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Deleted member 1066209
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Deleted member 1066209
What kind of connector is that, sitting in the middle? I've never seen it before.
What kind of connector is that, sitting in the middle? I've never seen it before.
Its used on pro audio.What kind of connector is that, sitting in the middle? I've never seen it before.
I have 8 to mount. I just swapped in my new seat, so was looking for ways to wire everything cleanly. I originally was going to use molex style connectors, but that junction box looks ten times better.How many exciters are you planning to use?
This is currently set up to support 8 and would have a detachable backplate that could be double sided taped or high strength velcro'd to the back of the seat.
The next iteration will have the connectors coming in from the bottom.
I'll likely cut down variants for 4 and 6 channels.
Appreciate all the info! I figured sky was the limit with a mixer, but wanted to be sure there wasn’t any issues integrating it into my setup.Sounds interesting and the answer is, yes indeed...
I can relate....
Below is not as a boast but what is my own journey. A long one, towards my own learning, vision and ideas. Discovering from creative and pioneering persuits what is possible with tactile and with a unique rig build.
For the ultimate in control and with it the ability to also visually monitor any effect or group of effect layers in Simhub. Including any audio source such as 7.1 Game Audio is doing.
Multichannel audio interfaces let you use professional audio plugins via DAW with low latency ASIO drivers. General rule here is that, more channels brings more costs.
The Behringer/Midas products also work beautifully via their own software without a DAW. Importantly these, also can be controlled and connect with upto 10 wifi devices at any time.
Thats what appealed to me with them.
For a DAW, personally I opted for Cubase Pro as it has some of its own very good audio analysis tools. However, as a tactile hobbyist with an interest in effects creation. I also purchased several of the best audio monitoring/metering/visualisation plugins available.
Different ways to address our unique multichannel usage case. Its possible to output each indvidual effect from Simhub on its own channels. Then apply the desired mix, not within Simhubs options but via the mixer console. This brings some extra possibilities beyond what Simhub makes possible.
Currently in my own rack, for my own crazy rig build requirements. I have provision for upto 24 Simhub channels and 7.1 Game Audio channels. These are routed into the additional S32 that converts the 32 analog inputs into digital sending them via network cable to the x32. I then can control this via the X-Touch midi controller with motorised sliders. Alternatively I can control it wirelesly from a tablet or ipad. The tablet is easily multifunctional, it can be used for Simhub control, but also for monitoring the audio metering/visualisation plugins or in stream deck roles too. For me the S8 Ultra is easily, the current best tablet and works at 120Hz via "Super Display" at very high res with full touch capability as an additional wireless PC monitor. A cool addition but not typical for most sim users requirements.
I have amplification in place for upto 24 channels but the limitations of the x32 rack I believe are 16 Mixbus outputs (any mix you want on each bus). Then 12 (6 stereo) AUX outputs and finally a stereo monitor out.
It is possible to have effects frequencies destined for a BK/TST combo contained within a single output and then split these frequencies on a DSP amp via the crossover to determine what the BK and TST uses.
However in my own extreme usage scenario I may just opt to use the 16 Mixbuses for my primary BK/TST/Earthquake units (Currently 14-16) to be installed on my own unique purpose made self-build. These can all have their own indvidual DSP or audio processing via the DAW to calibrate/tune each units performance.
I will control my 8x EXC via the HA6000 and will showcase in time how to implement one of these perfectly also brining with it, game audio tactile mixing/routing for upto 12 channels. Note that HA6000 uses (stereo inputs/outputs) and lets us apply individual bass/treb as well as mix a (game audio stereo source) with any or all its additional source inputs.
Basically with the hardware you enquire about you can route anything to go anywhere and apply whatever DSP or audio tools you want.
Very few would consider such or need such but hope I have helped with this overview.
Here is an example of one REALLY COOL plugin that I use with my rigs tactile/hardware setup.
The 8 way cables are avail in two sizes.I have 8 to mount. I just swapped in my new seat, so was looking for ways to wire everything cleanly. I originally was going to use molex style connectors, but that junction box looks ten times better.
Are you planning on running an NL8 cable with bare ends on one side for connecting to amp?
Hi all, i need to admit that this subject maybe was already discussed but i need a bit of help, if someone here will be willing to give a small advice.
Currently i use the motion platform on my rig, but so far no transducers and i really miss the feeling of RPM, road texture and curbs.
My plan is to add 4xDayton DAEX32EP-4 Exciter directly sticked at the back of my seat, as mentioned by @Mr Latte (2 around shoulder area and 2 around middle back are).
I will use an external USB sound card which i will configure in SimHub specially for the transducer.
Now my confusion comes when i speak about amplifier. I was planning to use the Nobsound NS 15G which has 2 channels. Below is the link:
https://amzn.eu/d/5hEScSI
My question is, since i will use 4 Daytons can i pair 2+2 for each channel, and in Simhub to use them as stereo L+R?
I really do not want to add a second amp to my rig.
And if below scheme is okay for pairing the exciters.
i totally agree with what you say with the effects i cannot get using a 2 channel.I would advise that you wait or spend more on an EPQ304 amplifier and consider changing its fan. This is the amp many people use for powering the EXC units.
