Michael, like I mentioned in your own thread, its like people are not on the same page.
For instance, you also keep going to PCars 2 to use as a reference when clearly I have done most testing within AC.
As I said before, once I have something test against, I will go to AC for testing as you have developed the files specifically for it. I didn't see any appeal to tune just my profiles in SimVibe in AC, as I'm not going to actual play it.
Now that I have something to test against, I'm moving to AC for testing and I will try to move also my SimVibe profile to have direct comparison.
I did not expect you to wait until files were completed. Actually, my intention was to take you through the learning process I had with Audacity and file creation to help you quickly grasp what was being done and then to see the potential I seen with it.
So for me it was unfortunate to see that your interest was to rush into things and ignoring the advice given. Come on man, even after I spent over 700 hours monitoring Simvibe effects alone. Surely based on such I should have gathered a fair idea by now what the pros/cons from an immersion perspective Simvibe are and what it can bring. I have even run real-time tests with individual effects on individual channels placed onscreen to record and analyse their operation/activity to one another to help learn which are more beneficial or just offering sensation with little importance.
If you're up to it, you can hit me with basics and I will see what I can do in Audacity
Looking at your effects, I don't see why they are designed as they are, but I'll try to read more on the audio theory etc.
For me, you ignored the advice not to rush into mixing, even after all the time spent on posts/help that was given to you in your own build. If you want to talk about trust, or respect then to me your actions of doing the opposite I said was putting little trust in what I have been saying or sharing all this time. I have clearly put forward the perspective for my own build goals which should align closely with your own and to get the best user experience with the best tactile immersion from a cockpit.
I really value your input and time you invested in my build, but I still need some freedom of will. We have some different views / approaches on couple of things, but the goal is the same - get most out of tactile. You have already decided that using just SSW + audio is the best way, but I see some limitations in SSW that I just cannot rely on it to provide me best tactile feedback.
Also part of fun in all this is experimenting.
I explained many times that engine effect is very important to me and SSW is clearly lacking there from my point of view. You on the other side view the engine effect not that important.
After trying your old custom effect for engine, it improved the situation from stock SSW, but the underlying issue with the effect is that it's not tied to RPM with frequency which is something, I think, you cannot get around just with the wav effects.
When I discovered this, I got help from my brother who is programmer and he wrote for me custom program, that tapped into PC2 telemetry and used it's data to generate RPM based engine effect which felt so much better what SSW had. Only after that I found out in chat with friend that SimVibe can do this all along and that's the point I decided to to shift to mixing SSW and SimVibe until I find better solution.
I'm sure you can do much with audio mixing, but I want it work now and with all games / cars to my satisfaction, which SimVibe can do right now. It's not perfect (it will be better if they ever implement chassis engine effects to extensions), but it works ok as opposed to SSW engine implementation which just RUINS TOTALLY the WHOLE experience for me. I couldn't get this effect out of my head during racing, so I had to just turn it off.
I simply wanted to be able to enjoy tactile, and mixing SSW with SimVibe is just the easiest way out of this and it's simple to do. As I didn't wanted to add more complexity to the build (ipad, mixers etc.) it was just natural way to go.
I still don't see why you have such problem with taking what can SimVibe do better than SSW (this is only my personal view) and use it to get the best of both worlds. If I find out, that SSW with your effects, possibly mixed with audio (not using another layer of some expensive hardware advanced setup before every change of car / track) can do everything better than SimVibe I will be happiest person on earth.
Until then I will use the mixing for my racing / enjoyment.
On the other side, as I stated before, I will do all my testing / trying to improve SSW in AC with whatever settings you wish to have the same conditions and I will invest proper time to this. Our goals are the same - get the best of SSW. Yes, I ignored your advice regarding mixing, but when I say something, I'm intending to keep that promise.
You invested heavily into this but then I may as well not bother sharing that in my own testing with such high-level hardware (SSW via .wav creation & Audio) was the direction I found, as the path to go down and continue researching or developing effects for.
Yes, as I stated before you don't have to share anything with me, I just found it offensive not trusting my word based on my decisions which I don't see have anything to do with trying to get the best out of SSW, but you obviously see it differently. Enough with this and more in PM if you wish to discuss it further.
You are new to this, I get your excitement and enthusiasm in many ways its great to see but you are your own man and it may be best you do the things you want to do and discover things for yourself than work to the methods I recommend.
Yes maybe I'm too enthusiastic, that's my character flaw
I did not see from you specific interest to help me push the .wav potential and I still think you don't fully appreciate we can do much more with waveforms than a few layers combining to form the basis of an effect. An example of this is even with "gear changes". You cant tell what those combined layers you use, are doing regards Hz and here is an example I placed a long time ago.
