One more point. What’s not cool are repetitively Verbose posts that point to vapor-ware, or promise the world (or a panacea), but never deliver. I have been watching the promises on this forum for more than a year.
Let’s keep it simple and get down to business. I would like to see tactile succeed, as it plays an important role, but without a concerted effort, run-away threads will hold it back.
I have not posted on this thread for about 9-10 months, yes I needed to repeat some things as in the last year it appears, this thread nor anywhere on these forums, offer much that's really been happening with tactile, which addresses points you highlight.
With respect, if you want to read/listen. I think you have been given plenty of useful information just in the last couple of days regards some aspects of tactile. Yet, certainly in my own case, from actual hands-on experimentation or in having tried many options over a long time.
Can I point out to you again, that apart from the SRS approach, I am not aware of any multichannel hardware installation that is designed with its own effects to specifically suit the hardware capabilities for that purchase investment? Nor gives a community of people a place to help further develop, or be invited to be part of improving their own tactile with others.
As an example, Simvibe to this day never offered its own advanced effects and they have been offering that solution now for 10 years. They also were vague in regards to helping people better understand what many of its own software controls actually do. Nor did they offer any help in teaching people how to build effects for themselves.
They gave a sim community a software tool to then go apply and use whatever hardware they wanted with the only constraints being its own limitations with soundcards and its CM EM modes.
Like Simhub, what you end up with is a mess of completely different installations, different hardware, and no way for users to learn how to share effects profiles properly that they work across each user's own rig or hardware.
Do you want to have a go at them, for not following your simple structure?
Vapourware
Seems you like to criticise my own input? I will offer this post, as I highlight some things and address your recommendations/requests. I am not aware of promises made within this forum, or something not delivering what it was seeking to achieve.
Firstly, if you are saying my own approach or concept is just vaporware? Let me defend this, as I would say the efforts from Mark, Peter and others that supported, who believed in or helped, regards my own concept and ideas...
They have probably done more in trying to form something akin to what you mention, compared to anyone or anywhere else that I am aware of. That initial work and foundation they made is now going to be expanded, to be more open so that it will not just focus on my own concept.
This was something I requested and we go back to focussing on what kindled our own interests or skillsets. Yet I want to remain part of this as well, in doing still my own things and interacting with those interested in following that.
We need to bring people interested in tactile and want to progress what is possible with tactile. To offer somewhere where we can all cut out the BS between people with different methods or approaches.
Yet offer a place that will not tolerate personal attacks or seek to disagree for the sake of arguing and bringing nothing positive with their own input. That as mentioned includes my own communication.
We also need a place where those advising others, do not just talk about what should be done, what others are doing wrong, or what something should do, or how something should perform. Instead, seek to base their input/recommendations on their own experiences they can verify or have tried and tested.
Slow Progress Is Still Progress
Also let me highlight if you seek to get people to buy into a hardware concept, especially one that requires some specific hardware and that hardware is not easily available because of the pandemic.
For those people to get it all up and running takes time. For some, they have to save towards it as well. Others had plenty of money to just throw at it whatever it cost.
Mark or Peter could give you a better idea on the numbers for people who already have what I recommended now in place but I think, it was approaching around 80-100. They were given instructions, they have on-hand help, they have early beta effects I worked on and some experimental effects they can use. People enjoyed it, with nobody attacking each other or personal insults being a problem.
Validation
I have had sufficient feedback from people to know what their impressions have been with the entry-level usage of using just the EXC to people who added TST with those and then eventually want to add the LFE. It can be costly but within this, a user gets to experience what each element can bring. I like this upgradability path but I don't know of anyone else's approach that tried to do such. It also seems some people copied the hardware approach used or changed their own rigs.
It takes a heck of a lot of time to work on effects for multichannel tactile, to test different ideas or options with effects. Then to do that and test such for installations with TST and with BK. You then need effects adapted or worked to suit each potential installation. It can be overwhelming and slow but, we know things work, we learn with continued effects development how to better tweak things. Also research into how we improve how different effects can be used at once and bring benefits in immersion over traditional approaches
Peter has also had many people visit his own home from various racing and track experiences. Some that own already very expensive rigs, who tried other tactile or own already motion with tactile. Ask him, how many of these people were not impressed, complained about the quality of the effects or were disappointed in what it offered in immersion. How many within that little community found what it offered disappointing?
Yet some guy on Discord who just argues with anything I say is going to tell people, "we are all doing it wrong". Or that I talk BS.
A journey was started, it was proven to work well, it's not over, but we can improve things as well and reach out to others for more joint efforts or ways for people to try either my approach or indeed other people's options.
Simhub has some limitations I know of and a few bugs too, that enable the potential for custom effects to do things with the telemetry that could improve what may be possible with effects operations.
You have various people with their own skills and knowledge and it's okay if we all have different approaches but it's important too that people's own work or efforts are properly implemented and enjoyed as intended.