Tactile Immersion - General Discussion - Hardware & Software

I agree about the road details regarding SSW, Michael. There is far less nuance with it's Road Surface effects than Simvibe. That's not to say that the overall experience is not as good. Just that it has things it does better (G effects) and things it does worse (Road Texture) than Simvibe. I will say that even though Simvibe picks up a lot of the road imperfections, the way the feeling translates to output from my Mini LFE's is not amazing. So, really, I don't miss them that much especially when combined with motion. I do find that the bigger bumps, once you achieve a file that doesn't stress my units and their inherent design flaw, translate better than Simvibe with a more punchy feeling and this has helped create a more complete tactile for me. I am happy using my hacked up files and settings within SSW for now until Rod has finished with his project. I barely use Simvibe anymore. I find the ease of use of SSW to be beneficial, no activating files for different sims. You run it, it works.

I think once users have a variety of files to choose from to suit their setups, we are going to find that SSW is a very nice piece of software. Pity it takes someone like Rodney to make it fully functional. I feel that the softwares are released in a state of 'early access' much like some of the sims we get to enjoy (see: beta test for a fee) before official launch. Whether Andre feels like putting a lot of time in, or just a little, doesn't change that fact, or rather, feeling that I get. It's totally up to them to do as much or as little as they feel is acceptable for their product to generate revenue.

On the other hand, it is nice that there is at least the capacity for us to mess around with things so that it's not a one size fits all affair. Whichever way you look at it, I am happy that I have SSW to give a different perspective on a 'mature' software package that Simvibe is.

Well firstly something to highlight.... Often people are comparing what "SSW" does based on the "BASE" or standard default files. In some cases yourself and others were sent some files for effects, to give some feedback.

However, let me point something out, often (individual layers) for an effect I was working on is what was sent to people. Or in some cases work towards combined layers. As several of the effects I have created are from specifically generated and tested multilayers of .WAV combined to form the finalised effects "MASTER" and general sensation I was seeking. If some of you only knew the time or work that has gone into even some individual effects as much of this was discovering how different .Wav can be understood or used to vary what activity or response they may bring.

As stated, several times the benefits with .WAV effects creation are that we can custom create much more intricate effects sensations compared to what Simvibe generates with single or 2-3 tone layers. With the monitoring solutions, I see what activity, the frequencies and combined dB output each generate. Such has been crucial towards effects creation.

So with respect, I certainly don't need to take the ideas of Michal to use the "strong bumps" I achieved in SSW to then mix these with other "Simvibe" effects. Lets make something clear, Simvibe is not going to be needed with the files I have, pure and simple. So be it Michal, yourself or others that may indeed perhaps question or that may doubt some factors with SSW potential, really its all down to how good the effects are and what they do.

I believe I already can match or bring something to SSW for "surface and small bumps" effects. Or to achieve a result that also compares well or betters the general Simvibe user's road texture, small bumps activity or curb satisfaction.


Here below is a testing SCENARIO:
I placed BASE files on the RIGHT and my own CUSTOM files on the LEFT

With real-time testing, I can use my mixers to control/remove either (source) going to the tactile, or instantly switch between either. Be this with comparing SSW Vs Audio Vs Simvibe if desired.

What I often do is have the (Monitoring Visulation Tools) onscreen and then record some gameplay. Then once recorded, we can play this back at slower speeds to delve and see in more detail how each is comparing to the other. This can be done with individual effects or combinations.

Do not just assume guys, that SSW cannot necessarily bring rather detailed "Surface Sensations", nor indeed better bumps than Simvibe or much improved over SSW default effects.

Here is a thumbnail capture from a recent video recording.
You can see the frequency activity on the left to the right but when watching the video I can see much more activity as the "CUSTOM" effects combine the specific and unique layers to bring more activity and greater frequency range.

Achieved:
  • Good General & Varied Surface Activity
  • Excellent Curb Sensations
  • Detailed & Super Deep Bumps (Highlighting Stereo Positioning)
In simple laymans terms, more detail, more depth and varation to each effects activity over the SSW default files. Achieving with my custom file creation via (2 SSW effects) a tactile response comparing well or bettering what several effects do within Simvibe tone generation.


Much greater frequency response, activity and detail to the standard (single tone), default SSW files.