If you are restricted by budget then consider this one instead of the NS 15G
We cannot achieve the same results when you combine channels via a single amp. It's best to maintain individual channel control for each unit. Also when building effects, we may want/need different frequencies applied to certain units to create the complete sensation. You cant do this if you duplicate channels.
Yes, but you would soon want more than 2 channels anyways.i totally agree with what you say with the effects i cannot get using a 2 channel.
just to better understand if i will use the amp with 4 channels it means that i also need a soundcard with 4 channel, right? the actual sound card i plan to use with simhub it s a 2 channel(stereo) usb sound card.
I have ordered exactly as you mentioned. Can you please give me some advices for the settings to start from in order to "protect" the exciters? i have heard many people complaining that after a short time they "burned" this model of exciters.Yes, but you would soon want more than 2 channels anyways.
Here is an affordable 8-channel card that performs quite well.
I have ordered exactly as you mentioned. Can you please give me some advices for the settings to start from in order to "protect" the exciters? i have heard many people complaining that after a short time they "burned" this model of exciters.
Here i am interested in Simhub volume, Simhub correct Frequency, volume of the soundcard and volume in the amp. If anything else needs to be mentioned i am more than happy to take it into consideration.
i will use them specifically for RPM, Road texture and maybe Curbs
Rest of the efrects are quite good replicated by the motion platform
No actually i ordered the Nobsound 4 channel. i really do not have anymore place for the Behringer. i wanted something as small as possible.Which amplifier are you for using?
For the Behringer EPQ304 we have settings that we can recommend but different amps will need the user to find suitable volumes.
FWIW, I had a Nobsound before getting the EPQ304, I wouldn't go past a third of the way on the dial. They're powerful little amps given there size, i've blown a few exciters learning the hard way.No actually i ordered the Nobsound 4 channel. i really do not have anymore place for the Behringer. i wanted something as small as possible.
i will definitely play with volumes based on the feelings i will get.
but i don t know what restrictions to make from the begining to avoid overheating them and burning them.
thanks
Sounds interesting and the answer is, yes indeed...
I can relate....
Below is not as a boast but what is my own journey. A long one, towards my own learning, vision and ideas. Discovering from creative and pioneering persuits what is possible with tactile and with a unique rig build.
For the ultimate in control and with it the ability to also visually monitor any effect or group of effect layers in Simhub. Including any audio source such as 7.1 Game Audio is doing.
Multichannel audio interfaces let you use professional audio plugins via DAW with low latency ASIO drivers. General rule here is that, more channels brings more costs.
The Behringer/Midas products also work beautifully via their own software without a DAW. Importantly these, also can be controlled and connect with upto 10 wifi devices at any time.
Thats what appealed to me with them.
For a DAW, personally I opted for Cubase Pro as it has some of its own very good audio analysis tools. However, as a tactile hobbyist with an interest in effects creation. I also purchased several of the best audio monitoring/metering/visualisation plugins available.
Different ways to address our unique multichannel usage case. Its possible to output each indvidual effect from Simhub on its own channels. Then apply the desired mix, not within Simhubs options but via the mixer console. This brings some extra possibilities beyond what Simhub makes possible.
Currently in my own rack, for my own crazy rig build requirements. I have provision for upto 24 Simhub channels and 7.1 Game Audio channels. These are routed into the additional S32 that converts the 32 analog inputs into digital sending them via network cable to the x32. I then can control this via the X-Touch midi controller with motorised sliders. Alternatively I can control it wirelesly from a tablet or ipad. The tablet is easily multifunctional, it can be used for Simhub control, but also for monitoring the audio metering/visualisation plugins or in stream deck roles too. For me the S8 Ultra is easily, the current best tablet and works at 120Hz via "Super Display" at very high res with full touch capability as an additional wireless PC monitor. A cool addition but not typical for most sim users requirements.
I have amplification in place for upto 24 channels but the limitations of the x32 rack I believe are 16 Mixbus outputs (any mix you want on each bus). Then 12 (6 stereo) AUX outputs and finally a stereo monitor out.
It is possible to have effects frequencies destined for a BK/TST combo contained within a single output and then split these frequencies on a DSP amp via the crossover to determine what the BK and TST uses.
However in my own extreme usage scenario I may just opt to use the 16 Mixbuses for my primary BK/TST/Earthquake units (Currently 14-16) to be installed on my own unique purpose made self-build. These can all have their own indvidual DSP or audio processing via the DAW to calibrate/tune each units performance.
I will control my 8x EXC via the HA6000 and will showcase in time how to implement one of these perfectly also brining with it, game audio tactile mixing/routing for upto 12 channels. Note that HA6000 uses (stereo inputs/outputs) and lets us apply individual bass/treb as well as mix a (game audio stereo source) with any or all its additional source inputs.
Basically with the hardware you enquire about you can route anything to go anywhere and apply whatever DSP or audio tools you want.
Very few would consider such or need such but hope I have helped with this overview.
Here is an example of one REALLY COOL plugin that I use with my rigs tactile/hardware setup.