Hi guys, the past while I was trying to find good comparisons between these two models of dd's. Has anyone tested both ? I understand that the software for these aren't complete yet but is there any clear winner here ? thanks.
Batch 2, not rev 2. I think this is where confusion comes from.
On an unhappy note, my right wrist is still not quite 100% after I hit a wall and didn't pull my hands away a little while back.
Mark, have you seen this post. Could be a way for you to lower the impact forces without losing the other details:
https://community.granitedevices.com/t/iracing-and-simucube-2/3049/267?u=esxpaul
Well after looking into all the video comparisons I could find and various wheel options I decided to take the plunge and go for a SC2 and a Ascher f28 wireless wheel. As mentioned on here it seems to be the signature wheel. I have a 330mm OMP plain wheel for rallying and then later get my 260mm caterham wheel to practice for next years season. Looking forward to trying it all out.I wonder how many people are actually still on the fence about a DD vs SC2 purchase?
RCHeliguy said:According to Beano, the SC2 wheelbases are a big jump from the DD wheelbases. He's considered very knowledgeable about direct drive wheelbases, but he has been working a lot with the SimuCube 2 lately so he is a biased source.
"Hi Mate,
The Podiums are not in the same ballpark wrt quality, design and processing capabilities. The powerful electronics in the Simucube2 is truly gen 2, allowing for significant improvements in FW filters to be accommodated in the next few years. Podium is at a similar level wrt processing power to the 4-year old Simucube1, but it is even further behind in filters and feel."[/wuote]
Just to get the complete story out there:
Yes, I have been involved working with Granite Devices since the Argon days, I helped them to design-spec both the Ioni, Ionicube, Simucube, and lastly, the Simucube 2. I have been beta-testing all of these long before they were released.
On a similar token, I had a f-2-f meeting with Thomas and his team from Fanatec, to discuss design considerations for their foray into DD wheels. Thomas took this step after the success of the OSW. As a result of my discussions with them during Sept 2016, Podium was born.
I received the 1st Podium DD2 beta-test out in the wild, directly from Thomas and still have it on my desk for occasional testing.
My feedback to your questions always is and will be based upon my first-hand experience. I not only consider the immediate performance, but also analyse things like the build-quality, standard of components used, and indeed, even things like micro-processor capability. It was with all those factors in consideration that I answered the question.
Some may disagree with my answer, but that hardly makes my feedback biased.
Take care guys, I will check in from time-time, feel free to ask if you have questions.
Cheers,
‘Beano
I still believe that motion and tactile with a CS 2.5 would give you more immersion than a direct drive without tactile and motion.
But the thing I noticed the most: the wheel doesn’t oscillate or over-shoot. You can take your hands off and let it unwind as you come out of a turn, and it perfectly unwinds and then stops as the wheels become straight
Now that you have more experience with driving with a DD wheel, is it still valid?
iRacing has fantastic physics but does not have surface detail in the FFB. However they have a very good tactile telemetry so my transducer mounted to my wheel support structure adds that detail back in
I consider FFB, tactile and motion all critical to the immersion in VR. Without VR I don't think I would care about motion nearly as much because the immersion would be blown.
Thank you for your reply, it confirms what I currently believe. Since I have added tactile both to my seat and wheel/pedals/shifter. I also see some SIM in a different light. Trying to feel effect in a wheel that do not belong to the wheel is, in my mind, a totally wrong approach. I will eventually upgrade to a DD wheel, because it is a better solution than non DD wheel, but probably after I get a GS-5 seat to get some G's feeling.
Here too, I agree, VR is a game changer as far as immersion is concerned and for me it is all about immersion.
The SIM that bring a nice blend of physic, FFB, graphic and sound in a nicely detailed cockpit on laser scanned tracks goes along way in teleporting me in a virtual race experience.
It that with a seat mover? The seat moves independently of the wheel it seems?
It's extremely unrealistic.How does this relates to what happens in your car IRL? Is this how it works IRL?