Well it wasn't intentional I can tell you that much. The land goes all the way to the 10km limit but I think more importantly the track literally is 1600ft in the air instead of at 0,0,0.
Yeah that is because the AI line goes close to the wall before it makes the left to T1. It's the only line I got that close to the wall when I recorded it. And every time I tried to move it in that area I made it worse for T1 so I ended up leaving it. I may take another stab at it at some point but after editing all 4 lines in the editor I couldn't take it anymore so I let that one issue slide.Just a minor thing, but when racing the AI in the "Long" layout, as soon as the race begins, all of the AI cars turn hard right briefly before straightening up and continuing on. Only seeing that behavior on the Long layout as they launch very nice and realistically on the other three layouts, taking off nice & straight.
Really having a blast racing the AI on all four layouts. They're fast, challenging and giving me some great races. Very nicely done!