Minor bug fix update to 1.1
- Fixed strange Turn 9 wall behavior where it can seem to be slightly sticky.
- Fixed hole in mesh in Turn 8
- Fixed hole where if you somehow went left of turn 9 you would fall off the map.
- Added reverb zones to multiple areas around the track
- Added AI hints to all layouts to help the AI run a bit faster in some areas.
I decided to skip 0.9 and go straight to 1.0.
Change Log:
- Added many many details. Too many to list on here.
- Added 3D grass
- All new AI for all layouts.
- Fixed line shadow issues
- Fixed flickering signs
- Black lines are now physical. Should feel a small bump in the wheel as you go over them
- Added wall marks at T9 and T6. Should get darker as race goes on.
Change log:
Known issues:
- New layout! For the first time in any sim and since 1988 you can drive the "Spike" layout. Great layout for slower cars!
- New AI for all layouts. There is some experimentation going on and am curious to hear what people think. Lap 1 through the esses should be a little less chaotic. Also if they are inside at the kink they shouldn't slam on the brakes.
- Added Goodyear blimp that moves slowly from west to east with minor changes in position trajectory each time loaded. Blimp model by @Tberg
- Minor elevation changes to spike and turn 8 entrance from long layout
- Made curbs just a tad wider and added proper end caps
- Added sector to long layout to prevent the ability to cut and still have lap count
- Added "rubber bits" texture that appears as track rubbers in
- Added "sand tracks" off key corners
- Added "sand island" in the turn 7B area
- Added many details such as corner workers, flags, tow trucks, trailers, etc. Many textures are still placeholders and will be getting more detail.
- Added Time Attack mode but I doubt anybody actually uses it.
- Some optimization has been done to help performance with AI. Still more to come.
- Shadow issue on lines still there but will be fixed in final optimization process.
- Some signs are still flickering on some replay cams when zoomed in
Change log:
Known issues:
- Slight elevation changes to both turns 7 and 8
- Added normal maps along with other details to terrain textures
- Added RVs and cars around track
- Fixed flickering hills behind turn 9
- Added pit lane details. Pit box objects along with haulers are tied to grid size
- Tweaked shader settings as it was much too bright overall before.
- Minor tweaks to some bumps
- Lowered number of people in grandstand to try and limit flickering of people
- More TV cams
- Not fully optimized yet but it should still run very well on lower end machines.
- Some signs are flickering on some replay cams when zoomed in.
- Still no time attack but it should be done for next update.
Change Log:
- Various new textures
- Added road crack sealer detail
- Fixed groove texture
- Tweaked skid mark textures
- Added crowd
- Added turn 6 Tower and small Winston towers
- Added some surrounding scenery
- Fixed lines
- Added signs
- Added power polls/lines
- Raised esses turn 4 hill/wall
- Added dynamic road sand
- Minor tweaks to some bumps on back straight and T1