BK Gamer, Dayton Puc & TST 209 have been purchased to continue testing and compatibility of created files with other tactile. I will in time seek to get the BS 200i (Reckhorn) and ADX models as this way I can properly ascertain how each will respond and operate. This way I can then release effects knowing better how they work on each unit.

Development of my own files is going much further than I ever anticipated but this is because of the things being learned, improvements made and seeking to be creative in what we can do with effect files. So my own testing will continue as great progress has been made in recent weeks/months......

The limited support, interest or encouragement may be frustrating for me to deal with regards what I am trying to achieve here. Though realistically this does not change how good I know my current effects are working and at this point enjoying.
 
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Hello,
sorry for my english:)
I have a problem with my aura bass shaker connection to my pc.
I have
- 1 aura bass shaker pro
- 3.5mm jack to rca (2way)
- loudspeekar cables
- 1 50W 4Ohm amplifier

My PC connecting to the TV with hdmi cable. The amplifier is with jack from the green connection from sound card connected and the 2 rca in the amp. When i hearing music with my pc, sound comes out from the tv, but nothing happens with the shaker. When is set the primary sound device in windows from tv to loudspeaker, then the music comes out from the shaker and it shakes also. How can i do it, to the sound comes out from tv, and the shaker shakes? When i put the jack from the green to the orange(bass out), windows dont recognise the shaker, only when i put the jack in the green.

Can you please haelp me? I miss some cables?
Thnak you very much!

Regards
Peter
 
Hello,
sorry for my english:)
I have a problem with my aura bass shaker connection to my pc.
I have
- 1 aura bass shaker pro
- 3.5mm jack to rca (2way)
- loudspeekar cables
- 1 50W 4Ohm amplifier

My PC connecting to the TV with hdmi cable. The amplifier is with jack from the green connection from sound card connected and the 2 rca in the amp. When i hearing music with my pc, sound comes out from the tv, but nothing happens with the shaker. When is set the primary sound device in windows from tv to loudspeaker, then the music comes out from the shaker and it shakes also. How can i do it, to the sound comes out from tv, and the shaker shakes? When i put the jack from the green to the orange(bass out), windows dont recognise the shaker, only when i put the jack in the green.

Can you please haelp me? I miss some cables?
Thnak you very much!

Regards
Peter

Ok, I'll try my best here....

First, since you are only using 1 shaker with one amp, I don't think you need to connect "both" RCA inputs into your amp. If only one single shaker, and that one shaker only takes up one channel to operate, then connect only one of the rca inputs into your amp is all you need. Someone PLEASE correct me if I am wrong.

Second, In your pc's sound/audio settings, you should set your tv (if that's what you are using for audio) the "primary default device." Then, make your sound card (where your amp/shaker is connected to) the "default communication device."

Third, as for the audio outputs on your sound card, you should be able to use either the green or black audio outputs. I think green is for "front" and black is for "rear."

Please ensure the above is correct with your setup... It should work without sound coming from your shaker. Unless I'm missing something, that should be it.
 
I see plenty of negative feedback about Simvibe's effects. I must honestly say, after over a year with simvibe, it's been pretty damn good in my experience!

I agree, there are too many sliders for most of the effects, to this day, I still don't know what most of those do! Lol But as per ISRTV's 2 videos of review and setup, they recommend that the advarage user won't need to mess with most of those sliders unless you are advanced user.

But whenever I'm setting up a new profile, I would of course, mute EVERYTHING and focus on one effect and slider at a time.
This allowed me to play with one slider at a time to figure out not only what each slider does, but also how I can use these sliders to improve the feel of the effects.
For example, "front suspension bumps" effects, out of all those sliders (I think there are like 6 to 8 of them) and after testing what each one does, I only played around with small & big bumps tone, volume and intensity. All four said sliders are absolutely dumb easy to configure to your liking.

For Tactile immersion, I'm only interested in bumps, engine (MY FAVOURITE EFFECT), gear change, impact and a bit of oversteer. SIMVIBE achieves all of that for me amazingly well!

It kind of sucks that R3E doesn't support simvibe's great suspension bumps. So I end up combining Vertical Surges and Vertical Textures for that sim. All other Sims I own use suspension bumps differently, but solid. Actually, VS and VT effects are unique in what it provides but a very pleasant and solid feeling too.

