Hi guys, the past while I was trying to find good comparisons between these two models of dd's. Has anyone tested both ? I understand that the software for these aren't complete yet but is there any clear winner here ? thanks.
Either the DD2 or SC2 can be cheaper or more expensive depending on your wheel selections.
With the DD2 if you run Fanatec wheels, it is less expensive to stick with Fanatec, vs. replacing the wheels or buying adapters for them.
With the SC2 it is less expensive if you want some of the nicer wheels that are available for it. The SC2 Wheel side QR are inexpensive and all the wheels bolt up to either the 50.8 or 70mm plates. I'm perfectly happy with the SC2 QR. It feels solid to me.
I'm with you on the closed wheel. I got a high quality GT3 wheel with great paddle shifters and high quality buttons and a couple knobs. I use it for everything except rally and I have no interest in an open wheel at this time. Everyone does things differently. Some people have a huge collection of custom wheels. Do what works for you. This isn't about pleasing everyone else.
I spent the better part of 2019 working on my rig and didn't do very much racing. Some people get into the build, and constant experimentation and upgrading as its own hobby. Now I'm done with my rig at least for now and focusing on racing. Do what's right for you. If you feel like you are spending too much time working on your rig, than stop working on your rig for a while.
Do what's fun! If you are stressing about what to buy next and what you have now works, wait. At some point you will probably come to stronger opinion one way or the other.
It's extremely unrealistic.
I've heard from multiple FFB gurus (in the official iRacing, RF2, and Granity Simucube forums) that this issue, as well as others, is going to be very difficult to fix until the fundamental FFB method/technology itself changes to a more realistic method. For example:
- FFB uses a velocity and/or position based control rather than torque based (torque-based control, or possibly a combination, would be more realistic but more complex to implement)
- real-life "FFB" is simply a passive/reactive system while videogame FFB is an active system (while a fully passive system may be impossible to implement, there are university engineering studies experimenting with "semi-passive" steering systems)
- FFB is still using the very dated Microsoft DirectInput which has it's own limitations besides the previous 2 points and was never designed with such powerful, fast, accelerative FFB wheels/motors in mind.
It'll probably be ages until any of those 3 points above change/improve (if I had to guess, I'd say the first step will be dropping Microsoft DirectInput) therefore what I proposed to Granity are the following FFB filters:
- a sort of S.A.T. "steering auto-correct" force filter
- a FFB output sensitivity/linearity filter relative to the vehicle's "steering force." Granity will be releasing a filter called "non-linear force saturation" soon which, from the sounds of it, is an overall FFB output sensitivity/linearity filter. This, while not the same as the one I proposed, would still be very welcomed and helpful in my opinion. In fact, I can't wait until Granity releases this so I can lower the FFB sensitivity/linearity especially for certain cars/games.
Unfortunately, the 2 filters I proposed above would almost certainly need telemetry-based FFB to be applied properly (Granity confirmed this) which is not available ATM. BTW, don't confuse the SC2's "static force reduction" filter with the 2 I proposed - not the same.
I have switched from a csl elite to an Accuforce v2, and I miss them. Before that I didn't even knew that the fanatec steering wheel had rumble motors and tought that the wheel base itself produced those gear shift effects. The multiple bass shakers in my rig kind of make up for the missing rumble motor on the steering wheel.Maybe a basic question but for those that have switched from a Fanatec DD to Simcube 2 is anyone missing the rumble motors in the wheels? I rather enjoy the subtle vibration from the wheel in addition to multiple transducers adding to the whole experience.
Thanks for confirming Jooeeyy. I'm one of the guys sitting on the fence between DD and SC2, it seems it may be a matter of time before Fanatec software catches up (or at least I hope so) with SC2 and although I'd love nothing more than to hold a couple of high end wheels I mainly use VR, it would be lost on me. The picture is starting to clear up.....
£1100 for a wireless rim = OUCH - NEEDS TO BE VERY GOOD!!!
That level is just going too far for most sim racers requirements or what really we should have to pay to get a great quality wheel rim for. The new Fanatec Porsche GT3 Podium rim offers a lot more for a lot less, even if its not as "PRO" in its engineering quality. I certainly don't see it being that much less engaging.
I didn't get the wireless version.
It feels great and since it is my go to wheel for everything but rally, I thought I would get exactly what I wanted. It's very comfortable in my hands at 9 and 3 and the wheel should last me a lifetime. It's not suede or leather. It's an industrial CF carbon look vinyl. It's very grippy with or without gloves.
310mm feels perfect to me.
Everyone has their own taste and I'm not saying it is a perfect fit for everyone out there, but for me it is perfect. I took a gamble since I never felt it in my hands before I ordered it, but everything about it just looked right.
Most sim racers also don't have direct drive wheels, motion, tactile, etc... So it's sort of pointless to start questioning spending a few hundred more on something nice that is THE main interface between you and driving.
This is one of the problems if choosing the Simucube 2 path, additional rims are also likely going to cost more money too and quite a premium if you want some of the best.
This is one of the problems if choosing the Simucube 2 path, additional rims are also likely going to cost more money too and quite a premium if you want some of the best.
I thought similarly but at least for a European buyer it's sort of a wash. 1200 for the Sc2 Pro compared to 1500 for the DD2.
£1100 for a wireless rim = OUCH - NEEDS TO BE VERY GOOD!!!
That level is just going too far for most sim racers requirements or what really we should have to pay to get a great quality wheel rim for. The new Fanatec Porsche GT3 Podium rim offers a lot more for a lot less, even if its not as "PRO" in its engineering quality. I certainly don't see it being that much less engaging.
Yes, that video I posted with the ridiculously unrealistic FFB behavior is of a Simucube 2 Pro using 3 different combinations of FFB settings. All DD wheels, it seems, will behave this way (as I expanded on in that post - the issue being the primitive FFB technology all games & hardware are still using which is extremely dated [1990s] and was never meant for wheels this accelerative, fast, & powerful).Spinelli, did you ever purchase the SC2 Pro? As I remember you had an accuforce and were hoping to make the change. If you did, I would love to hear your impressions versus the accuforce since I own one and have not been able to test an SC2 Pro.