Lights out and away we go!
General Information
Date: Saturday 27th February 2016
Server Name: RACEDEPARTMENT.COM RDGPC
Start time: 20:00 AEDT (09:00 GMT)
Skin Pack: DOWNLOAD
Virtual Time of Day: 14:00
Starting Track Grip: 96%
Conditions: Cold and Cloudy
Racing Laps: 21 | Standing Start
Technical Notes
Track Length: 5.891 km
Top speed: 226 km/h
Turns: 18 in total. (10 right, 8 left)
Track Map & Red Zone:
The red zone for Round 1 applies from the start finish line to the exit of Turn 5 during the first lap of the race. Incidents that occur in this zone will be automatically looked at and scrutinized more heavily, and may be punished more severely. The objective of the red zone is to promote a clean start to the race so that everyone can get through the first lap unscathed. Erratic changes of direction, contact and crashes will be penalized more harshly if found guilty.
Track Limits
Article 6.1 of the
2016 RaceDepartment League Regulations states that all drivers must maintain at least two wheels within the white lines of the track
at all times when under normal control of their car. Whilst article 6.1 applies to the entire race track, the stewards will pay particularly strong attention to the following areas of the track. The cutting penalties outlined in the
Stewards Notice Board thread will be applied to drivers who take liberties with these areas too often.
Turn 9:
Time gains can be made by extending the exit of the corner and running onto the astro-turf. Drivers who run wide beyond the darkened asphalt and do not lift off, will not be penalised as significant time will be lost with reduced speed and a significantly longer route.
Turn 15:
Time gains can be made by extending the exit of the corner and running onto the astro-turf.
Pit-lane Exit:
Drivers must not exceed the white line on the exit of the pit lane which guides you safely back to the racing line, at any point during Qualifying or the Race. Doing so could lead to a dangerous encounter with opponents, and may spoil their hotlap or race. If caught doing so, you will be given an automatic 10 second time penalty added to your race time. Drivers are allowed to cross it during the practice session, provided it does not impede anyone or cause an incident. If it does impede or cause an incident, then the affected driver is free to submit an incident report.
TeamSpeak
You are required to be present on TeamSpeak during all rounds of the league. Upon joining the RaceDepartment TeamSpeak server, you must set up your teams' Sub-Channel within the Assetto Corsa channel, using your team name. Once in your channel, the League director will send you a text message containing the password for the server.