I absolutely positively LOVE Simvibes Chassis Mode engine effects which are Engine Vibration with Harmonics and Load, AND Engine RPM Quad Stream. Also, assigned to those shakers is Gear Change. I use those effects on 2 Aurasound Pro's mounted on my lower and mid seat-back!
Then I have 1 ADX mounted under my seat and another one under my pedals for oversteer, bumps and impacts. Those 2 are in Extension Mode.

It feels so natural to have the engine screaming on my back (with some vibrations going throughout my entire rig, dem Aura's are freaking strong!), and bumps being felt underneath me. Its just feels great!

I see my car jumping around... Jumping over sudden big bumps, seeing and feeling the car digging into the road when the car is pushing hard over a not-so-smooth part of the road surface..... It feels really authentic and detailed. I made sure I tuned my settings just right so the bumps don't feel like little "tic tacs!" But rather, deep "punching" feeling similar to feeling real bumps.

I know I'm missing lateral G effects and other effects lije that like what SSW offers. But I'm completely fine with that. I get those sensations in my TX (obviously would be more improved with those sensations on my shakers).

I'm actually happy there's an alternative for simvibe. Because IMHO, I think SSW is for those that want a more information of what the car is doing.
With Simvibe, it's more for users that simply want immersion but still accurate & detailed tactile effects.

I know I CAN'T LIVE WITHOUT SIMVIBE'S ENGINE EFFECTS IN CM. So I'll be sticking with simvibe. But if I didn't care for those engine effects, I would be using SSW.

Each software has its pro's n con's. But one does not need to be put down one software and boost other. They both have a place in tactile immersion!!!

If anyone would like to try one of my setups, ask me and you shall receive!
My best simvibe profile is in AMS. I created a universal profile for v6 and v8 cars. Suspension bumps feels the BEST out of my other sims! Don't know why, but the bumps just feels soooooo natural. AC slightly less, PC2 slightly less than AC. And RF2 is in the middle of AC and AMS. Best engine effects OBVIOUSLY GOES TO THE BEST SOUNDING GAME in R3E!!!!!! I mean that's what I call a "cargasim" in my cockpit!!

Oh and one sick feature about simvibe is you can create profiles and tune your setups while in the game! But I rather alt-tab.... I'm just used to it. And most of my sims, the game still runs in the background while I'm alt-tabed out of the game with simvibe opened and I'm tuning. Real useful for tuning effects especially engine effects.
 
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hay there Solo69
i hope this inst to far off topic

i am hooking up 3 base shakers i get that part with the speak on connectors.
but the XLR inputs. from my PC sound card. i guess i need two of these

https://www.amazon.com/gp/product/B01DCO4DCG/ref=ox_sc_act_title_2?smid=A1AMUYYA3CT6HJ&psc=1 or this.

https://www.amazon.com/gp/product/B000068O4D/ref=ox_sc_act_title_1?smid=ATVPDKIKX0DER&psc=1

hook one to green or center on my sound card and the other to black or sub right?

and i need to splice the wires

i am going to make a speaker on cable with just standard 14 AWG speaker wire if i can.
then ill hook a separate wire to my base shaker. i need to be able to plug and unplug those two wires, what is the best option RCA male to female. or can you do banana plugs male to female?


thanks
 
@rparker you ain't off topic... that's what this thread is for! No worries!

Now the XLR wire, I have no clue what that is!!!??? Lol I'm not an advanced audio tech... I'm still learning myself. But through trial and error, I know what I want out of tactile immersion.

As far as cables and wires are concerned, you only need the following:
Speaker
wire: https://www.amazon.ca/DIGIPARTS-conductors-copper-speaker-SHIPPING/dp/B00AS5JJF

3.5 mm jack to 2 rca spliter (if only using 3 shakers Extension Mode you'll need 2 of these. If using 2 shakers in Chassis Mode and one in Extension Mode then you'll need 3 of these) : https://www.amazon.ca/AmazonBasics-3-5mm-2-Male-Adapter-Cable/dp/B01D5H8LDM

Below is my pc sound card. You can see the 4 audio ports simvibe does not use. I'm currently using the black and green audio ports for Chassis Mode (said ports are in the middle). I'm using the 3.5 mm jack to 2 rca from my amp to my pc sound card. I have no idea where to plug in the XLR cable to that you mentioned above???
20180718_145201-1-1.jpg
 
@SOLO59 You know, now that I've got SSW working to my satisfaction I have been curious about revisiting SV. The couple times I've gone back and played with it one of the effects I REALLY like is their engine effect as you've highlighted. I think I might revisit SV and play around with it again. The one thing is that my set up is kind of unique. If I recall, in extension mode you can direct effects to specific transducers, no? I have 2 ADXs up front that I use independently for different effects. Same thing under my seat where I have an LFE and a TST getting different effects. I can replicate that kind of separation I believe.