I will be gladly persuaded by my own experience with SSW effects and I'm willing to contribute in whatever way I can to help to improve them.
I understand your point with gear change.
On the other side I view bump as an example which is far more complex. In SSW you have 2 types of bumps now - regular bump and road surface. Please correct me if I'm wrong, but all the bumps are based on those same wavs with different volume if I understand it correctly.
I'm not sure that SSW with its current design can accommodate for different "type" of bumps. I mean sharp, medium sharp, soft, very soft etc. I feel, that from SimVibe I can get those types of bumps with multiple layers, I have no testing equipment, just my feeling, but I think that's enough to make some basic non-scientific observations.
More in the PM.
Simvibe
The software has been out for 6 years, so why do you assume coming new into this you can find something in settings that is remarkably better than effects or profiles other people may already have? I stated on more than one occasion, go find the very best Simvibe profiles created by people. I offered a challenge to bring them as a basis to let me compare SSW and my own file creation with.
@Darren McKenna may be able to supply you with advice to help you get the best from Simvibe as he has advanced usage of it over the years. My recommendation would be to chat with him or other pro-Simvibe users like @HoiHman who was a beta tester and start a thread here on AC for it to then go your own path if you want and share what you discover or achieve.
I don't assume I have found out something magic and new in SimVibe, I simply claim, that I have found out some combination of effects, that work satisfactorily to me, nothing else.
Someone else can come and tell me I developed utter crap
but right now, I'm starting to be quite happy with the outcome I'm getting and I think that's what what counts at the end of the day. If anyone can show me how to get better results, I'll be happy to try it on my end.
Thanks for suggestions for contacts, I'll try to contact them, if they would be willing to share some tricks
.
Simvibe Engines / Fakery
Regards engines, please keep in mind that most of what Simvibe generates is fake and nothing to do with the real car being used. This is one element I like about "audio tactile" being incorporated to help potentially bring the true cars engine character.
As you know, I experimented a lot in Simvibe, and even found ways to generate timing for engine idle, to have layers that could give a sensation for a lumpy V8 or a more consistent finer rumble to match different cars being used.
I can assure you that quite a bit could be done for car profiles in Simvibe to give a unique feel to some cars over others but not just with engine effects. I really was interested in this but the biggest drawback is Simvibe itself that makes it unfeasible.
The requirement of multi-layers and then not even able to copy/paste these between CM/EM is just dire. Therefore to do advanced profiles for cars you end up with lots of layers, no way to separate/identify/label them and every single layer must be manually inputted into the EM channels being used. Oh man, what a chore that is....
On top of all this then a user has to be able to go to all these layers, individual settings or sliders to make changes and also do this over CM/EM separately.
So this is my main reason for not continuing with Simvibe. It is not designed to bring complicated multilayers. Its goal is not, that of ours to seek to find the ultimate in tactile immersion. SSW offered new options but bringing in general simplified controls and more potential for the creation/character of the individual effect with the benefit of also adding G based effects.
Yes I know, but it works for me better at the moment than SSW. If you give me some guidance on mixing audio the right way, I would certainly like to try it.
What custom engine effect to get, how to set EQ, what effect to use in SSW, what car to use etc. But I'm limited to duplicating / mixing channels via simple MS8000 or Virtual Banana.
Even with audio it will still be approximation as not all you hear from engine effect is translated to resulting vibration not to say that all other sounds will be mixing into tactile from telemetry.
I agree that user interface of SimVibe is crappy. Im just dealing with couple of layers and it's already a mess. Not being able to copy layers, group them, set sensitivity volume on that group etc. makes it really bad to try to manage something more complex...
I understand your point with going with SSW, but I still see SimVibe does (at least in my opinion) some things better and to mix it is not that big of a hassle so I see it as viable option to mix it and not to end up with compromises each program has, but on the other hand get the best of both. And then mix some audio if one wishes so
After testing your latest files I can see myself shifting more effects to the SSW side, but I still need to do more testing, I'll let you know.
The issue you have with a rear channel not working.
I would advise that for this Sim you could duplicate the front stereo channels and have this sim use A/B stereo for front and back. Basically replacing the rear set with a duplicated front set.
We find via monitoring effects in real time, that many of Simvibes effects show limited differences between the "front/rear" channels. Users using tactile that is only on their seat are also advised to use "Front" channels not "Rear" as these can be more active based on the steering input and activity of the cars telemetry values.
Michal, I have sent you a PM with a private link to try a couple of SSW Bump/Surface effects on your BK CE to see what energy or sensation they bring. I also included a "Gear Shift" and "Wheel Slip" effects. You can see how much you like or dislike these.
Good idea to copy front to back, haven't thought of that!
Thanks for link to files, already sent you PM with initial impressions.