Using all of the bass shakers is great for suspension, road texture, wheel slip but unfortunately no matter how much they shake of vibrate, they can't even come close to the feeling of g forces that the GS5 can produce. The pressure from the seat is needed to really convince you that you are accelerating, braking, corning. I could take off the bass shakers and loose some part of the simulation but now that I have the GS5, just like my GS4, it is a VERY important upgrade that can't be replicated. Hope this helps everyone on the fence about whether it's worth it. If you have the money and want an authentic feel of being in a car then look no further then the seat
The perspective being taken is possible that people think, I am trying to have tactile produce body pressure/force to compete with or compare with that of what a moving panel applies into body regions like GS4 / GS5. Or that somehow I am deluded in believing tactile can do everything, what else, oh that I disregard the energy potential from motion or motor based vibrations can also be more powerful.
- I have very limited experience with motion sims.
- I dont attempt to be an expert on the subject.
- I dont believe I am right on everything neither.
- I respect the talent and experience several on these forums have.
What I dont know and as owners, please, can you clarify....
If a GS4/GS5 user has no tactile whatsoever, and no other motion, tell me what vibration can be controlled via its settings or that it generates when it applies the forces? Hold on, I don't doubt the power that it may have in the pressure it applies to the body or it not being effective.
What I query here, is what "vibration stimulation" it brings with the applied pressure with operational "G Force" effects.
Rightly Or Wrongly
What I have experimented with, is find tactile based effects that yes can indeed be powerful but these are vibrations, to indeed represent and simulate the "vibrations" such energy from "G-Forces" may bring to a cockpit and its driver/pilot as these are very real factors in such a scenario. My own experimenting with tactile is for the purpose of doing what tactile does well,
represent detailed vibrations. I am not trying to use tactile to represent "body pressure".
With Lateral G I can feel my earlobes vibrating or even headphones moving if I crank the volume, such is the low vibration energy going through my "whole body" with the vibration stimulation it achieves.
I cannot just writeoff the power and sensation I can obtain, from the effects I have experimented with, well at least with my own hardware. I do find them adding to the immersion, others may not. That's, just something Mr Latte does, in seeking to pursue
more from what "tactile" can offer. It does not mean that I think tactile can represent everything or that I think it can replace motion, no, not at all......
So I can assure people these are not worthless sensations or fantasies bringing nothing to the immersion. The question I raise, time and time again and nobody it seems wants to do a "cival" thread for such discussion is how we can combine the best of motion with the best of tactile successfully.