If I do this, I would be interested in your setup. I remember spending hours trying 1 slider at a time to dial things in but it might help if I start from a baseline that you've developed. I'll ping you if I actually do this.

I'm rather curious now.
 
@SOLO59 You know, now that I've got SSW working to my satisfaction I have been curious about revisiting SV. The couple times I've gone back and played with it one of the effects I REALLY like is their engine effect as you've highlighted. I think I might revisit SV and play around with it again. The one thing is that my set up is kind of unique. If I recall, in extension mode you can direct effects to specific transducers, no? I have 2 ADXs up front that I use independently for different effects. Same thing under my seat where I have an LFE and a TST getting different effects. I can replicate that kind of separation I believe.

If I do this, I would be interested in your setup. I remember spending hours trying 1 slider at a time to dial things in but it might help if I start from a baseline that you've developed. I'll ping you if I actually do this.

I'm rather curious now.

I'm at work now, but I'll pm you my setup on AMS. Or if you prefer, AC. I personally think my AMS setup/profile is the one that feels the best.

I'm trying to picture where you placed your shakers. When you say "two ADX's at the front and 2 other shakers (rather monster shakers) under your seat, is that a Chassis Mode setup to simulate all four wheels/corners? Or something different.

In Extension Mode for my setup, I only have 1 ADX under pedals for front suspension bumps. 1 ADX under my seat for rear suspension bumps. So if you do have your ADX's setup up front as front left/right, my AMS setup/profile only uses one shaker up front?

Or you can definitely try out my Chassis Mode engine effects. I have those effects on 2 Aurosound Pro shakers mounted on my low &mid seat-back. I recommend assigning your LFE and TST to Chassis Mode to try my engine effects setup.

But let me know how your shakers are setup
 
In SSW, you have absolute control over what effect gets sent to what transducer in a 2+ setup. Under isolated heel plates - made out of 3/4" ply - I have ADXs directly under my left and right heels. Bumps are sent to the left ADX and wheelslip under my right. I send road surface effects to my big LFE and gear shift and engine vibes are sent to my TST.

In other words, in SV speak I'm not using chassis mode in SSW but extension. If I recall correctly, with extension mode in SV, I can do something similar.
 
I encourage people here to work on their Simvibe profiles, I want to at some point do a fair and detailed comparison to what I achieve with the SSW file creation to what others achieve with Simvibe.

Multichannel Effects Control - Taking Things Further
Lets take "Gearchange" we can have it start from the central seat (sub) channel, it then flow specific frequencies to the outer channels and also for energy to travel to the front pedals (cen) channel. This can feel very different to the typical thing done in Smvibe where the user places an effect in CM and then also on EM. As in this scenario the timing is identical the user hasn't control of how/when the effects sensation can cross or fade to other channels.

Basically with . wav and Audacity for SSW we can get rather creative in not just what the sensations are for an effect to represent its feel but also how it disperses over the channels. I am experimenting with this with some effects for those using 6 channels in SSW. I am testing having braking also transfer energy from front to back and not just have the same sensation happen on the front/back units like a typical effect would.

It seems, for me so far this process can help ensure that gear effects are not so easy lost when other effects are in operation. It gives the effect more presence. As we can have it fade over the outer channels.

In comparison lots of people with Simvibe have a gearchange feeling stronger than some bumps (as for it to be felt when lots of effects are in operation) but this just to me feels wrong, espically when other effects are not so active.

Sure we maybe want different cars to have more punchy sensations or some to be faster, smoother but I look at this as one effect we may want options for different cars, preferences or profiles. Yet to create good but very different gearchanges for very different cars in Simvibe seems harder to achieve and with less execution or control possible.


