If you could make the edges of the road and grass or dirt look not so perfect it will help make the road so much more natural. If those edges look so sharp and too perfect, it takes away realism, in my opinion. That's just a suggestion.
Things are definitely looking better and better.
Cheers mate for pointing it out,
@guidofoc asked for that already on page 3... I'm dabbling into it... But will probably look into it properly when I come to split the terrain mesh into rock faces, laybys, grass verges etc etc..
Here's a few screenshots of my "dabbling" so far lol
TBH I won't be spending ages on the transition just yet... Far more important things that I'm updating... Bearing in mind that with all the new textures and going at race speed, it's a minor thing IMO...
Note: These asphalt shaders are not how I want them just yet, they're about 1/2 way there... But ATM these textures are limited by my Photoshopping skills... My skills are improving very fast though
I've also had to do performance tests... Make sure the textures work under different lighting settings, sunsets and mornings...
light, mid, heavy clouds... fog... So it's a bit of a balance.
I'm pleased with performance though, on my average (probably less than) 570GTX... I can have all the graphics settings high, 23 AI, 1080p and it runs at a rock solid 60fps (locked) and at some points I almost forgot I was playing AC and for a second I thought I was playing Project Cars... When you see these screenshots moving... you'll possibly know what i mean