Hi guys, the past while I was trying to find good comparisons between these two models of dd's. Has anyone tested both ? I understand that the software for these aren't complete yet but is there any clear winner here ? thanks.
what sims are using the wheels with?
I'm just asking because I tried old LFS with my SC2 last weekend and was suprised how different, in some ways better and in some worse, it feels compared to Assetto Corsa. It felt more nuanced at low signal, but also tried ripping my fingers of on impacts, which AC doesn't really do. Had to lower FFB game output to 5% (at 100% True Drive setting) to make it feel comfortable to me.
I was concerned about short power cables coming from PSUs , so I bought 50 cm PCI-E 6 pin extensions beforehand.Looks like SC2 Pro was revised with a single PSU! So those of you nervous about the two PSU’s and short cables, if you can wait for R2 to be guaranteed (vendors probably have to sell R1 stock first, reasonable since the PSU is the only difference) and don’t like two PSU’s, now it’s more or less perfect.
I just got mine a few weeks ago, figures this would happen lol.
But to be honest the good news is it most likely means SC2 will be supported for more than another year and they’ve said they might offer the R2 plate and single PSU as an optional upgrade for R1 users. Depending on price I might buy it.
But I think it wasn't complete waste of time. You raised somewhat valid issue that for cars that generally generate very low forces and for some reason you want to feel them better you have to increase torque to max in TD.My apologies reg. Simucube 2 low force performance at high vs low force setting in TrueDrive.
As some of you know I have posted my findings that it felt to me as if running the SC2 at high force provided a clear benefit at low forces vs running it at low force & using higher gain in the sims.
I have now spent the afternoon trying to reproduce directly, through using DirectInput & sending FFB signal at 200-600hz at various force levels in TrueDrive and in the FFB signal.
The conclusion from this test is that I have been absolutely, completely unable to reproduce this issue going this somewhat more scientifically correct route. Exactly as some other people have told me they did not believe this to be the case. It seems clear they have been right & I have been wrong.
I am not sure what could have caused this difference in some sims when changing forces around & I will try and find the exact root reason of that some other day.
Again, truly sorry about this and for wasting anybody’s time on it.
I will correct my other posts over the next few days to reflect this.
If I’d do just that, then low forces would be “boosted”, but I’d only get clipping at 25Nm. I would have to lower force in TD at the same time to have clipping at lower values, but this would lower overall forces too (including low forces).If you want signal to clip, raise in game gain.
TD gain has nothing to do with signal clipping, it just acts as amplifier on received, already clipped signal.If I’d do just that, then low forces would be “boosted”, but I’d only get clipping at 25Nm. I would have to lower force in TD at the same time to have clipping at lower values, but this would lower overall forces too (including low forces).
That’s not the same as I described with proposed Clipping filter/slider.
The idea is to have higher low forces but at the same time high forces clipped to arbitrary value.
But when you lower overall strength in TD you will get hardware clipping sooner, no?TD gain has nothing to do with signal clipping, it just acts as amplifier on received, already clipped signal.
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But when you lower overall strength in TD you will get hardware clipping sooner, no?
If received signal is already clipped then isn't it soft clipping?
OK So lowering it just scales down all forces and clipping can only be controlled by changing gain value in a game(plus possibly some other in-game settings). But if I set gain to max in game and appropriately lower overall forces in TD, then it can produce same overall forces, but with more clipping.Changing TD force does not make it clip more or less.
I'm not aware of the new polices, is there any discussion about it on GD forums?So I now will keep my sc2 pro it seems, depending on Granite's simplification and online policies goi g forward.... I really don't agree to the policies and it sounds like they don't care about advanced users any more and will rather cater for noobs to no end....
I think (hope) it's over, at least for now, due to huge community backlash.I'm not aware of the new polices, is there any discussion about it on GD forums?
I think (hope) it's over, at least for now, due to huge community backlash.
But surely some decisions made there are very questionable and outright alarming. This is my least favorite part of SC2 ownership, one strongly opinionated man decision making of the product future, investing time and energy into things nobody wants instead of focusing on something that really matters.
I learned that a huge percentage of SC wheels never go through the big vendors like simraingbay, but are sold directly through the companies fabricating complete rigs for racing teams and (too) well off older individuals, who just feel like "I'd like one of those computer racing things please" and hand a guy 30.000€ to prepare them a "turn key" system. And these guys certainly are not as well versed and invested into the whole core system as we all here are, and may bombard their salesman with questions and service requests. Making everything "easier" for them may be a goal... but I'm just speculating.Exactly, I don't know where that "mythical userbase" lives they cater for. Haven't seen any representatives on official GD or numerous sim boards. And I have been with DD wheels for 6 years, starting with Argon based OSW.
Fortunately with you on the forums and @EsxPaul and others pushing back, it seems they are at least noticing that they stick their foots in their mouths a lot.I think (hope) it's over, at least for now, due to huge community backlash.
But surely some decisions made there are very questionable and outright alarming. This is my least favorite part of SC2 ownership, one strongly opinionated man decision making of the product future, investing time and energy into things nobody wants instead of focusing on something that really matters.
No offense but where did you "learn this" from?I learned that a huge percentage of SC wheels never go through the big vendors like simraingbay, but are sold directly through the companies fabricating complete rigs for racing teams and (too) well off older individuals, who just feel like "I'd like one of those computer racing things please" and hand a guy 30.000€ to prepare them a "turn key" system. And these guys certainly are not as well versed and invested into the whole core system as we all here are, and may bombard their salesman with questions and service requests. Making everything "easier" for them may be a goal... but I'm just speculating.