SSW Engines
These have been a problem, I have spent a long time focusing on trying to improve them. I do have improved options over the default files but will keep working on waveforms that bring a better sensation.

At the moment the best possible seems to be a decent background engine sensation and then followed with a nice sensation with the higher rpm coming into play but we can tell something is missing and the sound emitting from the tactile with the same repeated waveform can be a bit annoying with certain frequencies used.

Part of the problem is not that SSW cannot bring better engines, yes it perhaps needs more control and options for the engine effects possible. I would expect if enough people requested it, in time Andre would consider adding such. If he does then I see SSW with good files being used as having no disadvantage to Simvibe. Yet still what it produces, like Simvibe is also very much down to the effects too.

Simvibe Engine
This offers, an RPM layer (the rpm is auto-detected for the car) a throttle depression % option and a car speed based layer. It then has the harmonic modes. I know what the fundamental frequencies are that Simvibe uses for a V4-V12 which are used to generate the harmonics.So if SSW had the right options possibly in allowing two .wav to generate their own natural harmonics or via a speed based control that comes in at at percentage of the cars max speed then we could improve the engines in SSW more.

Personally, for me engines while entertaining and fun in Simvibe are still not quite good enough, I want the personality and the character of the car to also come through. The only way to get this is by successfully controlling and mixing the audio-tactile. In early tests with PEACE EQ I found with certain cars it worked brilliantly, some others not so well but it was a step up in immersion, no question.

Gs Can Be Awesome
I also find when all the G based effects in SSW are operating and each having its own unique sensation, these are a major benefit over Simvibe. Even with a basic engine and the Acceleration/Decelleration effects helping to enhance it, with improved bumps and curb detail, I have managed to now achieve, yet clearly still being able to detect wheelslip (much better than Simvibes oversteer). Also to feel a wonderful Lateral G sensation operating in stereo givng an impression of heavy load but as if the cars chassis is shaking under the strain. All these combined before even looking to mix engine audio is for me, very immersive and certainly bringing more of what the car is doing on the track back to me.

Preferences
I guess for some they want more focus on engine, even if the sensation it gives is not that much difference between cars. For me a primary aspect of the tactile immersion is that my tactile becomes my motion, its an extension to the feeling I get from the steering wheel but unlike motion it has much more specific detailing, there is something very engaging with it in the fidelity of the various effects if all working well together and the sensations it brings can vary quite a bit between cars.

I cant wait to get my own new build started and to be able to do further tests, to then feel the improvements it will make to the immersion I already feel. Yet I am frustrated as I still need to get some additional components and tools before I can begin to start work on it.
 
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In other news, finally, it seems particularly for those in UK/Europe (whilst they do offer worldwide shipping) The Shaker Center has updated their old website

I've always been curious to try an EarthQuake Q10B but never seen/heard any reports from users of it regards tactile/cockpit usage. BK always seemed the better option.

Will, however, use these guys again soon to get an ADX and Reckhorn unit also for the additional testing I want to do. Speaking of which, I Still like to grab a bargin if possible

Tactile Units 15 and 16 inbound :)

 
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i just wanted to chime in. i got 4 adx maximus's on an obutto rev, 1 and each corner and wowzers it's crazy how good they are for them money! at least to me! I do need to find some rubber to put under the legs of the rig though but right now after making some custom brackets for it all from just random stuff i found at the hardware store. I'm loving it. WHY i waited all these years to finally get transducers who knows
 
OK Mr. Latte, I will first state, this is NOT a battle I plan to win. Just want to make a few things clear.
I completely agree or at least believe, that SSW is more for user's looking for the most realistic tactile experience down to the T, once setup right. I believe you have actually improved ssw and continue to do so. Which is great for the community. However, like I said above, I just want "immersion!" And Simvibe delivers just that very nicely. But I think some of the things you have said about Simvibe has me scratching my head.

Like this
I guess for some they want more focus on engine, even if the sensation it gives is not that much difference between cars

But I'm at a loss of what you mean by, "the sensation" of the engine effects of each cars aren't much different than each other? PC2, AMS, R3E, AC and RF2, EACH of those games have distinctive different feel of engine effects. The CART Extreme mod, Super V8, F3 in AMS all feel very different and very noticeable for example. I usually adjust the "number of cylinders" or the RPM range in RPM Quad Stream and the Engine Harmonic" effect settings. And if needed, the amp volume.
Like I said, bumps are accurate, gear shift is like what you've described "gear shift effects get drowned out with other effects" but if you turn up the gear shift effect volume or simply add another layer or 2, that will become very effective (I've added 2 layers with stock volume, and even with other effects going, 2 of my shakers almost knocked me out could in my rig lol).

