A blind squirrel finds a nut once and a whileHats off to you, this is an amazing track! Just tried it with my graphics mod and at 8am on sunny weather I dont think ive seen a racing game look that spot on! The colours, detail and textures of this track are just perfect, love it!
Trans Am ran the short layout. That is what the diagram shows with a wildly inaccurate representation of the esses and turn 1. Early post 69 diagrams show T1 it it's earlier configuration which was much tighter than it was after 69.Hi, I've been making a list of lap times in AC and real life and was looking into Riverside. I'd like to pick your brains if i can...
From what i've read the track changed in 1969 and then stayed more or less the same until 89?
^ I take it the red dotted line is the old layout.
I was looking at 69 lap times and found this:
http://www.camaros.org/forum/index.php?topic=9431.15
I don't recognise the layout in the 2nd post. Is it after the changes or before?
The old layout isnt massively different so i might try and compare some times to that as most of the cars i can find that are in AC and raced at Riverside are from the 60's.
I don't suppose we are getting the old layout or the one posted in the link above?
Being how there are two threads for RIR (likely won't be a WIP thread for next track) in the other thread I stated I am shooting for next weekend. Not only is the DLC coming tomorrow but so is 1.9 so I like to make sure it all works ok after that update. So plan on Friday or Sat for 1.0 if it all still works properly after 1.9.So, how's the work on the update going ? Any plans for a release after arrival of 917/30, as hinted by You a couple of days ago, or are we waiting somewhat longer for 1.0?
I fixed most of the flickering with the signs and such. Still some things flicker that is unavoidable but I think they are minor.Now it looks like it renders really well into the distance
Being how there are two threads for RIR (likely won't be a WIP thread for next track) in the other thread I stated I am shooting for next weekend. Not only is the DLC coming tomorrow but so is 1.9 so I like to make sure it all works ok after that update. So plan on Friday or Sat for 1.0 if it all still works properly after 1.9.
AI issues but not because of 1.9 really. I fixed 2 out of the 4 lines and hope to finish the other two tonight. I found some minor issues while watching the AI drive but nothing major and should be easy to fix. Worst case we are looking at Sunday.still on target for release, or did 1.9 bring some issues? im holding off from driving RIR for the update
I decided to skip 0.9 and go straight to 1.0.
Change Log:
- Added many many details. Too many to list on here.
- Added 3D grass
- Fixed line shadow issues
- Fixed flickering signs
- Black lines are now physical. Should feel a small bump in the wheel as you go over them
- Added wall marks at T9 and T6. Should get darker as race goes on.