That looks great. I was just figuring out some way to wire my exciters, but was struggling because I switch out the seat when people come over and need a disconnect. If you guys want to sell one, I would be interested in purchasing.
For the exciters, I was going to pick up a HA6000 like others in the thread, but have a good connection for lightly used Behringer gear. I was tempted to grab a X32 rack since the price is hard to beat, but it seems like overkill for my 12 piece tactile setup. Anyone running an x32 or the x18 air line of mixers? My main concern was the latency in some of the specs ive read, but maybe I’m reading it incorrectly. Am I correct in assuming that if I ran a mixer, I could use the internal DSP function of the mixer to tune all my outputs at once, instead of setting different profiles for each Behringer amp (3ea)?
Sounds interesting and the answer is, yes indeed...
I can relate....
Below is not as a boast but what is my own journey. A long one, towards my own learning, vision and ideas. Discovering from creative and pioneering persuits what is possible with tactile and with a unique rig build.
For the ultimate in control and with it the ability to also visually monitor any effect or group of effect layers in Simhub. Including any audio source such as 7.1 Game Audio is doing.
Multichannel audio interfaces let you use professional audio plugins via DAW with low latency ASIO drivers. General rule here is that, more channels brings more costs.
The Behringer/Midas products also work beautifully via their own software without a DAW. Importantly these, also can be controlled and connect with upto 10 wifi devices at any time.
Thats what appealed to me with them.
For a DAW, personally I opted for Cubase Pro as it has some of its own very good audio analysis tools. However, as a tactile hobbyist with an interest in effects creation. I also purchased several of the best audio monitoring/metering/visualisation plugins available.
Different ways to address our unique multichannel usage case. Its possible to output each indvidual effect from Simhub on its own channels. Then apply the desired mix, not within Simhubs options but via the mixer console. This brings some extra possibilities beyond what Simhub makes possible.
Currently in my own rack, for my own crazy rig build requirements. I have provision for upto 24 Simhub channels and 7.1 Game Audio channels. These are routed into the additional S32 that converts the 32 analog inputs into digital sending them via network cable to the x32. I then can control this via the X-Touch midi controller with motorised sliders. Alternatively I can control it wirelesly from a tablet or ipad. The tablet is easily multifunctional, it can be used for Simhub control, but also for monitoring the audio metering/visualisation plugins or in stream deck roles too. For me the S8 Ultra is easily, the current best tablet and works at 120Hz via "Super Display" at very high res with full touch capability as an additional wireless PC monitor. A cool addition but not typical for most sim users requirements.
I have amplification in place for upto 24 channels but the limitations of the x32 rack I believe are 16 Mixbus outputs (any mix you want on each bus). Then 12 (6 stereo) AUX outputs and finally a stereo monitor out.
It is possible to have effects frequencies destined for a BK/TST combo contained within a single output and then split these frequencies on a DSP amp via the crossover to determine what the BK and TST uses.
However in my own extreme usage scenario I may just opt to use the 16 Mixbuses for my primary BK/TST/Earthquake units (Currently 14-16) to be installed on my own unique purpose made self-build. These can all have their own indvidual DSP or audio processing via the DAW to calibrate/tune each units performance.
I will control my 8x EXC via the HA6000 and will showcase in time how to implement one of these perfectly also brining with it, game audio tactile mixing/routing for upto 12 channels. Note that HA6000 uses (stereo inputs/outputs) and lets us apply individual bass/treb as well as mix a (game audio stereo source) with any or all its additional source inputs.
Basically with the hardware you enquire about you can route anything to go anywhere and apply whatever DSP or audio tools you want.
Very few would consider such or need such but hope I have helped with this overview.
Here is an example of one REALLY COOL plugin that I use with my rigs tactile/hardware setup.