Maybe when SSW is further in developement and if (and thats a HUGE IF) I end up with 6 or 7 shakers I'll give it a go (i think you've only tested ssw with the higher end shakers?!!). But I'm still enjoying Simvibe! Simvibe is complete with regular updates, launches my games, easy at least for me to use and I'm no tactile audio simvibe pro, easy to select game profiles and looks Kool too, change profiles in game with alt-tab or with simvibes in game overlay mode, and provides great immersion.

I'll pm you my profiles for your testing when you have time. I'll send them tomorrow because it's getting late and I had a long long shift at work.

Lastly, like I've said above, I really do believe there is a place for both simvibe "immersion tactile users" AND Sim Shakers Wheels "most realistic tactile enthusiasts."
I try to keep my sim racing experience low maintenance. I don't want too much going on because I just want to race at the end of the day.
I can guarantee you that there are people out there that fell in love with stuff like trackir and tactile immersion, then eventually quit using all that extra stuff, because at the end of the day, they all, we all just want to race! Some do lots of online racing and prefer not to have shakers in the background. But I know there are others (like I am and will be) that will never race without all their extra sim racing gear.
 
@SOLO59 its not a battle at all.

People will use and do what they want to do, what I ask of some is respect the work and efforts I share here on the forums. It's up to individuals to determine how valuable the input or opinions I share are. Indeed not everyone will agree with me or my preferences but I do not believe anyone here is building a tactile based rig to the extents I am going or seeking to take things to the level I have long wanted to achieve from such a build.

My own perspective is that of a tactile immersion hobbyist who experiments for fun and that wants the best optimal solution(s). To learn and possibly master ways to generate desired effects, install and implement tactile into a rig that I am specifically building based on the achieving the max tactile potential and performance.

When you have the higher end hardware then some of the effects for instance in particular "G Forces" that we can apply really strong and low frequencies with lots of energy can totally change the level of immersion and I estimate the value/importance of what these added effects over Simvibe can bring. We are talking very strong forces here if that is what the user wants. So indeed the average user and in particular using Andres rather limited and basic default effects may not be that impressed with what some effects do.

I will discover more for myself to determine if the views I have held regards this are accurate or not by now taking the decision to own the majority of common tactile that people buy. So I will on my new build be doing detailed comparisons with them, sharing this journey as it also increases my own experiences, eliminating estimates or assumptions.

I do need more experience with other sims, yes indeed and how they change the immersion but my comments on engine feeling much the same was not in reference to different sims. What I find is common is that many people use the same engine effects and settings but with a few tweeks. Look tell me if I am wrong, people are free to share thier own views and experiences.

The general process of the operation appears to be much the same/similar even if the telemetry values may alter to some degree for engine strengths.

Cars are VERY complexed regards engine vibrations with multiple factors that determine their character, you can research into this if you like but really Simvibe on its own is limited in the sensations it can bring relative to the car being driven.

I call it fakery as often sim cockpits are marketed as delivering life-like experiences and in this regard, it is not resembling the reality of any individual cars engines. Thats not to say such cannot be fun or enjoyable, so I am not blasting what it does offer. Yet I dont see people that have went out to create or develop profiles to try to better replicate or represent more a cars specific engine character. Maybe someone has pioneered in this with Simvibe effects creation as I do not really follow much now what happens regards Simvibe.

Me personally I want more, of the cars character, its idle tick over, its engine whine, its transmission noise, its exhaust and none of this comes from telemetry but we (can) with some success get average to very good results (sim & car dependent) with also implementing "audio tactile" but cleverly tweaking it with some additional toys/controls. In time I will share my own tests and findings with this as I experiment more as again I want to do things, push the boundaries to see what can be achieved. I have had a rig using 4 subwoofers and multiple speakers with multichannel tactile doing research and tests with combining "audio tactile" with "telemetry tactile" producing speaker levels over 100db within a room to really attempt to push the in-car cockpit excitment and realism factors. So for engines or immersion combining audio and tactile please see my comments or expectations on this as certainly beyond the norm.

