Please don't get discouraged again. You can be assured that lots of your information is appreciated, and has been rolled into many rigs. I think it is finally accepted that exciters with supplemental large BK's driven by NXD DSP amps, and working through simhub, is the current premier/ preferred Tactile set up, displacing the older and obsoleted chassis mode tactile!
About the response curve - I did see you mentioned discoveries of using it in different ways - Static/ HZ / DB, but I didn't see the details about how. ( did I miss it, or is there more to come?
We all have things going on in our lives, it's not always an easy ride and these forums can be a bit of an escape. Having a bit of a hard time at the moment but I think now, it's too late and time to concede with this rare interest I have and lack to get others with similar enthusiasm.
I offer several ideas here, be it the exciter concept or other ways to take tactile further. Give help when I can but I am at my wits end. Stepped back from the forums for several weeks a couple of times last year and think it's time to do it again.
It must be me, I can be awkward, moody, overbearing, or aggressive.
I get annoyed because....
We have forums with a load of guys with tactile, they race on various sims, yet they won't share their own effects, they won't say, let's work together with going through one effect at a time to offer alternative ideas/preferences with created effects. Hey, here's what I like, what do you think?. They won't help each other to discover different approaches, find the limitations and apply more creativity in effect creation or better installations and ways to get much more from this method of immersion.
Some are willing to buy into shared concepts for installations to go beyond a single transducer or typical limitations with standard installs. Yet, hold on how good are the effects they are using? How much are they enjoying or not enjoying it? How are they using crossover? How are they combining both the low bass and additional detailing capabilities of the exciters? What way do they like to output different effects to the exciters? Do they use harmonic based layers, multi-effect layers or more just single tones?
Some have their own approaches, I don't always agree with their implementations, thats fine. Yeah, I can be a bit overbearing with my own opinions or views. Yet others can get annoyed when challenged or then throw personal insults. Rather than illustrate more or why their approach is good or worth doing. I stand by my own recommendations based on tests done not just because it's what I bought into or wanted to just do. Lots of things I tried did not work as well as intended or I wanted more from it. It's one reason my own build has been such a journey/process.
People ask, people do, often what they like but they don't offer very much feedback or help when it comes to supporting each other with what is a complicated topic. I have had enough of trying in failed threads, and why should I care really anymore anyways. Been let down too many times or ignored but understand not everyone has the same passion for this. I should just focus on my own build, my ideas, or intentions with effects and keep myself more to myself.
So regards the RPM Response Curve...
I just spent the last 2 days testing effects ideas that I couldn't quite get to work right before.
So with the recent findings for the response curve, I applied some of those ideas again.
Now that I am understanding its operation better, I can have individual layers frequencies
rise or
fall for "specific targeted RPM" for a unique feel. Also, apply a static frequency to increase in gain for a specific RPM range.
In a simple explanation, not have just an engine drone that goes from low-high Hz and fizzles out. Or one that is just boring background fuzz.
Instead, something I've wanted to do for a while. Apply engine character-based effects that allow super-low Hz to bring a substantial surge in energy as individually controlled immersion elements for key purposes.
Example via AMG GT3:
1-3K Engine tick over and engrossing low rev inertia
Strong satisfying torque build 5-6K
RPM Yellow Light, felt sensation with rising engine strain
RPM Red Light felt sensation, additional strain feel to max limit
Energetic rev surge blip shifting down between gears
Do we want a, strong low bass sensation for max rpm or it to fade/cut out as a felt max rpm indicator? Do we want a Ferrari to feel different to an AMG or Aston, Personally yeah I do even if it's not accurate.
So, got to say I'm chuffed with the last 2 days tests. Here is a brilliant responding engine feel with incredibly low energy as the car comes down from high speed and drops in RPM for 2nd gear corners. Then you feel it rise under acceleration and the energy build as those selected peak RPM characteristics come through.
All with only 3-4 layers using from 2Hz upwards and not going above 30Hz in settings.
Additional layer elements could be done for Exciters/TST to extend the higher RPM more. This was just a trial for seeing how low bass with high energy could be applied for a unique feel.
I was needing to test part of the isolation on my own build. Thankfully it's working well but I compared the large BK via Behringer amp with DSP to using the same effects with the BK2 Gamer and its own amp and well, in comparison
it's a joke and was rather pathetic as none of the energy or sensation the effects are really generating is noticed. This is the problem with creating effects for specific units' performances/abilities and trying them on others, not able to deliver them.
It highlights clearly to me how most people that use tactile are missing out so much but then they won't try to experiment, share or develop a better understanding in effects creation. Some I guess are just happy enough to make do with basic effects and that's part of my own problem.
I want more, much more....