Steam Id: Mulder
RD Forum name: Mulder_MRT
RDLMS Team number & name: #117 Martini Racing Team
RD Forum name: Mulder_MRT
RDLMS Team number & name: #117 Martini Racing Team
..................?Steam Id (display name): amancin
RD Forum name: @amancin
RDLMS Team number & name: #104 RACING CLUB
I'm trying on this team, thank you
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Unfortunately that is hard coded into rF2 so there is no way to change it really.Seriously 2 off tracks before getting a penalty? Definitely two hard. If I get a off track in lap 1 to avoid an incident I have to drive 80 laps without any off track! And as well as it was in rf1 the aiw file or rather the cutting corridor doesn't not work well in rf2. Some laps aren't a cut and some are even if you drive almost the same line. I don't have any problem to stay within the white lines but 2 off tracks before getting a pently is really to hard.
Unfortunately that is hard coded into rF2 so there is no way to change it really.
As long as you lift off and slow down considerably before rejoining (or exit the track REALLY smoothly) you shouldn't receive a warning.
Seriously 2 off tracks before getting a penalty? Definitely two hard. If I get a off track in lap 1 to avoid an incident I have to drive 80 laps without any off track! And as well as it was in rf1 the aiw file or rather the cutting corridor doesn't not work well in rf2. Some laps aren't a cut and some are even if you drive almost the same line. I don't have any problem to stay within the white lines but 2 off tracks before getting a pently is really to hard.
Unfortunately that is hard coded into rF2 so there is no way to change it really.
As long as you lift off and slow down considerably before rejoining (or exit the track REALLY smoothly) you shouldn't receive a warning.
I think you have slightly misunderstood Stefan. Drivers are entitled to 2 warnings before a penalty is awarded. And as Matheus has rightly pointed out there is nothing we can do to change this - number of warnings given before a Stop/Go penalty is issued - because it is hard coded into the game. I believe Studio 397 are looking to make this a configurable parameter at some point, hopefully in the not too distant future, in addition to making further improvements to the whole warning / penalty system. But for now this is the best (and really the only) thing that we have to help prevent cutting. Not to mention that speed bumps were deemed dangerous, so we had to implement something as a cutting deterrent and to aid the live stewards during a race (since it would be difficult for us to look out for every cut).That's one side of the medal. The other side is that we are racing and use every millimeter of the track. Penalizing is definitely OK. I guess everyone of us have seen a race in Silverstone. Remember last year in F1. They were going nowhere to the left on the entry of start/finish without any penalties. I don't complain about penalizing itself, just about the amount before getting a penalty.
And yes Matheus it is hard coded. But I guess Gijs is aware of that and know a edited aiw file can have its own head. The idea itself is great but imo the game randomize cuts sometimes.
But I guess Gijs is aware of that and know a edited aiw file can have its own head.
The benefit of doubt or what feels to you as random, is at your advantage.The idea itself is great but imo the game randomize cuts sometimes.
Seriously 2 off tracks before getting a penalty? Definitely two hard.
2 wheels off on the exit of Copse I've found to give a warning, or a lap deletion. I do feel that over the course of 12 hours this could cause some issues, especially if a GTE vs. LMP overtake goes slightly wrong or people misread in the dark even if no advantage is gained.
2 wheels off on the exit of Copse I've found to give a warning, or a lap deletion. I do feel that over the course of 12 hours this could cause some issues, especially if a GTE vs. LMP overtake goes slightly wrong or people misread in the dark even if no advantage is gained.
You can cut pit exit though is this allowed? ( wheels over white line).
Of course Stefan, and I am sure that you have read the announcement. Apologies if the tone of my message came across as harsh; I was at work and in a rush, the pressure is getting to me a little now that the race is less that 2 days away, and my intention was merely to justify why we using the in-game cut detection feature in addition to briefly explaining how it works. I can understand that you may have reservations about the cut detection from the rF1 days, but it seems to be working pretty well now. And as Gijs has said, we all agree that being given 2 warnings before a penalty is quite harsh, especially during an endurance race, but this is what we have got to work with for the time being. We hope that Studio 397 will allow this parameter to be configurable very soon.It was just a suggestion and yes I have read everything Daiman I think the corridors are set correctly but sometimes I can't get rid of the feeling that rf is doing what it want Anyway...I will stay within the lines.
2 wheels off on the exit of Copse I've found to give a warning, or a lap deletion. I do feel that over the course of 12 hours this could cause some issues, especially if a GTE vs. LMP overtake goes slightly wrong or people misread in the dark even if no advantage is gained.
Glad it's a 6 hour race then
HAHAHA, as Sherwin has rightly pointed out it is only a 6 hour race at Silverstone. But I can understand your concerns Dan. Copse was actually one of the corners that we looked at when the bug report was submitted a few weeks ago, and we did not find any issues here based on the evidence that was provided, nor could we replicate the problem. Nevertheless, we have added a little bit more room for error in the current version of the custom track mod to ensure that there are no false positives. Just to be certain, were at least 2 wheels on the track or did you have 4 wheels on the curb at Copse when a warning was given? If you ever find yourself off the track at this corner lift off the throttle, and attempt to rejoin the track as quickly as possible (provided it is safe), before reapplying the accelerator. This will prevent a warning or penalty from being issued, because you will not have gained any time or an advantage as Johannes has said.If no advantage is gained, it should not give you a warning.
Cheers for the feedback Mark! I'm glad to hear that you're getting on well with the cut detection rules. And as you have said the curbs do decent job of preventing cutting, and occasionally slowing the car down which in turn also deters cutting.Track is fine i had no issues with cutting unless I'm over zealous into T1. You can cut pit exit though is this allowed? ( wheels over white line).
The natural kerbs do a good job here.
Yes, this is possible - please see my response above.And can we cut the pit road to the inside line at the end of the pit straight?