Creating these effects I am doing for SSW has been very time consuming, quite frustrating and now also finically bringing me several hundred pounds worth in hardware expenses. Why, go to such bother? I don't like doing things by half measures, I also enjoy the challenge it brings, even though its often been a headache or tore with little interest regards it by the many that view this particular thread. I see a goal that I can have a profile for a Porsche based road car and a profile for a race version of the same car but these feel very different, giving the race car more rawness to its suspension, engine sensations, much more depth and strength to its acceleration and cornering g-forces, with also much stronger brakes. This too is estimated fakery but it is trying at least to relate more towards bringing greater variation and enjoyment to different or user favorite cars. I cannot achieve this anywhere near as much with Simvibe, thats the pure and simple bottom line.

However, I do want to have something that is worth sharing with the community as an alternative for SV and it work well on various levels of hardware. Nowhere that I know of has someone tried to do such, so with it brings pressure that in what I release doesn't suck either.

I have become protective of the finalised effects now achieved that I have poured so much time into but is this not to be expected? Now I want to test them personally on the other hardware to better correlate how effects operate between different units. This is going much further with this than I expected so I am not sure what to do. I may just try to recoup some money back with the hardware being purchased for it and seek donations for them privately with 1-1 support to those interested, be it 3, 5 or whatever people are interested. I know one thing, I am putting money into such efforts when I should and could be saving it towards a DD wheel that I also want in the near future..
 
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Hey @Mr Latte just wanted to say thank you for providing all your knowledge! I went back to my setup and I realize engine may have a general overall feel from car to car, but I still believe and feel all cars do have their own unique engine feeling though. I guess that's just my perception.

I now understand that you work hard at getting the best tactile feedback you can get! I see that sim racing with a wheel n pedals is just as important for you as achieving the most realistic tactile feedback. I want you to know that I respect that! It's great for the sim racing community!

I guess I really do only care for tactile immersion rather than realistic tactile feedback. I guess if I get bored (i don't plan to, but I'll see how this goes over time) I would want what you are achieving with SSW! I don't have a DD Wheel, hydrolic brake pedal, triple screens, vr.... But what I DO currently have is perfect for me. I feel like I don't need to go all out with everything for my setup. I'm happy and completely satisfied! I've spent enough time on my base shaker and simvibe setup, its time to put my hard earned money towards other things for my rig! That includes a cpu, gpu and mobo upgrade, then VR (next gen, hopefully I'll be ready by then). After that, might be time for a new wheel n pedals, I could use a new proper racing seat, and some other things. Damn this hobby is never ending brah!!!

I guess what I'm trying to say is, I may not have the most realistic tactile effects lateral Gs and other what would be amazing effects I can imagine, but all I've put into my racing setup overall gives me a realistic feeling when racing! I'm already very immersed.

I'll pm you my setup for your testing when you have some time. But I must warn you, an advanced tactile user like yourself might laugh at my Simvibe setup .... But please at least try to respect what those setups/profiles mean to me! I tailored it for my non demanding needs lol.
Can't wait till you test the adx's with ssw! I'll definately give it a try! Maybe I can run simvibe CM and SSW together? That would be pretty kool!
 
Finally, with rumors of the iNuke series possibly being discontinued for some time yet with nothing new shown. Here it seems is the replacements, in the new NX range.

Not quite sure I like the design, very 80s retro, however USB connection is now at the rear.
Yet to discover what the newly named NX EDIT software may bring.

* Amps are black not grey


Some stores are showing stocks of some models but others coming for August/Sept.
Not yet delved into specs for full comparisons but be curious to see if these come at least with quieter fans.

Prices are up and when we consider Pre Brexit the iNuke DSP 1000 could be bought for £150/£160 which was cracking value. Now we see the below coming in @ £239 on release and this the entry DSP based model. The non-DSP based models in the NX1000 starting @ £180.

Behringer NX1000D Power Amplifier with DSP Control
 
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Do you prefer licensed hardware?

  • Yes for me it is vital

  • Yes, but only if it's a manufacturer I like

  • Yes, but only if the price is right

  • No, a generic wheel is fine

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