Hi guys, the past while I was trying to find good comparisons between these two models of dd's. Has anyone tested both ? I understand that the software for these aren't complete yet but is there any clear winner here ? thanks.
It was a joke man. Lighten up.OK, my highly opinionated 2 cents on family finances. My kids have no student loans and even though my daughter graduated suma cum laude with an engineering degree from GA Tech, she is not living large.
I have always had toys, BUT they never competed with my children's needs. I'm empty nesting now, self employed and can indulge myself but only after I indulge my wife. Priorities matter.
How does this relates to what happens in your car IRL? Is this how it works IRL?
This is generalization and highly depends on sim and settings.I was pleasantly surprised that my SC2 doesn’t do this.
This is generalization and highly depend on sim and settings.
Assetto Corsa and ACC for instance with Gyro in one and Dynamic Damping in the other, which is essentially the same thing, doesn't do it even with damper set to 0.
Other titles lacking that feature require healthy dose of Dampening to take care of it, which eats details and makes wheel numb and less reactive.
Seems like Ulra Low Latency filter in SC2 can help with oscillation at slightly lower damper settings, but it does some other things and GD is tight-lipped on what exactly, making it more of a mystery ingredient with some unexpected side effects.
Thank you for the long and detailled post, but my question in regards to your original comment was: How does this relates to what happens in your car IRL? Is this how it works IRL? Key word is IRL (In Real Life)With some sim wheels, the mass and inertia of the wheel will cause it to shoot past the target point. You counter this with artificial damping, basically a negative acceleration on the wheel. Real cars have natural damping because the wheel is connected to other components. Sim wheels are only connected to their own motor shaft.
There’s two ways this can go wrong with a sim wheel. One, the damping might not match the feel and behavior of real damping. Two, the wheel can overshoot the target point, then attempt to correct and overshoot in the other direction, never settling on the target point and instead violently oscillating back and forth. (This can happen even when driving in a straight line due to road bumps)
#2 is most noticeable when you take your hands off the wheel, because your hands act as an additional damper. I’ve never driven a car where the steering can fall into a loop of increasingly violent oscillation, so I’d say this behavior is undesirable (but very common) in a sim wheel.
I was pleasantly surprised that my SC2 doesn’t do this. Now, you can get it to do this by adjusting the settings to fairly extreme values... the SC2 software and firmware seems flexible enough that it can mimic the behavior of other wheels, both good and bad.
Edit: I should clarify that I believe this is down to better signal processing in the SC2. As @Spinelli has pointed out, the APIs for controlling the wheel are a bit lacking and it’s easy to see how stuff can go wrong when you are sending torque at 60hz (iRacing) and expect the wheel to magically integrate that into velocity and again into position, all without significant error from the game’s ground-truth wheel position.
Thank you for the long and detailled post, but my question in regards to your original comment was: How does this relates to what happens in your car IRL? Is this how it works IRL? Key word is IRL (In Real Life)
I believe that what you are describing is how a SIM wheel reacts to FFB input, but not necessarily how it works in areal car with a real wheel, hence my question to you.
IRL, my car's wheel does not oscillate and become unstable, and if I gradually let my hand off the wheel in a smooth turn, it will smoothly unwind to center.
Is this in a street driving situation, or on track? In a turn with the grip really loaded up the suspension can definitely snap back hard enough for momentum to carry it past center. But on the other hand the only times I can think of where an oscillation continued to build and got worse and worse until a spin is more due to a student overcorrecting or being behind in their corrections.
Regardless, I agree that FFB does some strange stuff sometimes in this area, and that the super-hard pull back towards center that Spinelli pointed out is weird. Not the motion so much, just the force of it.
Anyway, I considered much of this sim racing hardware obscene and then one day I had a WTF moment and haven't looked back.
Wheel plates prices are all over the place, there are:I'm rather new to sims and such, and was quite shocked at the prices of rims. I'm not cheap. I've purchased a P1 cockpit, added full motion, bought a SC2, and even a $900 Hotas for DCS. Didn't bat a eye at pricing. But, this rim situation! I'm just having a real struggle with the perceived worth. I feel a very good rim with buttons, and shifters (No LCD) should be closer to $400. I got frustrated with what I feel was a lack of value, and bought a plain Sparco rim for now, while I think this thing through.....
Ascher Racing (my favorite)
Wheel plates prices are all over the place