy for braking. Before I would consider such though, I want to test my own (slowly progressing experimental build) with multiple large BK units.
With Shakeit's update coming that will allow us to "create effects groups" to compare effects perhaps operating on more or fewer tactile units and with their own settings. It would then be possible to have car profiles not only use different settings but on a custom build like my own have more potential energy with them depending on the number of tactile units operational with specific effects. As we will very easily be able to control what channels an effect is on and I believe this be saved as part of a car specific profile.
Kudos to
@Wotever for taking onboard some suggestions like this and seeking to implement them. Such features are welcomed and I think for creative or experimental tactile usage/installations it can help take us far beyond the possibilities/limitations that Simvibe has.