I agree about the road details regarding SSW, Michael. There is far less nuance with it's Road Surface effects than Simvibe. That's not to say that the overall experience is not as good. Just that it has things it does better (G effects) and things it does worse (Road Texture) than Simvibe. I will say that even though Simvibe picks up a lot of the road imperfections, the way the feeling translates to output from my Mini LFE's is not amazing. So, really, I don't miss them that much especially when combined with motion. I do find that the bigger bumps, once you achieve a file that doesn't stress my units and their inherent design flaw, translate better than Simvibe with a more punchy feeling and this has helped create a more complete tactile for me. I am happy using my hacked up files and settings within SSW for now until Rod has finished with his project. I barely use Simvibe anymore. I find the ease of use of SSW to be beneficial, no activating files for different sims. You run it, it works.
I think once users have a variety of files to choose from to suit their setups, we are going to find that SSW is a very nice piece of software. Pity it takes someone like Rodney to make it fully functional. I feel that the softwares are released in a state of 'early access' much like some of the sims we get to enjoy (see: beta test for a fee) before official launch. Whether Andre feels like putting a lot of time in, or just a little, doesn't change that fact, or rather, feeling that I get. It's totally up to them to do as much or as little as they feel is acceptable for their product to generate revenue.
On the other hand, it is nice that there is at least the capacity for us to mess around with things so that it's not a one size fits all affair. Whichever way you look at it, I am happy that I have SSW to give a different perspective on a 'mature' software package that Simvibe is.
Well firstly something to highlight.... Often people are comparing what "SSW" does based on the "BASE" or standard default files. In some cases yourself and others were sent some files for effects, to give some feedback.
However, let me point something out, often (individual layers) for an effect I was working on is what was sent to people. Or in some cases work towards combined layers. As several of the effects I have created are from specifically generated and tested multilayers of .WAV combined to form the finalised effects "MASTER" and general sensation I was seeking. If some of you only knew the time or work that has gone into even some individual effects as much of this was discovering how different .Wav can be understood or used to vary what activity or response they may bring.
As stated, several times the benefits with .WAV effects creation are that we can custom create much more intricate effects sensations compared to what Simvibe generates with single or 2-3 tone layers. With the monitoring solutions, I see what activity, the frequencies and combined dB output each generate. Such has been crucial towards effects creation.
So with respect, I certainly don't need to take the ideas of Michal to use the "strong bumps" I achieved in SSW to then
mix these with other "Simvibe" effects. Lets make something clear, Simvibe is not going to be needed with the files I have, pure and simple. So be it Michal, yourself or others that may indeed
perhaps question or that may doubt some factors with SSW potential, really its all down to how good the effects are and what they do.
I believe I already can match or bring something to SSW for "surface and small bumps" effects. Or to achieve a result that also compares well or betters the general Simvibe user's road texture, small bumps activity or curb satisfaction.
Here below is a testing SCENARIO:
I placed BASE files on the RIGHT and my own CUSTOM files on the LEFT
With real-time testing, I can use my mixers to control/remove either (source) going to the tactile, or instantly switch between either. Be this with comparing SSW Vs Audio Vs Simvibe if desired.
What I often do is have the (Monitoring Visulation Tools) onscreen and then record some gameplay. Then once recorded, we can play this back at slower speeds to delve and see in more detail how each is comparing to the other. This can be done with individual effects or combinations.
Do not just assume guys, that SSW cannot necessarily bring rather detailed "Surface Sensations", nor indeed better bumps than Simvibe or much improved over SSW default effects.
Here is a thumbnail capture from a recent video recording.
You can see the frequency activity on the left to the right but when watching the video I can see much more activity as the "CUSTOM" effects combine the specific and unique layers to bring more activity and greater frequency range.
Achieved:
- Good General & Varied Surface Activity
- Excellent Curb Sensations
- Detailed & Super Deep Bumps (Highlighting Stereo Positioning)
In simple laymans terms, more detail, more depth and varation to each effects activity over the SSW default files. Achieving with my custom file creation via (2 SSW effects) a tactile response comparing well or bettering what several effects do within Simvibe tone generation.
Much greater frequency response, activity and detail to the standard (single tone), default SSW files.
BK Gamer, Dayton Puc & TST 209 have been purchased to continue testing and compatibility of created files with other tactile. I will in time seek to get the BS 200i (Reckhorn) and ADX models as this way I can properly ascertain how each will respond and operate. This way I can then release effects knowing better how they work on each unit.
Development of my own files is going much further than I ever anticipated but this is because of the things being learned, improvements made and seeking to be creative in what we can do with effect files. So my own testing will continue as great progress has been made in recent weeks/months......
The limited support, interest or encouragement may be frustrating for me to deal with regards what I am trying to achieve here. Though realistically this does not change how good I know my current effects are working and at this point enjoying.