That did not work for me; 5.1 (or 7.1, if applicable) is wanted.windows in quadrascopic mode
Quadraphonic may be intended for deriving surround effect from differences between stereo channels,
not feeding 1:1 channels directly.
That did not work for me; 5.1 (or 7.1, if applicable) is wanted.windows in quadrascopic mode
Use the last option, the custom channels. Then you can send the signals wherever you want. You have total control that way, and can also use the individual effect gain if you so choose. It's a little hit and miss when using the other options that give you 4 corners or front and rear, etc.
Piston pang is easily removed by setting a general crossover curve but then using the PEQ to attenuate the Hz causing the pang. This means you still get the boost to other frequencies and the transducer being used at its optimal performance.
I'll definitely keep this in mind. Is there a guide on using the DSP function even if I only intend on using Simhub for the effects? As in, not game audio? Since I have the amp and the ability to use certain filters I may as well try them out. I guess it's been written before, just need a point in the right direction. I've got the other threads to catch up on too so I might come across it myself in my travels.
Ok great!Depends if you meant to monitor channel activity as the HA6000 does that well, or to monitor frequencies?
Simhub software itself shows primitive but live responses for effects but not in a frequency/dB based manner
I won't go into it again as it will not appeal to most readers and various times it was covered in this thread....
You can monitor 1-2 channels at a time rather cheaply @(£50-£100) with low latency using a stereo audio interface.
To be able to monitor 4-8 or more channels, then it starts getting expensive needing dedicated hardware and pro audio software. Next, you then need a DAW or monitoring-based software plugins that connect with the hardware.
Some of these can be free or cheap but the best aint.
I've spent 1-2 years on/off gradually learning how to better apply this and with some creative ideas regards how to install or use different transducers to go beyond the common tactile approach. The new hardware I purchased will be one of the components that will let me now go further.
In reference to monitoring frequencies, this might be worth reading and see the videos that were shared.
I was playing with my SimHub settings in Dirt Rally and finally spit all my settings for that sim.
@Mr Latte I am listening and have I started dropping to lower frequencies on my Concert. It took my Concert down to 16Hz for some effects and it works very well. I'll keep playing with it. Also changed all effects to Front/Rear. Still working on things.
I haven't tried out the effect you gave me yet. Today I had just finished mapping all the controls on my uber button box and was enjoying that as well.
My NLRv3 got a new software and firmware update today. They improved the latency in a noticeable way that is working well for some effects that don't really need tactile support anymore.
Without even monitoring your own profile, looking at the settings you had.
It was clear you were swayed to using Hz that the Aura units produce with more shall we say gusto. This is a common factor but I see a guy that has a big BK that was getting greatly underused regards its low Hz capabilities.
I suspect you are not the only one doing that neither but sometimes more advanced feeling effects need more than single layers and lower Hz having more energy as showed how that couch moved under 10Hz. Its not just volume but the bandwidth lower frequencies have. When we then crank those frequencies but doing so not affecting others then we start to achieve much more variation in effects feel and energy. So having different layers with different Hz (like the gear test) lets a user tweak more the individual layer volumes to get a feel they prefer.
A single layer effect will have a very narrow peak, for example, your 28Hz shift predominately has a peak between @20Hz-50Hz. Yet the multilayer effect I shared has a broader peak output with more dynamic range upto about 100Hz.
The file I shared has several test effects its not just gear. What I want is to get your perspective on how some of those feel even though you do not have the DSP so you will still be losing out in some of the potential lowest Hz energy. See how you get on with them, they are not final effects but mere tests to see what we can achieve better usage of the lowest frequencies.
Some other current threads with people buying into the large BK I will be helping them configure the DSP but I will be curious on their own views, when we configure the DSP to then compare effects with and without it. I don't want people to have to rely on my own views but have others as well. Yet getting others to participate seems to be the problem.
@FireWithin
What soundcard are you using?
Soundcard Properties
Are your settings like this?
Simhub Output Mixer
On the left, you have the effect listed and in some cases "effect spatialization"
Across the top, you have the soundcards outputs. Eg: Channels1-8 (7.1 card)
You activate an effect in whatever channel output you want it to operate on.
Effects that use for example "Corners" then it makes sense to only activate the channel that represents each suspension/wheel. As seen above with Front Left / Front Right / Rear Left / Rear Right
Personally, I tend not to use the per/effect/per channel volumes.
I opt to do a different layer for a particular unit if I want it to use the same effect. This then lets you configure it more to suit. Rather than the same settings but only a variation of gain being applied.
Another nice feature is the ability to use custom names for the effects description.
So you can easily identify an effect that may be the same but one layer created with its own settings for a BK and another created with different settings going to the Exciters.
Make it easier to determine what transducer unit or role an effect layer is for.
Post updated:
So clearly you are sending every effect to channels 1 2 3 4 thats why you feel them on all 4
Only turn "ON" the channels you want the effect to operate. If set to "OFF" then the effect wont output to any channels with "OFF" being set.
You are also reducing CHANNEL GAIN on 1 & 3 which applies to all effects
On top of that you then are further reducing EFFECT GAIN on Channel 3 for several effects.
Is that intentional?
The Thruster finally arrived, no thanks to USPS for way slow delivery..I´m very interested in your findings, this dayton thruster would fit well behind my brake pedal.
Assuming haptics match amplifier inputs supposes linearity and fidelity in pucks/exciters/shakersWhat's the point of trying to deduce the frequencies the unit is generating,
when we can know by monitoring the soundcard via typical methods?
Puck is rated 20 to 80Hz, but is far from that limited;Puck is limited to 80Hz
Assuming haptics match amplifier inputs supposes linearity and fidelity in pucks/exciters/shakers
that I question and frequency response linearity in driven structures which I seriously doubt.
Puck is rated 20 to 80Hz, but is far from that limited;
(FM radio) voices piped thru them are surprisingly intelligible.
I would have to at least temporarily break my ShakeSeat to make valid Thruster comparisons..